Hi All,
I also recently came acrossthis issue and seems there are no way to implement them in game, could someone offer a solution here?!
Also I noted that in the FX/Abilities folder there are flame throwing effect for all Magic Spheres, so the Already existing Death Breath uses Black and standard flames, Fire Breath uses just standard one, Divine Breath uses Golden and standard flames, Cold Breath uses Frosty Air flames and Pixie Dust uses the multi-blinding coloured Cosmo flames, but there are also other UNUSUED Flames types, like Water that uses azure-blueish flames, Earth that uses green poisoning flames, like the one that should be used for the Unusued ablity Gas Breath and another type called Sworld that seems grayish flames.
But unfortunately all this material standardly included in the game installation can't be used in game, I also tried to rename the file extension from .FX to .TXT and just overwright the string for the graphic, save it and revert the file back to .FX but unfortunately don't works...
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And after tons of searches I finally found a program able to open .FX files but the result is inconcludent:
As you can see it loads just the last string of the code and, once saved it just blank all the file, with the consequence of an invisible effect in game, so........ everything useless... D:
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Also I just noted in this moment that another ability or spell exist in a string of the mld file where all skills and spells names are listed, it is called BLACK CURSE, but despite some abilities are listed and available in the editor even if not active in game, like Gas Breath and Lightning Bolts, Black Curse instead is not listed in the editor so it can't be added to game nor finding any description related on what its effects are able to do...
Maybe it let me think something like an undead curse where, once your black cursed unit dies, it will transform into a ghost or undead units and turns agains you, maybe?!?!
______________________________________________________________________________________________________________________________
SO THERE IS A WAY TO FINALLY IMPLEMENTS THESE FILES IN GAMES?!?!
Thanks in advance to everyones!
Greetings,
AƒƒÄ the Cleric
__________________________________________________________________________________________________________________________________________
MY GAME VERSION:
Age of Empires II The Conquerors 1.0 without any patches, just the ES release in August 24th 2000, proud to playing this game version!
I also recently came across
Also I noted that in the FX/Abilities folder there are flame throwing effect for all Magic Spheres, so the Already existing Death Breath uses Black and standard flames, Fire Breath uses just standard one, Divine Breath uses Golden and standard flames, Cold Breath uses Frosty Air flames and Pixie Dust uses the multi-blinding coloured Cosmo flames, but there are also other UNUSUED Flames types, like Water that uses azure-blueish flames, Earth that uses green poisoning flames, like the one that should be used for the Unusued ablity Gas Breath and another type called Sworld that seems grayish flames.
But unfortunately all this material standardly included in the game installation can't be used in game, I also tried to rename the file extension from .FX to .TXT and just overwright the string for the graphic, save it and revert the file back to .FX but unfortunately don't works...
___________________________________________________________________________
And after tons of searches I finally found a program able to open .FX files but the result is inconcludent:
As you can see it loads just the last string of the code and, once saved it just blank all the file, with the consequence of an invisible effect in game, so........ everything useless... D:
___________________________________________________________________________
Also I just noted in this moment that another ability or spell exist in a string of the mld file where all skills and spells names are listed, it is called BLACK CURSE, but despite some abilities are listed and available in the editor even if not active in game, like Gas Breath and Lightning Bolts, Black Curse instead is not listed in the editor so it can't be added to game nor finding any description related on what its effects are able to do...
Maybe it let me think something like an undead curse where, once your black cursed unit dies, it will transform into a ghost or undead units and turns agains you, maybe?!?!
___________________________________________________________________________
SO THERE IS A WAY TO FINALLY IMPLEMENTS THESE FILES IN GAMES?!?!
Thanks in advance to everyones!
Greetings,
AƒƒÄ the Cleric
MY GAME VERSION:
Age of Empires II The Conquerors 1.0 without any patches, just the ES release in August 24th 2000, proud to playing this game version!
[This message has been edited by AFFA the Cleric (edited 06-23-2020 @ 10:57 AM).]