Lighthawk's rules ver. 1.00 (this is NOT the final Version and it may have some bugs)
Lighthawk's rules is a Mod Pack for AoW, just like Warlock's rules it will change existing units, and ad new units and buildings to the game.
Before you can install and use Lighthawk's rules, you need to have Installed Warlock's rules.
Unpacking: Extract (unpack) the zip file to your AoW folder. When asked to overwrite files answer yes.
Installation: Open a dos-prompt, in the dos-prompt go to your AoW folder, type rules Lighthawk (if you are using Win 2000 type rules2 Lighthawk) and you are ready to play.
If you want to go back to standard AoW rules or Warlock's you can just type rules TS136 or rules warlock (rules2 TS136 or rules2 warlock in Win 2000) in the dos-prompt.
If you have Heavenly rules installed you can also switch to Heavenly rules by typing rules Heavenly.
You can also make a shortcut to rules.bat (or rules2.bat for win 2000) and in the command line for that shortcut add Lighthawk just after
ules.bat (it can look like this: D:GAMESAGEOFW~1RULES.BAT Lighthawk). You then just have to run the shortcut to switch to Lighthawk's rules. The same can be done for the other rule sets.
Some bugs and errors has ben fixed.
Two new buildings has been added (the vampire castle and the centaur council) each with 4 new units, an master druid replace the wolf in the druid grove, and a few units has got some small changes in their stats and abilities.
What's new in V. 1.04 ?
A few errors has been fixed, and a few units has got some small changes in their stats and abilities.