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Age of Wonders 2 Heaven » Forums » AoW2/SM Competitions, Tournaments & Wizard's Ladder » 2010 Official 1v1 PBEM Tournament - Sign up + Rules here!
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Topic Subject:2010 Official 1v1 PBEM Tournament - Sign up + Rules here!
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Swolte
AOWH/AOW2H Seraph
posted 08-14-10 05:41 PM EDT (US)         
Ladies and gentleman, I am proud to announce that Heavengames will host the...

OFFICIAL 1 vs 1 PBEM TOURNAMENT 2010

SIGN UP CLOSED SUNDAY 5 SEPTEMBER (as soon as we have an even number)

You will find information and requirements regarding your sign-up for this tournament in this thread. Also, feel free to ask questions, dispute rules, etc... in here.

For news, and more fun issues regarding the tournament, please visit the Tournament News Station.

Current sign-up list
- Swolte
- Castanieda
R - Timelord
- nyarlathotep
- PawelS

- Morgul666
R W W - Bluebaby
- Oleg123
- Albinscott
- Euandor

- Henrysix
- Gryffone
- Unnapu
- The_Stranger
R - Zeldafreak

- Costa
- Thorgal
R - zelenenkiy
- Torso
- Troy Locker

- Charx
- iBobs
- Gwenio
- TheCake
R W D - Triii

- TravisII
- badborre_dk
- Lordduck
- SMUki
- Vovy

R W D - Wizardspike
R W W W D - Endurell
- Enginerd
- luke811
- Naeco

R - zrcalo
R W - Springheel
- Faler

R= Reminder
W = Warning
D = Disqualified



WHAT(FOR) IS THIS TOURNAMENT!?
This is a yearly play-by-email tournament played on small 1v1 maps here at Heavengames (the standard v1.4 rule-set). Former champions of such tournaments have been Waterfly, JWorth (guess he counts), Swolte and Costa. Winners are allowed to proudly wear the title in their sigs (see mine, below... ).

Prizes, etc... tbd.

WHAT ARE THE REQUIREMENTS BEFORE SIGNING UP?
** On average (!), you need to be able to play at least one turn once every two days. Please note that this is a SERIOUS commitment. If there are absences longer than 7 days, you are recommended to not participate.
** You need Shadow Magic and the latest unofficial patch v1.4. installed.
** Before you sign up, you must have read, and agreed to, all the rules as posted below. We will assume you have.
** You must be of good sportsmanship. Where there are winners, there will be losers. Remember that it's a game and the main goal is to have a fun, challenging and exciting time.

If you agree/fulfill all of the former, sign up by posting in this thread and sending me (swolte at gmail dot com) your email and forum name!

WHAT ARE THE RULES AND PROCEDURES?

Rule 1 - Judges.
There will be 5 judges, consisting out of Swolte, Chowguy, Enginerd, Timelord, and Naeco.

Function of Judges:
* Exceptions and additions to any rules below can be made at the judges' discretion if situation asks for it. The rules, however, can be expected to remain relatively fixed.
* Any ambiguous dispute with the organization or opponent players may be resolved by the judges' voting where normal rules are not sufficient.
* Judges rule 'winners' in situations where games takes too long, or ambiguous situations current rules do not cover (see more guidelines below).
* Judges may request information on game progress which you are required to provide. Failure to reply to judges requests within 2 days may result in warnings, or the withdrawal of the tournament unless proper notice has been given of an absence.
* Side note: judges may also be players. In case of a conflict of interest, particular judges may not exert their rulings. Also, if the main parties involved feel the judge would have a conflict of interest, this judge will not participate. Non-playing members of the community may also be called upon as judge.

Rule 2 - Playing rules
Standard Houserules and Optional rule #2 (Migration trick) will be in effect for the tournament games. You are required and assumed to have read and understand them.
Particular maps may have addition playing rules (e.g., the banning of certain spells).

Breaking of the rules and cheating may result, depending on the severity rule-breaking, in consequences ranging from your removal from the tournament to an immediate ban from the forums.

Please do not enter this tournament if you know you are prone to cheating.

Rule 3 - Availability and reliability: The Communication Rules
You are required, and a have a responsibility, to keep your tournament game at a good pace. You HAVE TO log each turn (posting only 'ts' will do*). By not logging, you are subjecting yourself to tournament warnings, which may disqualify you (even if you have been sending turns by email on time!).

Unless notified in thread or by email to me (swolte at gmail dot com), turns should be logged on the forums once every 48 hours (at minimum!) from the last time you, or your opponent logged in the thread having sent a turn. Please be reminded that its your own responsibility to keep track of the turns in the turn thread.

If player does not comply: For the first time, the player may receive a tournament reminder if he/she is late posting and hasn't given notice. This reminder will be posted in the thread, in here, and accompanied by an email.
If a player does not respond within 24 hours to this reminder, he/she will receive one tournament warning.

Reminders will only be sent out once in a tournament for each contestant. After this, subsequent breaking of communication rules will immediately result in a tournament warning.

Not responding (in thread or by email) after a tournament warning within 48 hours may result in this player being forced to forfeit the game, and become disqualified.

Three warnings will automatically accumulate towards a disqualification.

With notice, a 7 day period of absence is allowed. Whether subsequent periods of absence are allowed will be evaluated by the judges.

If a game holds up the tournament for too long a game may be decided by a panel of judges studying the latest save-game and declaring a winner (see rule 1 - judges). This may become the case if 75% of the other tournament games are finished.

APPEALING: The communication rules are applied automatically. If you believe you had valid enough personal circumstances which did not allow you to communicate (e.g., post one message saying you will be late), you can appeal. The judges will take your reasons into account and see if the decision can be reversed. Note that previous appeals have not been very successful and your reason must prevent you from sending a single email.

Rule 4 - Password Protection

You MUST password protect your turns and you MUST send the password to Chowguy (chowguy at heavengames dot com). This is VERY important as it prevents people from accidentally opening your turns.

A guide as to how to set your password can be found here.

Rule 5 - Issues with map balance
The maps that will be used in the tournament will be down-loadable in a week (link will follow). They have been pondered over by experts and tested multiple times to make them as balanced as possible. Complete balance, and finding agreement on it, is often an illusion so we ask your understanding to keep this in mind. We urge you to check the maps out if you are concerned about balance.

Note that the maps are still subject to change before the tournament has started. Comments about them can be made to the organizers ONLY BEFORE matches on those maps start. This is your own responsibility! After this period, you are assumed to have agreed that each starting position is equally feasible.
The final maps will be uploaded at least 2 days before the matches are sent out. Under high exception will a map be retracted.

If, within reason, no agreement can be reached on a to-be-played map (at least 2 days before the match begins), a different map may be used on which you, and your opponent, CAN find agreement. Any demands resulting from map balance issues between the time period of 2 days before the map was sent out, and after that, shall be ignored by the organization.

Again, when signing up, you are expected to have inspected the maps for serious balance issues before the tournament starts.

Rules 6 - Tournament schedule: Swiss Elimination system

The first round will use a the Swiss format system which allows us to have a tournament starting with any number of contestants.

For the first round in this tournament players are randomly set up against each other. Each player will play 3 different maps and encounter 3 different opponents (thanks to Enginerd for making the excel sheet which computes this all).
A victory will get you one victory base-point, which will get you your base points. The 16 contestants who have the highest base points will go through to the second rounds.
However, many people could have 2 wins. So, after all games are played, there is a subranking based on the base-scores of your opponents. These are the Opponent-points (Opp-points). So, if you have played opponents who have won matches from other players you will have received more Opp points. The base ranking and your Opp points ranking will determine your final ranking. Note that disqualified contestants themselves will default to 0 base and 0 Opp points.

In the end, we will choose the 16 best final-ranked contestants and will do simple elimination rounds with them until the final. For round 2, the second elimination round, the highest ranked player will be paired with the lowest rank player, the second highest with the second lowest, etc... If two players have already played against each other, there will be a switch.

Resolving ties: it is possible that contestants will have the same final-rank. In those cases, we will resolve the tied rankings with those people (usually 2 or 3) in this order:
* When there is a tie between TWO contestants: If they had direct contact in a match before, this will always determine who goes first. If this doesn't resolve the tie:
* Those players who have had official tournament warnings (not reminders) will automatically fall to the bottom. If this doesn't resolve the tie:
* Add all the Opp rank scores of the players they defeated. The one with the highest score will get priority. If this doesn't resolve the tie:
* Add all the Opp rank scores of the players they lost to. The one with the highest score (who was beaten by better players) will have priority. If this doesn't resolve the tie:
- Do the same as the above two steps, but instead of Opp points, use the final rankings of the players. If this doesn't resolve the tie:
- Lastly, the judges will do a lottery.

WHAT IS THE PLAN?

Once the sign-up is closed, it will take approximately a week before the tournament will start (September):
- Feedback on the maps (and rules, if needed) will be incorporated.
- A schedule will be made depending on the amount of players.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by Swolte (edited 11-02-2010 @ 00:10 AM).]

AuthorReplies:
Timelord
HG Cherub
posted 10-11-10 01:41 PM EDT (US)     126 / 135       
I think nyarlathotep nailed with the distinction between competitive gaming and just playing for fun. Playing for fun on a huge map with tons of extra rules is a good way to pass the time (and even then, there will be some who will crib about strong guards) but competitive gaming is different - you need to map out a strategy and be efficient in execution. Map balance or a competitor having a lot more time to study maps can never serve as an excuse for poor playing skills.

The maps, especially, UpNUnder and Hope's End were well-balanced. In fact, I think Hope's End was nerfed a little too much for Gruumsh. Oceania required different styles of play from the different wizards but it was not wholly unbalanced towards Goldstein.
Randomness is always going to be a factor - like a couple of us getting an earth elemental as reward on day 1 in UpNUnder or Troy losing a full-health hero due to high-damage rolls in the first turn. Adapting to the randomness is half the fun playing this game...else it would become terribly monotonous.

2009 1v1-Mapmaking Champion, Former PBEM Singles Champion, Proud contributor to the UPatch 1.4 and 1.5 effort
War of the Twins- 1 vs 1 PBEM map, Too Much Water - 1 vs 1 PBEM map, winner of 2009 1vs1 Mapmaking Challenge
My Dragon Age development blog
naecO
Member
posted 10-11-10 02:46 PM EDT (US)     127 / 135       
I agree (edit: with Pawel) that randomness has been a big factor which makes Aow:SM so attracting until these days. Sure we're all out there seek to refine the game for better balance (game mechanic, unit stats, map design...), but in the end there's always a minor touch of randomness that could change the game. You can compensate yourself with your own playing skills but that's not always the case (your beloved hero is as good as dead if he takes a hit or two with full damage from the canon or the orc warlord).

The discussed maps in the tournament are not perfectly balance, I agree. But it'd be out of line to say that they're out of balance. A considerable time has been spent for map testing. Small maps which encourage early direct confrontation between players wouldn't take months to test, IMHO. Round 1 has officially ended and we have had a decent number of analysis from players after their matches. The common consensus of whether the maps are balanced or not are out there. Every players are of course more than welcome to leave their feedback about the map in the Scenario download section as I'm sure these map authors will more or less be participating next year to make their map better.

Last but not least, the main purpose of organizing this Tournament is not for competition or setting up a ranking among players. Everyone participates to this tourney or map making tourney to encourage community activities, to keep the game attractive and on top of that you have fun playing with other players. Sure, it's not always fun to lose but it's a good thing to be light-hearted when you do.


Tired of manually receiving/sending your PBEM turns everyday ? Try out Dave's PBEM Wrapper!

[This message has been edited by naecO (edited 10-11-2010 @ 02:48 PM).]

PawelS
Member
posted 10-11-10 04:40 PM EDT (US)     128 / 135       
I agree (edit: with Pawel) that randomness has been a big factor which makes Aow:SM so attracting until these days.
That's not what I wrote. I wrote that I'd prefer to have a game with less randomness, but its current level is not a big problem for me. Randomness is not needed to make a good game (see Chess).

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Swolte
AOWH/AOW2H Seraph
posted 10-11-10 05:31 PM EDT (US)     129 / 135       
Official Announcement
Round 2 can commence! All turns have been sent out. Please let me know asap if you are the first player and have not received the turn.

Oh, and remember to set those passwords and to send them to the keepers! It appeared quite a number a players had no record of their password with the keepers.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
Bluebaby
Member
posted 10-11-10 05:52 PM EDT (US)     130 / 135       
Randomness is not needed to make a good game (see Chess).
Very good point, Pawel!

Sorry, I misspelled it. Should have been "tjosting" from German "der Tjost" (medival: "tjoste"). Don't know the English version but shouldn't be far from this.

Good luck to everybody for round 2! I have a bit more trust in Swolte's map, actually! But only lots of playing will bring its true value to the surface.

[This message has been edited by Bluebaby (edited 10-11-2010 @ 05:58 PM).]

naecO
Member
posted 10-12-10 02:57 AM EDT (US)     131 / 135       
The questionnaires and predictions of Round 2 has been upload to Aow:SM HG site.

Download the questionnaire here if you haven't received it by email yet.

Non-participants are also welcome to take the survey.


Tired of manually receiving/sending your PBEM turns everyday ? Try out Dave's PBEM Wrapper!
Swolte
AOWH/AOW2H Seraph
posted 10-15-10 10:12 PM EDT (US)     132 / 135       
Official Announcement

Timing Rules now in effect. Please play your turns within 48 hours of this message, or be subject to reminders and warnings.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
naecO
Member
posted 11-01-10 11:47 PM EDT (US)     133 / 135       
Official tournament reminder sent to zrcalo.


Tired of manually receiving/sending your PBEM turns everyday ? Try out Dave's PBEM Wrapper!
naecO
Member
posted 11-20-10 01:42 AM EDT (US)     134 / 135       
Official Announcement


Third round's Timing Rules now in effect. Please play your turns within 48 hours of this message, or be subject to reminders and warnings.


Tired of manually receiving/sending your PBEM turns everyday ? Try out Dave's PBEM Wrapper!
Swolte
AOWH/AOW2H Seraph
posted 11-29-10 08:59 PM EDT (US)     135 / 135       
Official announcement

The quarter finals have ended and the semi-finals will begin any moment now. The latest version of the map, The Experiment, has been uploaded in the mappack and sent to the remaining contestants.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
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