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Rise to Power (UPDATE) *Lore/History/Quest*
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Author |
File Description |
Necrarch |
Posted on 11/24/12 @ 06:54 AM
File Details |
Ruleset: |
TS Standard Rules |
Map Size: |
X-Large |
Playable Races: |
All |
Surface Levels: |
2 |
Difficulty: |
Hard |
Surface Minimap:
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Cavern Minimap:
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Rise to Power.
"The land of Shurima is threatened by the ancient mage Xerath!"
Each race starts with a custom made hero(lvl 5), with an custom made item.
The map is based on a history, to follow.
History:
In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Cosmos to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, Xerath's brother Zion, one of the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle he subdued Xerath, but he could not destroy his ascended form. Instead he trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison and killed his brother, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of elemental's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: Syron's known as guardian of Cosmos. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the them.
It's rumored that Xerath is still found in his underground tomb near the Halls of Lightning, surrounded by Syron's, Guardian's of Cosmos.
Only one knew the location of Xerath's tomb, Zion, Xerath's borther.
''I have no need for vengeance. Time has brought ruin to my brother and the mages of Shurima and I alone remain.''
-- Xerath, the Magus Ascendant
Map name: Shurima
Sphere: 7
Players on map: 12
Player heroes: 5
Mods:
- No ruleset
- Patch 1.36
- Download Cynon's Picture Pack VI (6)
(http://aow.heavengames.com/downloads/showfile.php?fileid=852)
- Download the AoW demo song "In the company of the elves" if you want. It's added on the map.
Thanks!
Feel free to comment/reply :-) |
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HGDL v0.8.2 |
Statistics |
Downloads: | 400 |
Favorites: [] | 0 |
Size: | 98.74 KB |
Added: | 11/24/12 |
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