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Rome

Author File Description
KingJohnVI
File Details
Ruleset: TS Standard Rules
Map Size: X-Large
Playable Races: All
Surface Levels: 3
Difficulty: Normal
Surface Minimap:
Rome: A Scenario for Age of Wonders by KingJohnVI

Ancient Rome began in central Italy, slowly but steadily spreading its influence across Europe until it became the most powerful empire in history. But for now the Romans (The High-Men) have only just begun their conquest of Italy, and there are many terrible enemies to contend with before dominance can be assured. Moreover, ancient stories tell of a terrible evil that has been slowly gaining power in Pluto's domain beneath the earth (the Greeks would call him Hades). Can the Romans overcome all odds and claim their rightful place in history as masters of the known world?

To claim victory you must capture the nine capital cities of Europe and Africa including Rome, Siracuse, Carthage, Terraco, Lugdunum, Batavi, Daci, Pella, and Alexandria.

As far as balance goes, I tried very hard to give each faction a fighting chance, though I can't say for certain whether each player is evenly matched because of certain factions' positioning. To alleviate this problem, some factions will have more cities immediately available to them, and others have fewer. A great example of this is the Sicilians (Lizardmen), and the Northern German Tribes (Frostlings). The Sicilians are very close to and immediately between the Romans (Highmen) and Carthaginians (Dark Elves). Therefore, their position would result in their swift defeat were they not given some early advantage. As a result, the Sicilians have more cities immediately available to them compared to most other civilizations, and more surrounding cities start as their species. Similarly, the Northern German Tribes (Frostlings) have fewer cities that are more spread out because they have fewer hostile neighbors, and because any potential enemies have other enemies of their own to deal with. Also, Africa has fewer cities than Europe, but far fewer contenders. As a result, I believe the balance is fair, though I doubt it can ever be perfect given Europe's geography.

Finally, the dwarves and goblins are optional. They can be played historically as additional barbaric tribes that spring up after a certain point in the game (they start underground) or they can be turned off to allow additional underground expansion, or just one could be turned on to give one side an advantage.

List of Empires:
Romans (Highmen)
Carthaginians (Dark Elves)
Sicilians (Lizardmen)
Greeks/Macedonians (Humans)
Spanish Tribes (Halflings)
Gauls (Orcs)
Northern German Tribes (Frostlings)
Dacian Tribes (Elves)
Egyptians (Azracs)
God of the Underworld (Undead)

Optional:
Vandals (Goblins)
Suebi (Dwarves)

Final Note: The difficulty settings that are selected by default are intended for a medium difficulty single-player game with the human taking control of the High-men. Different difficulty settings for the computers dramatically affect the early game.

I hope you enjoy the map!

Edit: Updated to v1.03 with minor fixes.

EDIT 2: Updated to v1.05 with a few starting balance changes and adjustments to AI behavior and the underground. The Undead should now become a factor earlier in the game and should fight more intelligently. The Orcs should now have a greater chance of early game survival.

EDIT 3: 9/21/15 - Updated to v1.07 with an additional path to the underground to/from Asia Minor (East of Greece). This will give the Macedonians and Egyptians slightly more competition in the area. Also added additional foliage and other cosmetic updates, especially in the Desert. Finally, gave each player unique starting introductions on the first turn. Enjoy!
AuthorComments   ( All | Comments Only | Reviews Only )
KingJohnVI
File Author
Thank-you so much for trying my map, and a very big thanks for your review, I very much appreciate it. I will certainly keep your comments in mind when it comes to my future maps, and I am very glad you liked it!

Edit: Version 1.07 hopefully improved the map design aspect to some degree. Again, thanks for trying my map, I do appreciate all suggestions.

[Edited on 09/21/15 @ 10:13 PM]

KingJohnVI
File Author
Based upon the comments and some additional playing and feedback, I have once again updated my map, this time to v 1.071. It includes an additional path to the underground to/from Asia Minor (East of Greece). This will give the Macedonians and Egyptians slightly more competition in the area. Also added additional foliage and other cosmetic updates, especially in the Desert. Finally, gave each player unique starting introductions on the first turn. Enjoy!

[Edited on 09/27/15 @ 11:22 PM]


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HGDL v0.8.1

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Rating
4.4
Breakdown
Playability5.0
Balance4.5
Creativity4.5
Map Design3.5
Story/Instructions4.5
Statistics
Downloads:853
Favorites: [Who?]1
Size:78.95 KB
Added:03/07/12
Updated:09/30/15