This mod combines ruleset changes with the new hex editing capabilities we have thanks to And G - which far exceed in scope what Warlock was able to achieve decades ago.
Posted on 12/03/20 @ 06:43 PM (updated 01/11/22
Thanks go to the following people:
And G for sharing his extensive hex editing knowledge. And for making AoW+ mod and starting a big discussion of modding ideas on GoG a while back..
Codyksyp and IniochReborn for being my fellow disciples of And G, as for making their own mods Evolved and AoWx; we've all stolen ideas from each other.
Lagi for some improved/fixed unit and city graphics
Thirsk and other older modders whose unit graphics I may or may not have appropriated without checking where exactly they came from (sorry).
CHANGELOG: (contains a database of most TS1.36 data points for side by side comparison)
To install, simply copy-paste the contents of this folder into your Age of Wonders directory, overwriting the original versions of the Release, Dict, Images folders, and overwriting AoWEPack.dpl. You might want to copy-paste your entire age of wonders directory elsewhere first as a backup.
The main changes are:
-Halving of most income sources: this is to make tier3 and tier4 units effectively more expensive without running into the 255 gold hardcoded cost limit. Many miscellaneous costs were reduced in compensation.
-Unit gold upkeep formula from 4/6/8/10 to 2/4/6/8: effectively the same for tier1 units, but higher for higher tier units.
-Spellcasting levelup cost from 20 to 15, DEF levelup cost from 5 to 15: makes hero development more varied, along with MOST abilities becoming available at levelup
-Archery, Hurl Stones, and Poison Darts had their ATK reduced by 1: ranged unit spam no longer dominates PBEMs but remains an option.
-Most units have had stats and ability changes. A small number have been renamed. I tried to make sure that every unit played a unique role, was thematically appropriate, and was balanced.
-Race relations have a lot more wary and Neutral, and a lot less Polite and Hostile relationships. -Dark Elves and Humans hate each other, as the lore demands they ought!
-Units only take 1 turn to install
-Each race has racial abilities, generally gained at gold medal and built into their heroes. Orcs have Round Attack, for example.
-All spells have been made cheaper and easier to research, but some have also had their ATK/DAM values changed.
-Smaller cities cost a lot less to upgrade - it's now 60 gold for 2-hexers, and 120 for 3-hexers, 180 gold for 4-hexers
-Vision has been reduced by 1 point for units, and 2 points for farms/nodes/mines. Concealed units won't be detected if they stand next to buildings, only if next to units, and they can hide in any forest, even sparse trees and giant toadstools.
-Altars cost less mana to fire, and recharge more swiftly.
-Silver Medal and Gold Medal each grant +1ATK/+1RES/+2HP, instead of +1ATK/+1DEF/+1HP followed by +1DAM/+1RES/+1HP. So medals are very powerful now on lower tier units.
-Morale now has a bigger effect on RES, including +1 RES at perfect morale, but a smaller negative impact on DEF.
-Leadership now grants +1 ATK and +1 DEF, and some units like the FirstBorn and the Yaka Avatar have Leadership. All leaders have leadership by default.
-Raze defenders are now the defender, not the attacker, in the simulated battle which decides if the razer is strong enough to raze a structure. This means a Great Eagle can't simply raze a building because the defenders had no ranged weapons. Thanks for showing me how you did this in AoW+, And G! (actually need to properly implement it though I keep forgetting)
-unit stats can now go above 10, if you have enough buffs on them. Base stats still can't go above 10 though.
-Ongoing writing of expanded and spellchecking lore descriptions.
ANY OPINIONS AND BUG REPORTS ARE VERY WELCOME!
contact me at firstname.lastname@example.org
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Unit upkeep on the tiers alone make the game much more functional with broader decisions. The spell/hero leveling changes do the same.
Posted on 12/30/20 @ 04:14 PM
Loving it so far!
A beautiful mod i use for all my live and PBEM games. Updated regularly and constantly being improved upon. One of my favorite changes in Ziggurat is installing units only takes one turn. But there is many other changes thanks for the mod!
Posted on 02/26/21 @ 07:38 PM
I wanted to say that this mod is very good. I would like the author to add new units and graphics to game, as in the Age of Wonders Enhanced. Thank you very much. PS. I don't like the sound when clicking on the city.
Posted on 09/05/21 @ 07:22 AM
[Edited on 09/05/21 @ 07:22 AM]