Posted on 12/11/01 @ 12:00 AM
Single-player scenario, 9 AI players
Size: XL, 3Lvl
Leaders MUST be off
Turns: Simultaneous recommended due to size
REQUIRES Warlock's mod (WR1.1), which is available here:
http://aow.heavengames.com/downloads/misc.shtml (AoW Heaven)
http://www.southwest.com.au/~wl/AoWWar/index.html (Warlock's official site)
IMPORTANT: Do not adjust the preset CPU of the Elves above Lord. A large external income of mana allows them to blast appart too many of the Undead with their altars as Gondolin is attacked (...the city is supposed to _fall_ after about a dozen turns). When entering combat in water-cave entrances, choose Auto instead of TC. Water bound units are immovable on the TC map that comes up.
THE FALL OF GONDOLIN
It has been told that Huor the brother of Hurin was slain in the Battle of Unnumbered Tears; and in the winter of that year Rian his wife bore a child in the wilds of Mithrim, and he was named Tuor, and was taken to foster by Annael of the Grey-elves, who yet lived in those hills. Now when Tuor was sixteen years old the Elves were minded to leave the caves of Androth where they dwelt, and to make their way secretly to the Havens of Sirion in the distant south; but they were assailed by Orcs and Easterlings before they made good their escape, and Tuor was taken captive and enslaved by Lorgan, chief of the Easterlings of Hithlum. For three years he endured that thraldom, but at the end of that time he escaped; and returning to the caves of Androth he dwelt there alone, and did such great hurt to the Easterlings that Lorgan set a price upon his head.
But when Tuor had lived thus in solitude as an outlaw for four years, Ulmo set it in his heart to depart from the land of his fathers, for he had chosen Tuor as the instrument of his designs; and leaving once more the caves of Androth he went westwards across Dor-lomin, and found Annon-in-Gelydh, the Gate of the Noldor, which the people of Turgon built when they dwelt in Nevrast long years before. Thence a dark tunnel led beneath the mountains, and issued into Cirith Ninniach, the Rainbow Cleft, through which a turbulent water ran towards the western sea. Thus it was that Tuor's flight from Hithlum was marked by neither Man nor Orc, and no knowledge of it came to the ears of Morgoth.
And Tuor came into Nevrast, and looking upon Belegaer the Great Sea he was enamoured of it, and the sound of it and the longing for it were ever in his heart and ear, and an unquiet was on him that took him at last into the depths of the realms of Ulmo. Then he dwelt in Nevrast alone, and the summer of that year passed, and the doom of Nargothrond drew near; but when the autumn came he saw seven great swans flying south, and he knew them for a sign that he had tarried overlong, and he followed their flight along the shores of the sea. Thus he came at length to the deserted halls of Vinyamar beneath Mount Taras, and he entered in, and found there the shield and hauberk, and the sword and helm, that Turgon had left there by the command of Ulmo long before; and he arrayed himself in those arms, and went down to the shore. But there came a great storm out of the west, and out of that storm Ulmo the Lord of Waters arose in majesty and spoke to Tuor as he stood beside the sea. And Ulmo bade him depart from that place and seek out the hidden kingdom of Gondolin; and he gave Tuor a great cloak, to mantle him in shadow from the eyes of his enemies.
But in the morning when the storm was passed, Tuor came upon an Elf standing beside the walls of Vinyamar; and he was Voronwe, son of Aranwe, of Gondolin, who sailed in the last ship that Turgon sent into the West. But when that ship returning at last out of the deep ocean foundered in the great storm within sight of the coasts of Middle-earth, Ulmo took him up, alone of all its mariners, and cast him onto the land near Vinyamar; and learning of the command laid upon Tuor by the Lord of Waters Voronwe was filled with wonder, and did not refuse him his guidance to the hidden door of Gondolin. Therefore they set out together from that place, and as the Fell Winter of that year came down upon them out of the north they went warily eastward under the eaves of the Mountains of Shadow
At length they came in their journeying to the Pools of Ivrin, and looked with grief on the defilement wrought there by the passage of Glaurung the Dragon; but even as they gazed upon it they saw one going northward in haste, and he was a tall Man, clad in black, and bearing a black sword. But they knew not who he was, nor anything of what had befallen in the south; and he passed them by, and they said no word.
And at the last by the power that Ulmo set upon them they came to the hidden door of Gondolin, and passing down the tunnel they reached the inner gate, and were taken by the guard as prisoners. Then they were led up the mighty ravine of Orfalch Echor, barred by seven gates, and brought before Ecthelion of the Fountain, the warden of the great gate at the end of the climbing road; and there Tuor cast aside his cloak, and from the arms that he bore from Vinyamar it was seen that he was in truth one sent by Ulmo. Then Tuor looked down upon the fair vale of Tumladen, set as a green jewel amid the encircling hills; and he saw far off upon the rocky height of Amon Gwareth Gondolin the great, city of seven names, whose fame and glory is mightiest in song of all dwellings of the Elves in the Hither Lands. At the bidding of Ecthelion trumpets were blown on the towers of the great gate, and they echoed in the hills; and far off but clear there came a sound of answering trumpets blown upon the white walls of the city, flushed with the rose of dawn upon the plain.
Thus it was that the son of Huor rode across Tumladen, and came to the gate of Gondolin; and passing up the wide stairways of the city he was brought at last to the Tower of the King, and looked upon the images of the Trees of Valinor. Then Tuor stood before Turgon son of Fingolfin, High King of the Noldor, and upon the King's right hand there stood Maeglin his sister-son, but upon his left hand sat Idril Celebrindal his daughter; and all that heard the voice of Tuor marvelled, doubting that this were in truth a Man of mortal race, for his words were the words of the Lord of Waters that came to him in that hour. And he gave warning to Turgon that the Curse of Mandos now hastened to its fulfilment, when all the works of the Noldor should perish; and he bade him depart, and abandon the fair and mighty city that he had built, and go down Sirion to the sea.
Then Turgon pondered long the counsel of Ulmo, and there came into his mind the words that were spoken to him in Vinyamar: 'Love not too well the work of thy hands and the devices of thy heart; and remember that the true hope of the Noldor lieth in the West, and cometh from the Sea.' But Turgon was become proud, and Gondolin as beautiful as a memory of Elven Tirion, and he trusted still in its secret and impregnable strength, though even a Vala should gainsay it; and after the Nirnaeth Arnoediad the people of that city desired never again to mingle in the woes of Elves and Men without, nor to return through dread and danger into the West. Shut behind their pathless and enchanted hills they suffered none to enter, though he fled from Morgoth hate-pursued; and tidings of the lands beyond came to them faint and far, and they heeded them little. The spies of Angband sought for them in vain; and their dwelling was as a rumour, and a secret that none could find. Maeglin spoke ever against Tuor in the councils of the King, and his words seemed the more weighty in that they went with Turgon's heart; and at the last he rejected the bidding of Ulmo and refused his counsel.
But in the warning of the Vala he heard again the words that were spoken before the departing Noldor on the coast of Araman long ago; and the fear of treason was wakened in Turgon's heart. Therefore in that time the very entrance to the hidden door in the Encircling Mountains was caused to be blocked up; and thereafter none went ever forth from Gondolin on any errand of peace or war, while that city stood. Tidings were brought by Thorondor Lord of Eagles of the fall of Nargothrond, and after of the slaying of Thingol and of Dior his heir, and of the ruin of Doriath; but Turgon shut his ear to word of the woes without, and vowed to march never at the side of any son of Feanor; and his people he forbade ever to pass the leaguer of the hills...
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One of the best Warlocks rules maps about.
Posted on 03/18/02 @ 12:00 AM
This is a single player SCENARIO which is very deep and beautifully made.
This is the best single player warlocks map I have seen or played, I highly recommend it.
I think this is the greatest Warlocks map ever made. Highly recommended for gameplay and fun. I just love playing this map. :)
Posted on 03/29/02 @ 12:00 AM
It is so great! The best map I ever played so far! By the way, can tell me how to win? I am already in day 40 someting........
Posted on 05/13/02 @ 12:00 AM
An extremely exhausting map, with lots of enemy doom stacks with combos of mega Red Dragons and mega Death Reapers (the 45 HP variation). Combined with not a single item that gives Death Immunity, it becomes a real slog, but an enjoyable slog. Although I got a bit pissed off in the end, when I had defeated Morgoth, and there still was more castles in his "backyard", and some units that could only be reached by clearing the way with a Divine Storm spell. Why not just set the victory condition to capture Morgoth's castle, instead of prolonging the game this way?
Posted on 01/24/23 @ 08:57 AM
Apart from that, a great map. It's like The Mirror of Galadriel on steroids, and you really have to be on your toes in the beginning to avoid being swarmed by Dragons and Incarnates. The Highmen troops totally dominate this map, since Avengers have Death Immunity, Titans have Fire Immunity and Valkyries can easily deal with Incarnates. You also get one Mega Valkyrie that eats Black Dragons for breakfast.
Lots and lots of unique heroes and items. You can waste hours just making the perfect hero and item combinations.
Apart from the background info, there's no text in the game itself.
Quite an intricate map, and I liked that it doesn't try to be a simulation of Tolkien's story, but instead is heavily abstracted, which in practice works much better IMO.
So great map, but not for the fainthearted. Definitely play Mirror of Galadriel before attempting this one.