North and South
Up and Down.
Light and Dark.....
Opposites.
They say opposites attract, just like poles on a magnet. But it is probably more true to say that opposites need each other. For without up, there could be no down; and without darkness we would not know light. So it is with North and South. If you travel far enough North, eventually you must go South. And if you travel far enough South then in the end you will be going North.
Perhaps that is why the Frostling and the Azracs have engaged in war. The Frostlings live so far north, that they can only march south. The Azracs are so far south that a northward conquest was inevitable. But while the two march ever closer, it is doubtful that they feel an attraction. Rather instead, I believe.. they are likely to fell a violent revulsion!!
So the Azrac leader travels to the nearby reflecting pool in the sand to consult her Soothsayer regarding the conquest to the North, and the Frostling leader travels through the snow to the Oracle by the frozen pond to solicit information regarding the march south. Each leader seeks knowledge and wisdom, but more so each seeks to lay claim to the other's lands.
North and South, Fire and Ice, Snow and Sand. Opposites that definately do not attract!!
Note:
This is a Single Player Map with one map designed for Frostlings and one map designed for Azracs
Only one race is to be played on each map, Frostlings or Azracs depending upon which map you play.
The map is Medium in size but a lot of playability has been crammed into the three levels. Please consult the wisdom of the refecting pool on your first turn, and wait for the message from the Soothsayer or the Oracle. The information is valuable.
Play with leaders off or on.
No customizing
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