Unit Statistics: The Goblins (Triumph Studio’s Standard Rules 1.36)
Return to Unit Statistics Index
Index over the units on this page:
- Goblin Darter
- Goblin Spearman
- Battering Ram
- Goblin Bomber
- Goblin Shaman
- Goblin Wolf Rider
- Catapult
- Ballista
- Troll
- Goblin Wyvern Rider
- Goblin Big Beetle
- Karagh
Level 1


Goblin Darter
Alignment: Evil
Type: Goblin Unit
Level: 1 / Upkeep: 4
Installation: –
Production: 11
No Medal
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Cave Crawling, Night Vision, Poison Darts, Poison Protection, Walking
Silver Medal
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Cave Crawling, Marksmanship I, Night Vision, Poison Darts, Poison Protection, Walking
Gold Medal
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Cave Crawling, Marksmanship II, Night Vision, Poison Darts, Poison Protection, Walking


Goblin Spearman
Alignment: Evil
Type: Goblin Unit
Level: 1 / Upkeep: 4
Installation: –
Production: 12
No Medal
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Cave Crawling, First Strike, Night Vision, Poison Protection, Strike, Walking
Silver Medal
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Cave Crawling, First Strike, Night Vision, Poison Protection, Strike, Walking
Gold Medal
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Cave Crawling, First Strike, Night Vision, Poison Protection, Strike, Walking


Battering Ram
Alignment: None
Type: Machine
Level: 1 / Upkeep: 4
Installation: –
Production: 23
No Medal
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Cold Protection, Fearless, Poison Immunity, Walking, Wall Crushing
Silver Medal
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Cold Protection, Fearless, Poison Immunity, Walking, Wall Crushing
Gold Medal
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Cold Protection, Fearless, Poison Immunity, Walking, Wall Crushing


Goblin Bomber
Alignment: Evil
Type: Goblin Unit
Level: 1 / Upkeep: 4
Installation: 11
Production: 11
No Medal
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Cave Crawling, Night Vision, Poison Protection, Self Destruct, Walking
Silver Medal
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Cave Crawling, Night Vision, Poison Protection, Self Destruct, Walking
Gold Medal
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Cave Crawling, Night Vision, Poison Protection, Self Destruct, Walking
Level 2


Goblin Shaman
Alignment: Evil
Type: Goblin Unit
Level: 2 / Upkeep: 6
Installation: 26
Production: 26
No Medal
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Cave Crawling, Dispel Magic I, Healing, Magic Bolts, Magic Strike, Night Vision, Poison Immunity, Strike, Turn Undead I, Walking
Silver Medal
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Cave Crawling, Dispel Magic II, Healing, Magic Bolts, Magic Strike, Night Vision, Poison Immunity, Strike, Turn Undead II, Walking
Gold Medal
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Cave Crawling, Dispel Magic III, Healing, Magic Bolts, Magic Strike, Night Vision, Poison Immunity, Strike, Turn Undead III, Walking


Goblin Wolf Rider
Alignment: Evil
Type: Goblin Unit
Level: 2 / Upkeep: 6
Installation: 28
Production: 28
No Medal
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Charge, Forestry, Night Vision, Poison Protection, Strike, Walking
Silver Medal
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Charge, Forestry, Night Vision, Poison Protection, Strike, Walking
Gold Medal
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Charge, Forestry, Night Vision, Poison Protection, Strike, Walking


Catapult
Alignment: None
Type: Machine
Level: 2 / Upkeep: 6
Installation: 58
Production: 58
No Medal
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Cold Protection, Fearless, Hurl Boulder, Poison Immunity, Walking
Silver Medal
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Cold Protection, Fearless, Hurl Boulder, Marksmanship I, Poison Immunity, Walking
Gold Medal
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Cold Protection, Fearless, Hurl Boulder, Marksmanship II, Poison Immunity, Walking


Ballista
Alignment: None
Type: Machine
Level: 2 / Upkeep: 6
Installation: 72
Production: 72
No Medal
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Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking
Silver Medal
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Cold Protection, Fearless, Marksmanship I, Poison Immunity, Shoot Javelin, Walking
Gold Medal
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Cold Protection, Fearless, Marksmanship II, Poison Immunity, Shoot Javelin, Walking
Level 3


Troll
Alignment: Pure Evil
Type: Creature
Level: 3 / Upkeep: 8
Installation: 75
Production: 75
No Medal
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Night Vision, Regeneration, Strike, Walking
Silver Medal
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Night Vision, Regeneration, Strike, Walking
Gold Medal
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Night Vision, Regeneration, Strike, Walking


Goblin Wyvern Rider
Alignment: Evil
Type: Goblin Unit
Level: 3 / Upkeep: 8
Installation: 55
Production: 55
No Medal
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Charge, Flying, Night Vision, Poison Protection, Poison Strike, Strike, Vision II
Silver Medal
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Charge, Flying, Night Vision, Poison Protection, Poison Strike, Strike, Vision II
Gold Medal
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Charge, Flying, Night Vision, Poison Protection, Poison Strike, Strike, Vision II


Goblin Big Beetle
Alignment: Evil
Type: Goblin Unit
Level: 3 / Upkeep: 8
Installation: 120
Production: 120
No Medal
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Cave Crawling, Night Vision, Poison Protection, Poison Strike, Strike, Tunneling, Walking, Wall Crushing
Silver Medal
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Cave Crawling, Night Vision, Poison Protection, Poison Strike, Strike, Tunneling, Walking, Wall Crushing
Gold Medal
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Cave Crawling, Night Vision, Poison Protection, Poison Strike, Strike, Tunneling, Walking, Wall Crushing
Level 4


Karagh
Alignment: Evil
Type: Creature
Level: 4 / Upkeep: 10
Installation: 195
Production: 195
No Medal
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Cause Fear, Cave Crawling, Charge, Fearless, Night Vision, Poison Protection, Strike, Walking
Silver Medal
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Cause Fear, Cave Crawling, Charge, Fearless, Night Vision, Poison Protection, Strike, Walking
Gold Medal
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Cause Fear, Cave Crawling, Charge, Fearless, Night Vision, Poison Immunity, Poison Protection, Strike, Walking