Install the mod to your AoW directory. To switch between rulesets use Lord of Maps' Rulechanger. If you don't have Warlock's Rules this will require creating a folder called Ts136 in the folder Release and copying all the files from Release to the new folder.
2 WHY SHOULD YOU DOWNLOAD IT ANYWAY?
I wonder how many people will download this thing now AoW2 is out.
If you intend to keep playing AoW1 and even have the previous version of my mod, this is a must (more or less). If you intend to keep on playing AoW1 and don't have any previous versions of my mod I still recommend you download it. But if you don't intend to play AoW1, then ... it's surprising you're reading this in the first place. :)
The mod uses counterunits. Archers (in large groups) are good for killing infantry, infantry is good for killing cavalry, cavalry is good for killing archers, and machines are weak vs fire. There's more, but this should do for the beginning.
The mod also uses a hero class system. A hero or leader can now belong to any of the 3 classes available to every race (hero, wizard, special). In addition there are also a few non-race hero classes (dragons, sphere wizards, the balrog).
If you play the camapaign and chose a custom made character and change the race your leader will be a wizard.
Also combat magic is now cheaper. Generaly 50% cheaper, but there are exceptions.
3 HOW TO CONTACT LORD DRAGATUS (THE GUY WHO MADE THE MOD)
I'd prefer you contact me at the AoW Heaven Forum (aow.heavengames.com). However, you can also reach me by sending an e-mail to email@example.com.
4 WHAT'S NEW
This is supposed to be the last version of the Tactics Modpack. I'll fix any reported bugs, but otherwise I'm planing to start on a brand new mod.
Big improvement. Fixed some bugs, added new units (Dwarves have new lvl 4 unit), new places to build them, new hero classes (sphere wizards), new magic system (now each sphere (except cosmos&secret) specialises in one type of spells, which are cheaper (50% in most cases); check the "Sort of strategy guide" (in the "TM text files" folder) for details), made underground terrain available on surface and the other way around (but be careful when you lay it at the border of the map, it may overwrite the border and ruin your map)...
I also made a map that uses all the new units. You can use it to get to know the mod better.
Fixed some other bugs like the Frostling Shamans 28 movement. Ground based level 3 cavalry now gets Dragon Slaying at gold. Karaghs also get physical immunity.Now also all units should be using the right GFX.
Unit enchantments no longer "drain" skill points from heroes. (This explains those misterious negative skill points when your hero made a level.)
Edited Reaper Hero gfx.