So far, playing as Dwarves and find this map interesting. However, turn times for Elves and Halflings are extremely short (~1 second), which makes me suspicious that they are not well balanced. All AI is CPU Emperor and Aggressor.
I've noticed a couple issues:
1. Leaders have generic names like "Lizard" and "High men", which is kind of boring.
2. No spheres or XP points are allocated by default. I customized my leader, so it wasn't an issue, but makes me wonder if that might cause problems.
3. Cities are not named at 33:109 level 0 and 34:87 level 1. Also 46:92 levl 0.
4. Cities in the undergound Elven forest (near center of map) are not named, either.
5. A ruins near the Azrac start is already explored.
[Edited on 04/02/14 @ 12:36 PM]
Mac_Biodiesel
Posted on 05/20/14 @ 04:12 PM
Yes, I'm replaying right now as the Elves - it's a HUGE difference than my experience with the Dwarves. By turn 15, I'm in control of most of the Northern and Central parts of the map. It was quick and easy to expand. Races that start underground need a lot more help on this map.
Also, the author should run the "Map Validator" function in the editor. There are a few teleporters that go nowhere, and several unnamed cities. The validator reports the exact coordinates, so it's easy to fix.
From a single-player perspective, the map is workable as long as the human player starts underground.