Age of Wonders 2 Screen Shots

Click on a thumbnail to see a larger (640) version or the link below it for the hi-res (1024) size.

Forcefield_sm.jpg (10630 bytes)

Hi-Res 1024 Version (331k)

Force Field Activation

The wizards towers have many upgrades. Global spell casting is limited to the ranges of your towers. With upgrades like "Farcastering" and "Teleportation Gates," wizards use the towers to build up their magical power grid across the world, which makes magic-use more linked to the strategic map. Notice the map details in the hi-res version, such as the rail car tracks leading into the gold mine, and the fabric of the wizard's robe.


FreezeWater_sm.jpg (8903 bytes)

Hi-Res 1024 Version (290k)

Freezing Water

Here we see the Freeze Water spell used to cross the water in what looks to be the same landscape from the "Force Field Activation" image above. The dots are the new movement interface which, as Josh Farely puts it, "light up like an airport runway."  In combat the dots are color coded so you see how many attacks a unit has left after moving.


AscensionDay_sm.jpg (9130 bytes)

Hi-Res 1024 Version (303k)

Ascension Day

Wizards spawn and respawn using an effect linked to their sphere. In this desert scene we see some of the units from the new Draconian race of winged lizards.  In this scene is a Draconian Flyer, Crusher, Hatchling and Charger. An unidentified red-scaled unit is seen in upper right corner. Possibly a Fire Salamander?



MadeInHolland_sm.jpg (9726 bytes)

Hi-Res 1024 Version (309k)

Made in Holland

Just some scenery her.. Note the little dirt clouds
behind the Elven hero's horse. in AoWII you'll find lots of little touches that bring the environment to life.  In the hi-res version, you can see the individual stones that make-up the bridge, and the lily pads in the river, around the water node.  Watch out for that huge spider that's sneaking up behind the Elven Scout near the water node!


GreatHail_sm.jpg (7968 bytes)

Hi-Res 1024 Version (300k)

Great Hail

An early combat screen where the wizard Merlin (observing the battle from one of his towers) casts the spell Great Hail to smite his enemies. The wizards do not need to actually be on the battle field to cast spells against enemy units.  Here we see what looks like Goblin Spearmen going against some Highmen units: the Titan, Swordsmen, Paladin and a Priest.  Note the new combat events lists, which will list all information on melees, immunities, and so forth.


WastelandEdit_sm.jpg (10357 bytes)

Hi-Res 1024 Version (320k)

The Map Editor

Here we see the map editor building some "wasteland" terrain. All cities are 7 hexes + surrounding crop fields. Smaller towns are also 7 hexes in size, but don't fill all the surrounding hexes with housing. The red wizard, Karissa Firehair, holding city's center hex (i.e., the citadel) owns the city.  What is that strange purple-colored node with the "?" above it from the map tile selection menu?  Maybe we'll know after E3!