Unit Statistics: The Dwarves (Warlock’s Rule-Set 1.10)

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Index over the units on this page:

Level 1


Dwarf Archer

Alignment: Good
Type: Dwarf Unit
Level: 1 / Upkeep: 4
Installation: –
Production: 24

No Medal

3 2
1 3
24 5

Archery, Cave Crawling, Mountaineering, Poison Protection, Walking

Silver Medal

4 2
2 3
24 6

Archery, Cave Crawling, Marksmanship I, Mountaineering, Poison Protection, Walking

Gold Medal

4 3
2 4
24 7

Archery, Cave Crawling, Marksmanship II, Mountaineering, Poison Protection, Walking


Dwarf Axeman

Alignment: Good
Type: Dwarf Unit
Level: 1 / Upkeep: 4
Installation: –
Production: 20

No Medal

5 3
2 4
24 5

Cave Crawling, Mountaineering, Poison Protection, Strike, Walking

Silver Medal

6 3
3 4
24 6

Cave Crawling, Mountaineering, Poison Protection, Strike, Walking

Gold Medal

6 4
3 5
24 7

Cave Crawling, Mountaineering, Poison Protection, Strike, Walking


Battering Ram

Alignment: None
Type: Machine
Level: 1 / Upkeep: 4
Installation: –
Production: 23

No Medal

1 1
2 1
20 7

Cold Protection, Death Protection, Fearless, Magic Protection, Physical Protection, Poison Immunity, Walking, Wall Crushing

Silver Medal

2 1
3 1
20 8

Cold Protection, Death Protection, Fearless, Magic Protection, Physical Protection, Poison Immunity, Walking, Wall Crushing

Gold Medal

2 2
3 2
20 9

Cold Protection, Death Protection, Fearless, Magic Protection, Physical Protection, Poison Immunity, Walking, Wall Crushing


Dwarf Berserker

Alignment: Good
Type: Dwarf Unit
Level: 1 / Upkeep: 4
Installation: 27
Production: 27

No Medal

5 4
1 4
24 6

Cave Crawling, Fearless, Mountaineering, Poison Protection, Round Attack, Strike, Walking

Silver Medal

6 4
2 4
24 7

Cave Crawling, Fearless, Mountaineering, Poison Protection, Round Attack, Strike, Walking

Gold Medal

6 5
2 5
24 8

Cave Crawling, Fearless, Mountaineering, Poison Protection, Round Attack, Strike, Walking


Level 2


Dwarf Cleric

Alignment: Good
Type: Dwarf Unit
Level: 2 / Upkeep: 6
Installation: 35
Production: 35

No Medal

3 2
2 5
24 5

Cave Crawling, Dispel Magic I, Fearless, Healing, Magic Bolts, Magic Strike, Mountaineering, Poison Protection, Strike, Turn Undead I, Walking

Silver Medal

4 2
3 5
24 6

Cave Crawling, Dispel Magic II, Fearless, Healing, Magic Bolts, Magic Strike, Mountaineering, Poison Protection, Strike, Turn Undead II, Walking

Gold Medal

4 3
3 6
24 7

Cave Crawling, Dispel Magic III, Fearless, Healing, Magic Bolts, Magic Strike, Mountaineering, Poison Protection, Strike, Turn Undead III, Walking


Dwarf Boar Rider

Alignment: Good
Type: Dwarf Unit
Level: 2 / Upkeep: 6
Installation: 44
Production: 44

No Medal

5 3
3 4
32 8

Charge, Mountaineering, Poison Protection, Strike, Walking

Silver Medal

6 3
4 4
32 9

Charge, Mountaineering, Poison Protection, Strike, Walking

Gold Medal

6 4
4 5
32 10

Charge, Mountaineering, Poison Protection, Strike, Walking


Bombardier

Alignment: None
Type: Machine
Level: 2 / Upkeep: 6
Installation: 95
Production: 95

No Medal

1 1
2 1
18 6

Cold Protection, Death Protection, Fearless, Fire Cannon, Magic Protection, Physical Protection, Poison Immunity, Walking

Silver Medal

2 1
3 1
18 7

Cold Protection, Death Protection, Fearless, Fire Cannon, Magic Protection, Marksmanship I, Physical Protection, Poison Immunity, Walking

Gold Medal

2 2
3 2
18 8

Cold Protection, Death Protection, Fearless, Fire Cannon, Magic Protection, Marksmanship II, Physical Protection, Poison Immunity, Walking


Ballista

Alignment: None
Type: Machine
Level: 2 / Upkeep: 6
Installation: 92
Production: 92

No Medal

1 1
1 1
18 4

Cold Protection, Death Protection, Fearless, Magic Protection, Physical Protection, Poison Immunity, Shoot Javelin, Walking

Silver Medal

2 1
2 1
18 5

Cold Protection, Death Protection, Fearless, Magic Protection, Marksmanship I, Physical Protection, Poison Immunity, Shoot Javelin, Walking

Gold Medal

2 2
2 2
18 6

Cold Protection, Death Protection, Fearless, Magic Protection, Marksmanship II, Physical Protection, Poison Immunity, Shoot Javelin, Walking


Level 3


Giant

Alignment: Good
Type: Unit
Level: 3 / Upkeep: 8
Installation: 120
Production: 120

No Medal

6 7
3 4
32 15

Hurl Boulder, Mountaineering, Strike, Walking

Silver Medal

7 7
4 4
32 16

Hurl Boulder, Marksmanship I, Mountaineering, Strike, Walking

Gold Medal

7 8
4 5
32 17

Hurl Boulder, Marksmanship II, Mountaineering, Strike, Walking


Dwarven Balloon

Alignment: None
Type: Machine
Level: 3 / Upkeep: 8
Installation: 50
Production: 50

No Medal

2 8
2 3
32 8

Cold Protection, Death Protection, Flying, Magic Protection, Physical Protection, Poison Immunity, Transport (5 units), Vision III

Silver Medal

3 8
3 3
32 9

Cold Protection, Death Protection, Flying, Magic Protection, Physical Protection, Poison Immunity, Transport (5 units), Vision III

Gold Medal

3 9
3 4
32 10

Cold Protection, Death Protection, Flying, Magic Protection, Physical Protection, Poison Immunity, Transport (5 units), Vision III


Dwarf Mole

Alignment: Good
Type: Dwarf Unit
Level: 3 / Upkeep: 8
Installation: 100
Production: 100

No Medal

5 4
3 6
32 16

Cave Crawling, Cold Immunity, Mountaineering, Night Vision, Poison Protection, Strike, Tunneling, Walking, Wall Crushing

Silver Medal

6 4
4 6
32 17

Cave Crawling, Cold Immunity, Mountaineering, Night Vision, Poison Protection, Strike, Tunneling, Walking, Wall Crushing

Gold Medal

6 5
4 7
32 18

Cave Crawling, Cold Immunity, Mountaineering, Night Vision, Poison Protection, Strike, Tunneling, Walking, Wall Crushing


Level 4


Dwarf First Born

Alignment: Good
Type: Dwarf Creature
Level: 4 / Upkeep: 10
Installation: 265
Production: 265

No Medal

7 6
4 6
24 24

Cave Crawling, Fearless, Fire Immunity, Fire Strike, Holy Immunity, Lightning Strike, Magic Protection, Mountaineering, Poison Immunity, Strike, Walking

Silver Medal

8 6
5 6
24 25

Cave Crawling, Fearless, Fire Immunity, Fire Strike, Holy Immunity, Lightning Strike, Magic Protection, Mountaineering, Poison Immunity, Strike, Walking

Gold Medal

8 7
5 7
24 26

Cave Crawling, Fearless, Fire Immunity, Fire Strike, Holy Immunity, Lightning Strike, Magic Protection, Mountaineering, Poison Immunity, Strike, Walking


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