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Age of Wonders X

Author File Description
IniochReborn Current version: 1.37.204

- "A Human Perspective" canon-inspired custom campaign is played via the Keeper campaign
- Cult of Storms campaign is unplayable (crashes game)
- Currently three fully playable endings (Keeper. Highmen, Undead) with three more to be added in a future update. Upon meeting the Keepers, two out of three choices are unfinished and will crash the game if scenario is started. You can still read the beginning of the story, but you'll also see a text warning you to stop from progressing further. No progress is lost if you accidentally crash the game anyways.


Age of Wonders X is an engine modpack. It is the collaborative effort of veteran players to develop a more diverse meta-game for competitive LAN multiplayer, while retaining the unique atmosphere of Age of Wonders. It is built from And G's AoW+ engine files, with my own added hex edits.

Please see full changelog here (included in download):
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Upcoming bug fix v1.37.116:

- HP cost is 5 instead of 10 as intended
- MP cost is 5 instead of 3 as intended
- Charm / Dominate cost to be revised

If any further discrepancies are found, please let me know and I will fix those as well. So far I haven't found anything else.
File Author
Update v1.37.116 is out. Changes are as follows:

- HP cost 10 bug fix
- MP cost 3 bug fix
- Charm / Dominate cost revised
- Heroes bugfix (some heroes had negative skill points when leveling up)

Things I'm looking into for next update:
- Lifestealing defensive hits
- Lifestealing Round Attack hits
- Leadership in general
Dulcinea Been messing around with this modpack for a few days now, absolutely love it and I'm psyched there's still people working on this game! Mods like this make so much better use of unit leveling though the added inherits and do a MUCH better job distinguishing units from each other. 5/5!

I do have a couple questions though:

1. For some reason the level 50 cap for the heroes doesn't seem to be functional, and for that reason I'm wondering if there's other hex-edited changes I'm not seeing with my download. Any idea how I can fix that?

2. Have you considered raising unit levels along with the raise to hero levels you implemented?

Appreciate any responses you can give!
Ziggurat Mason I think the hero max level cap was never fully implemented. IniochReborn found a part of the code that dealt with it, and raised the number there from 30 to 50. However, it appears that changing the code in that place wasn't enough.

Adding another unit level is impossible I think. We can only tweak existing mechanics or re-implement half-existing mechanics, but no framework exists for a third unit level.

[Edited on 01/29/21 @ 07:27 PM]

File Author
Hey Dulcinea, thanks for the feedback and glad to hear you like it! Sorry for the late reply; as Ziggurat Mason suggested, the level change simply didn't work. We may one day figure it out but for now, it is non-functional and an upcoming changelog will reflect it.

I've actually been working on custom campaigns lately. Both Keeper and Cult campaigns will be from the Human perspective, with multiple endings and race selections for each side. The new Human / Keeper campaign will be included in the next update, while the new "Cult" campaign will likely be awhile longer. (It won't really be a Cult campaign since Dark Elves would never ally with Humans, just more of a destructive/evil storyline that at best may have some choices that lead to being manipulated by Dark Elves.)

There will also be a couple mostly minor balance tweaks in the next update, though a more noticeable change will be spell summons (or at least Great Eagles).
File Author
Version 1.37.202 uploaded.

Bugfix for custom campaign.

EDIT: version 1.37.203 uploaded
- another bugfix

[Edited on 04/25/21 @ 02:13 PM]

File Author
Version 1.37.204 uploaded
- bugfix / typo corrections

Let me know if any further oversights are found, I believe I've now eliminated all major bugs.

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