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Before the Fall

Author File Description
File Details
Ruleset: TS Standard Rules
Map Size: X-Large
Playable Races: Some
Surface Levels: 3
Difficulty: Hard
Surface Minimap:
Cavern Minimap:
Dungeons Minimap:
This was my first ever map, and is well balanced but fairly symmetrical and relatively lazy/simple in terms of terrain compared to my later projects.
**This map is intended to be played with my "Inioch's Rebalance" ruleset, due to map starting unit balance, rebalanced ship statistics/costs, and my mod puts all 12 'Wizards' (level 3 mages specific to each race) into the game at spawn. Although I highly recommend playing with my ruleset, the map should still work without it. It just won't be balanced the way it was intended to be.**

This map is ideally played with 2 players, but is still playable in single player or 3 player.

The game has a 'main continent' on which the Humans spawn. All other races spawn around them, with each having their own specific domain (ex Lizards in a swamp, Goblins in a cave, etc). So even though only 3 races are playable, all are represented on the map.

There are 4 races on map:
-Humans (locked to AI)

The Elves and Halflings are meant to be played as a team against Humans primarily, and Orcs secondarily. Elves and Halflings spawn across the world from each other and have equal starting resources. The map is made so that as they reach the main continent of the Humans, they can join together and hold choke points against much larger human armies.

Humans spawn in the middle of the map and are set to be at war with every other race. They have huge advantage in starting resources, and grow to become much more powerful then the 3 other races, and the biggest threat on the map, especially as they buy up other neutral kingdoms.

Orcs spawn to the south of everyone and have better starting resources than Elves and Halflings, but have no allies (other than evil race kingdoms which they must first reach) and are to the only playable to the south of the humans. As such, they are a bit more of a challenge to play, and are more intended to be a secondary threat to human players playing as Elves/Halflings.

As mentioned, all races are on the map in the form of independent kingdoms. Elves, Halflings, and Orcs all spawn on their own continents with each having a Lizard, Frost, and Azrac castle. So by picking a neutral race and migrating the other cities to that one, you can make an ally of that independent race and buy up their kingdom, in addition to other natural allies. This helps alot against humans buying up all neutral races, which makes them even more powerful.

There are many secrets and small easter eggs in this map. I also warn you that many crypts are very hard but many will yield very good items specific to its region. (ex: crypts in frostling kingdom will drop frost items etc).
AuthorComments   ( All | Comments Only | Reviews Only )
Mac_Biodiesel Can you post a link to your rule set?
File Author
I know you've already commented on my ruleset, but for anyone else who may want the link, here it is:

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