To whom does the Oasis of Nathyazik belong, and who is invading? Will it become an icy haven for Frostlings in the middle of the Talpachar Desert? A swampy water-vault for Lizardman broods? Or a wealthy Halfling garden, a new 'Granary of the Sands' to rival Kusunda?
Nathyazik has been brought into the Arch of Fate by a higher power, or by the meddling of a sorcerer aligned with one of the three races. All three visions of past and present stand athwart each other in shadowy imitation, and none can tell which is true, or who was responsible. Dream, memory, and action meld into one.
While history is tangled, the cycle of day and night has stalled. The Lizardmen and Frostlings fight in frost opposed by midday heat, the Halfings and Lizardmen wage war in the mire through the evening, and the Frostlings and Halflings do battle in a luscious garden in the first rays of dawn. Only when one ruler stands supreme can the strands of history be woven back together, and the future of Nathyazik decided.
Updated 10th July 2020 - another set of teleporters, plus some minor adjustments.
Updated 26th feb 2021
I just uploaded a pretty major update - the map less less severe independents, a couple bridges across the lake including to the teleporters and their destinations, and starts with thje cities upgraded only to level 2 not 3. Huge Improvement!
And another update in March 21st 2021 - now has teleporters directly linked each player's two starting locations.