So I have no idea how practical or achievable this is, but I felt like just talking about it since I think it's a cool idea.
I was thinking about how cool it would be if we were to do some sort of PBEM campaign where we went through all the dev-made scenarios that came with the game, in chronological order (so beginning with Blood Isles), with each player assigned to a different race. Each player represents this race throughout the campaign, and joins in on every map that there race is represented on. This means that whoever plays Humans, Elves, Halflings, Goblins, etc, will get a whole bunch of games, while those who play Highmen, Lizards, etc, will play fairly rarely. After each game, races will be given points depending on its outcome - the race with the most points at the end (or whenever everyone calls it quits) would be declared the dominant faction of the Valley of Wonders. Larger maps might be glossed over to save time (i.e. After the Fall, Oracle's Eye) - unless there is a large demand to do those maps. I'll admit that After the Fall would be a lot of fun in this kind of context, but it might just bog things down too much.
Players could even conduct diplomacy outside of games - for example, perhaps the Elves would want to form a consistent alliance with the Halflings, so that they always go into maps with the expectation that they will ally with one another. This could even see factions arise - the Elves, Halflings and Dwarves band together, only to be matched by an alliance of Dark Elves, Orcs and Goblins. However, the treacherous Goblins abandon their masters to join the more promising Human-Azrac coalition. Perhaps rivalries between factions could erupt - the Undead form an alliance with the Dark Elves in game, but refuse to join their faction outside of the game, so the Dark Elves issue a "join or die" ultimatum. Or let it slide. Who knows?
I'm aware that having twelve commited players to do this is unlikely, so we would probably cut out races starting with the least present. Also the scoring system introduced would have to make sure that races are balanced depending on how present they are (perhaps + x points for victory and - x points for defeat? That way races who are in almost every map would have a higher chance at getting more points, but also a higher chance of losing some). Anyway, what do you think? Is it plausible? Or just a pipe dream?
I was thinking about how cool it would be if we were to do some sort of PBEM campaign where we went through all the dev-made scenarios that came with the game, in chronological order (so beginning with Blood Isles), with each player assigned to a different race. Each player represents this race throughout the campaign, and joins in on every map that there race is represented on. This means that whoever plays Humans, Elves, Halflings, Goblins, etc, will get a whole bunch of games, while those who play Highmen, Lizards, etc, will play fairly rarely. After each game, races will be given points depending on its outcome - the race with the most points at the end (or whenever everyone calls it quits) would be declared the dominant faction of the Valley of Wonders. Larger maps might be glossed over to save time (i.e. After the Fall, Oracle's Eye) - unless there is a large demand to do those maps. I'll admit that After the Fall would be a lot of fun in this kind of context, but it might just bog things down too much.
Players could even conduct diplomacy outside of games - for example, perhaps the Elves would want to form a consistent alliance with the Halflings, so that they always go into maps with the expectation that they will ally with one another. This could even see factions arise - the Elves, Halflings and Dwarves band together, only to be matched by an alliance of Dark Elves, Orcs and Goblins. However, the treacherous Goblins abandon their masters to join the more promising Human-Azrac coalition. Perhaps rivalries between factions could erupt - the Undead form an alliance with the Dark Elves in game, but refuse to join their faction outside of the game, so the Dark Elves issue a "join or die" ultimatum. Or let it slide. Who knows?
I'm aware that having twelve commited players to do this is unlikely, so we would probably cut out races starting with the least present. Also the scoring system introduced would have to make sure that races are balanced depending on how present they are (perhaps + x points for victory and - x points for defeat? That way races who are in almost every map would have a higher chance at getting more points, but also a higher chance of losing some). Anyway, what do you think? Is it plausible? Or just a pipe dream?