THIS MAP REQUIRES THE ZIGGURAT MOD TO RUN PROPERLY
6 Players. Playable races are Dwarves, Halflings, Highmen, Dark Elves, Humans, and Azracs. Map features no recruitable/summonable heroes other than 'Mind Vessels', and 'Dragon Golems' which can be found in the prisons.
The petty sorcerer-warlords of the Talpachar Desert constantly vie for advantage. Each commands a hundred spies, and offers bounties for whatever magical relics might give advantage in the next caravan raid.
Recently, one discovered how to decipher the magical runes inscribed in the caves beneath Phrapilad. The others soon met with similar success on the advice of their agents, using scrying spells to copy the first. By legend, these runes held the secret to create false minds, vessels which can wield magic and obey commands, yet lack the soul.
One of the most powerful magics of the ancient wars, this was also one of the most forbidden under the treaties signed with shadeward Sevasteia and its Arcane Court. Yet Sevasteia is in chaos and the inquisitors of the Court have turned against each other. Vaneward, the Dragon in Kenofor still sleeps, and none of the tributes offered by her priesthood have yet awakened her. The lesser sorcerers of Talpachar are free to claim whatever powers they may find, and damn the consequences!
Besides the great power of the runes, Phrapilad also holds many prisons in which 'dragon golems' were stored after their use in the Ziggurat Wars came to an end. Their masters were assassinated by their own slaves, and none have dared breach the vaults since. Perhaps that is about to change.