This mod combines ruleset changes with the new modding tools we have thanks to And G and IniochReborn, who both showed me how to modify AoWEpack.dpl using PE Explorer and HxD. Thanks! - also thanks to Lagi for some improved/fixed unit and city graphics, and to Codyksp and other discord commenters for balance refinements.
Posted on 12/03/20 @ 06:43 PM (updated 04/24/21
Changelog link (contains a database of most TS1.36 data points for side by side comparison):
To install, simply copy-paste the contents of this folder into your Age of Wonders directory. You might want to copy-paste your entire age of wonders directory elsewhere first as a backup.
The main changes are:
-Unit gold upkeep formula from 4/6/8/10 to 3/6/9/12
-Spellcasting levelup cost from 20 to 14
-DEF levelup cost from 5 to 10
-Archery, Hurl Stones, and Poison Darts had their ATK reduced by 1
-Most units have had stats and ability changes. A small number have been renamed. I tried to make sure that every unit played a unique role, was thematically appropriate, and was balanced.
-Race relations have a lot more wary and Neutral, and a lot less Polite and Hostile relationships. -Dark Elves and Humans hate each other, as the lore demands they ought!
-Units only take 1 turn to install
-Each race has racial abilities, generally gained at gold medal and built into their heroes. Orcs have Round Attack, for example.
-All spells have been made cheaper and easier to research, but some have also had their ATK/DAM values changed.
-Most abilities are available to heroes at Levelup, but heroes start with -4 fewer movement points for most races.
-Smaller cities cost a lot less to upgrade - it's now 80 gold for 2-hexers, and 160 for 3-hexers
-Vision has been reduced by 1 point for units, and altered for some buildings too. Concealed units won't be detected if they stand next to buildings, only if next to units, and they can hide in any forest, even sparse trees and giant toadstools.
-Altars cost less mana to fire, and recharge more swiftly.
-Silver Medal and Gold Medal each grant +1ATK/+1RES/+2HP, instead of +1ATK/+1DEF/+1HP followed by +1DAM/+1RES/+1HP
-Morale now has a bigger effect on RES, including +1 RES at perfect morale, but a smaller negative impact on DEF.
-Leadership now grants +1 ATK and +1 DEF, and some units like the FirstBorn and the Yaka Avatar have Leadership. All leaders have leadership by default.
-Raze defenders are now the defender, not the attacker, in the simulated battle which decides if the razer is strong enough to raze a structure. This means a Great Eagle can't simply raze a building because the defenders had no ranged weapons. Thanks for showing me how you did this in AoW+, And G!
-Ongoing writing of expanded and spellchecking lore descriptions.
ANY OPINIONS AND BUG REPORTS ARE VERY WELCOME!
contact me at firstname.lastname@example.org
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Unit upkeep on the tiers alone make the game much more functional with broader decisions. The spell/hero leveling changes do the same.
Loving it so far!
A beautiful mod i use for all my live and PBEM games. Updated regularly and constantly being improved upon. One of my favorite changes in Ziggurat is installing units only takes one turn. But there is many other changes thanks for the mod!