Very small map featuring a short story and several experimental map design concepts. This map demonstrates:
- Timed release of water units
- 'Capturing' units
- Unique Ambush Capability / strategic choice
- Leader-death lose condition for only one player
Due to an occasional instability with unit capturing, if you encounter an error stating the independent can't end its turn, just save the file and reload to fix the problem (I'm still working out some bugs). If you have any questions about the map, you will likely find me at gog's age of wonder forum. Cheers