Zsaber81
Member
posted 05-10-14 01:08 AM EDT (US)
The Riverland Wars 1.3!
Leaders off
Alliance win off
You may use wind walking ship, but no free movement ship on land.
Incarnate can possess any number of units but is limited to doing so in one battle per day.
Map: The Riverland Wars, version 1.3.
AI - CPU Emperor
Order of Play:
Humans - zhengzjm[at]hotmail[dot]com c=#3399ff
Azracs - Radiantt - beerbeer[at]hotmail[dot]es c=orange
Lizards - AI -
Frostlings - AI -
Elves - AI -
Halflings - AI -
Dwarves - Paatoo - pato[dot]elz[at]hotmail[dot]com c=#D6AD8C
Highmen - Ramillies - ramillies[at]email[dot]cz c=white
Dark Elves - AI -
Orcs - AI -
Goblins - AI -
Undead - Kanibeos - kani[at]own[dot]web[dot]id c=#947B73
AoW Heaven Game's policy is that ALL games hosted on the forum are under house rules UNLESS stated otherwise.
You should only sign up if you will generally be able to play turns within at most 72 hours from receiving them. If you are unable to play your turn within 72 hours you must post in the relevant topic in advance. Writing turn logs is optional but you should always post a "turn sent" when you have played your turn so we know whose turn it is.
Zsaber81
Member
posted 02-07-15 10:06 PM
EDT (US)
124 / 155
Humans - day 23
Nothing happens in the South now that we're at peace with everyone.
turn sent
Boarungg
Member
posted 02-16-15 04:32 AM
EDT (US)
128 / 155
Highmen - day 24
Here we have a nice war.
Turn Sent
Zsaber81
Member
posted 02-19-15 00:45 AM
EDT (US)
130 / 155
Humans - day 25
The highmen azracs alliance will be most troubling for us indeed.
turn sent
paatoo
Member
posted 02-19-15 07:53 AM
EDT (US)
131 / 155
Dwarves day 25
red dragons?? brr!!
TS
Boarungg
Member
posted 02-19-15 08:01 AM
EDT (US)
132 / 155
Highmen - day 25
We had lived in peace and harmony (except for war with those wild Frostlings) until Humans invaded Azracs' lands in between. Now Humans are also threat for us.
PS RIP Halflings ;(
Turn Sent
Boarungg
Member
posted 02-23-15 03:41 PM
EDT (US)
135 / 155
Highmen - day 26
Dwarves allied with Azracs? I thought that they are in the same team with Humans.
Turn Sent
Zsaber81
Member
posted 02-23-15 10:43 PM
EDT (US)
137 / 155
Humans - day 27
Past enemies can become current friends. We also see the value of befriending with the undead. We also got rid of the highmen troops trying to take back the former goblin land.
turn sent
Boarungg
Member
posted 02-24-15 08:33 AM
EDT (US)
138 / 155
Highmen - day 27
My troops was acting too slow and was surprised by a great amount of archers with an air galley.
Turn Sent
Zsaber81
Member
posted 02-26-15 00:29 AM
EDT (US)
141 / 155
Humans - day 28
We have reached the east shore. Now we must decide if we should head north or south.
turn sent
Boarungg
Member
posted 02-27-15 02:50 AM
EDT (US)
143 / 155
Highmen - day 28
Humans invasion looks very bad, but luckily we 're not alone.
Turn Sent
Zsaber81
Member
posted 03-01-15 01:39 AM
EDT (US)
145 / 155
Humans - day 29
The highmen and azracs are bringing their power stacks to the front line. We think it might be a good time we think of a plan.
turn sent
Boarungg
Member
posted 03-02-15 08:19 AM
EDT (US)
146 / 155
Highmen - day 29
Preparing for defence.
Turn Sent
Zsaber81
Member
posted 03-05-15 01:04 AM
EDT (US)
148 / 155
Humans - day 30
The highmen sent astras, giants and flying horse to take back their cities. We have them outnumbered but they seem to have us outpowered.
turn sent
Boarungg
Member
posted 03-16-15 03:52 AM
EDT (US)
149 / 155
Highmen - day 30
Humans will eat us...
Turn Sent