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AoW2/SM Mod Making
Moderated by Swolte, Ziggurat Mason

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Topic Subject: Brave New World v3.2 Available for Download!
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posted 04-01-08 01:05 PM EDT (US)   

Update: nvc_for_the_soul has created an excellent PDF file listing the stats and abilities of all the buildable units for each of the races. It is available in the downloads section or you can just click here .

Hopefully this is something which will be appreciated not only by those who are already familiar with the mod, but new people who may be thinking of trying it as well.

Thanks a lot, mate!

NOTE: A new Update for Brave New World (BNW 3.2) is now available. It requires previous installation of UPatch 1.4, BNW 2.0 and BNW 3.0 Beta.

You can download the BNW 3.2 update by clicking on the link below:

Click here to download BNW 3.2 Update

The rest of this post was written in regards to the Beta version, but may still be of some interest to newer people who have not yet tried the mod.



I have decided to release a beta version of BNW 3.0. Everything is not finished yet, but after such a long time working on it, I felt that enough is finished that I should make it available for those who may be interested.


BNW v3.0 Beta is a very large file (696mb zipped) and requires that both BNW 2.0 and UPatch 1.4 are already installed on your computer. When you install this new version of BNW it will overwrite some older ILBs with improved, newer versions. So it is important that BNW 2.0 be installed prior to installing this version. If you install BNW 2.0 after installing BNW 3.0 beta, you will overwrite some new versions of ILBs with old ones, which is something we don't want.

So if you have fullfilled these requirements, you can download Brave New World v3.0 Beta by selecting the link below:

Click here to download BNW 3.0 Beta


After you have installed the update, I would very much recommend you head on over to the scenario section of the downloads page and get:

Roger has really knocked himself out on this map and it is stunning. It features beautiful landscapes, fantastic events and stuff you have never seen before! The map is a true masterpiece and I would really like to thank Roger for all his effort in making it. I hope some of you who download the map will also consider taking the time to post a comment there thanking Roger for the wonderful job he has done.

Three Cheers for Roger the Rampant!!!


To install BNW 3.0 simply unzip and run. Then run AoWSM Setup and make the sure the custom resources box is checked, then select BNW 3.0 from the list.

BNW changes the names of some things in game such as races, spells etc., and puts in a BNW title screen. This will be done automatically the first time you install the mod. When you want the normal stuff back in, open your main Shadow Magic folder and run "Disable BNW 3 Extras". When you want the BNW stuff in run "Enable BNW 3 Extras". You can do this as often as needed. One puts in the BNW stuff, the other puts back the normal stuff.

That's it! You are now ready to play, and in this version you no longer have to load and save maps to play them, and you should even be able to play the campaign if you wish.

Special Thanks to PawelS for his Resource.ahr validating program which makes it so you don't have to load and save maps.

Here are some of the features included in this new version:


The mod now features five new races: Arabians, Asgardians, Immortals, Morlocks and Zulians.

Special thanks to Iskatu Mesk for helping out by writing excellent descriptions for most of the new races.


As well as new races, the old races that are still used have been re-made and are really like new races as well. How this is done differs somewhat from race to race. For example, Dwarves have new units, but they also still retain most of their default units from the original game (with modified skills and stats). Other races such as Dark Elves have been completely redone.

So you will have to check this out for yourself, but I don't think it's inaccurate for me to say that nearly all the races are like new.


Level one and two units for each race can now be upgraded to advanced units at gold medal. This a feature I really love, and feel adds tremendously to gameplay.

I expect this is something that will used to some degree in nearly all mods, and I would like to thank TurboBeholder who discovered how to do this. It was a great discovery and addition to the game. Also thanks to DimaGromyko who I believe first discovered how to mask the changeling ability. I need to also thank my friend, Merkraad, who wrote an excellent guide on this subject which he sent me long ago and has since been posted in the forums and in the modding wiki.


It wouldn't be BNW if it didn't feature many new heroes. And this version more than doubles the number of heroes from 2.0!

BNW heroes are advanced and don't all necessarily adhere to a rigid class-based system. I often find that in my opinion at least, such rigid systems often relegate heroes of certain classes to more or less subclasses. And the heroes of these classes can often feel like they are of a much lower level than other classes. So in BNW I try to make all heroes good, and while there are differences in the various hero classes based on a number of factors, there is not a large overall gap between the quality of the heroes classes. All are good.

I think I should mention that while there are five classes of heroes in shadow magic, many BNW heroes don't fall into one particular class, but are more like mixed classes and you have Ranger/Clerics, Fighter/Thieves, Warrior/Priests and so on...

Also, in this version of BNW heroes start with slightly less stats than previous versions. So you will have to be extra careful with them, especially in the early stages of a game. If you do take care and use them wisely, then they will become the mighty champions and true heroes they are meant to be!

All BNW heroes use a high quality unique body graphic and have wonderful portraits. I hope that all will have their own individual stories before I am done as well. Many do, but there is still work to be done in this area.

I think BNW heroes are very special, and if you play the mod, there's a chance you may think so too.

Many new wizards have also been added and some extra ones are included.


It probably isn't necessary to also mention new units after already talking about the new races etc. However, as well as new units for each race, there are also many new additional units that appear as independents, as I like to use a lot of these for recruitment structures, quest rewards, guards and so on... Generally, I just like having a wide variety of stuff while playing. So you can expect to see all kinds of new units in this version, with everything from animals to mad ogres and even occasional sci-fi stuff which I know some really enjoy, heh.


A long time ago a couple of guys by the names of cowboys94 and RMX suggested racial ships for BNW. took a while (like three years,heh), but this new version has racial ships. They are in the editor now but are not yet available in shipyards as I have not yet finalized their stats/costs or which ship goes to which race. I also haven't decided yet if they will replace the default generic ships or if each race just gets an additional unique ship. However, in this beta version you can check them out in the editor and place them on maps if you wish.

So anyway, I doubt you guys are still playing this game, but thanks for the suggestions!


BNW 2.0 added some nice new map structures and 2.5 (which I imagine most people will never of seen as it was never available in the downloads section) included many more. There are some nice new ones in this version as well and more will be in the final version.


There have been various additional tweaks and adjustments in these areas as well as some new summon spells. A couple I really like are the Headless Horseman with his firebombs that stun and the frost-blowing magical Snowman!

You will also see more units with advanced skills like Marksmanship V, Leadership IV etc. These type of things are often given at gold medal, but also to units where I just think it fits.

Special thanks to PawelS and his excellent uniteditor2 program which allows mod-makers to give advanced abilities to units.


The mod was made to be as compatible as possible with maps made for the default rules, with thought and care given to how changes would affect playing maps. This not only includes the actual changes or additions the mod makes, but also the method in which they were made.

For example, different sections of the editor you have to be careful with. In some areas it may be fine to do things a certain way (delete and replace, cut and paste etc.), but in other areas this may not be a good idea, especially if you want people to play normal maps with your mod. If the mod is not designed to be compatible with maps then it may not be as much of a problem. However, With BNW I do want people to be able to play maps, and so I try as much as I can to do things in ways which will work well in general, but also work well with maps.

However, that being said, BNW is a mod and not a patch, and when you play a map with it things are meant to be different. Also there's a limit to how much compatibility I can have, and still have the mod be what I want it to be.

In BNW 2.0 when you played maps any custom heroes the map-maker included continued to use the default generic rider graphics. Well I decided to change that and in this version a unique body graphic will be used as the default for the various classes of heroes of each race. Now these won't always match very well tcustom portraits that map-makers may of included for their heroes. However, this was inevitable with the new races, and there is no point keeping the default generic riders in my mod any more.

Likewise, while one can change the text in game (Frostlings become Asgardians etc.), this doesn't affect text that map-makers add to their maps. So text in maps will often still refer to things from the normal game and not BNW.

In terms of actual gameplay, while there are many changes, we do try and keep the basic structure of the game intact. And when I put new units in, I keep in mind the unit it is replacing. So you won't have things like a level four Dark Elf unit being put in a slot used by a level two Archon unit etc.

Now that being said, there are a very few instances where to have complete compatibility with maps, comes into conflict with what I feel is best for my mod. And in these cases I choose what's best for my mod over compatibility with maps.

An example of this is Zulian heroes. Zulians replace Draconians in this version of BNW, and any maps which have Draconian heroes will now have Zulian heroes in their place. This, of course, is how it should be in a mod where a race is replaced by another. If Draconian heroes appeared as heroes from some other race other than the one which replaces them...well, that would be a problem.

The thing is, while Draconian heroes have floating, Zulian heroes do not, and this has the possibility of causing a conflict with maps where Draconian heroes may be required to float around the map in areas not accessible by walking. In fact, if a Draconian hero is placed on lava on a map for example, when you went to play that map with BNW that hero would not appear.

Now I have no idea how many maps like this exist. I suspect very few, possibly even none. However, it does illustrate the point that while I have tried to make my mod as compatible as possible with maps, it is a mod which makes many changes, and in some rare instances these changes may adversely affect the playability of a particular map.

In general though, I think that you will not have many problems playing maps made for default rules with BNW. If you enjoy BNW, and it is a good map, then you will enjoy playing that map with BNW.


Let me end by saying that this is a beta version, and of course that means it is not completely finished. Many units still need new descriptions and some still use old ones and in game text still needs to be changed in more areas for example. There are things I just haven't gotten to yet, and there will undoubtedly be many changes and additions in the final version. However I believe most things are setup well and there should not be significant bugs or oddities in the mod.

I plan to try to hopefully release a final version before too long and if you would like to offer suggestions or perhaps even help out a bit by possibly writing a unit description or two, please send an e-mail to:



[This message has been edited by Kirky Picardo (edited 11-22-2020 @ 01:12 AM).]

posted 11-25-14 03:09 PM EDT (US)     761 / 792  
Hello Kirky!

This forum is so quiet since AoW3 killed AoWSM.
I had a break from AOWSM (never bought part 3 btw).
I wait for Swoltes promise to release upatch and then turn back to AoWSM again, finishing my upatch map.
I also have two other maps in the pipe that maybe never get finished.
Then I finally have a lot of stuff in my pocked made for an own mod but I doubt I will ever start or finish this mod.
So I have some very special building for example one day for your mod if you like to implement them.

BNW seams to become the last stand then and then I will (if I turn back to AoW) support your mod...
But what I am talking here!?
Maybe it“s because I want to write but no one is here in this forums since a long time.

What I just want to say... Cool dragon!
Even cooler if there will be more!
i love units like you high quality units.
Would be cool if you stay with AoWSM and BNW of course.


AoWSM Maps: 1. Marlenes Welt 2. Marlenes Schatten 3. Marlenes Gnade
Up.1.4 Maps: 4. Secrets of Marlenia (UPatch 1.4 Map - update) 5. Gates of Elocin - Part I (Mapmaking Competition - Winning Map) 6. David“s Winter Wonderland 7. Fairy Wedding
8. Marlene“s_Laughter 9. The Gods Arena Of Magic And Power 10. The_Wilderness 11. Kayland (AoW I Mod) 12. Mia-Mina_&_The_Seadrake
11. AoW I Sound Set for AoWSM 12. Gentleman Rules Set
Need Help? The Conqueror's Fieldguide to The Groll's Universe
Proud member of the Upatch 1.4, 1.5 & 1.6 Team
posted 11-26-14 03:31 AM EDT (US)     762 / 792  
Totally agree! the high detailed units of kirky give AOWSM a much modern game feeling! just the way i like it! not 3d but high detail! both nostalegy and quality ^^

love the new dragon! around how much percent of the new version is done bro?
posted 11-26-14 04:01 AM EDT (US)     763 / 792  
Yeah, nostalgy and quality - and also sheer diversity of units. I like the dragon esp. since it is an upgrade for the immortal asian dragon; and I really like upgrading units

Good to read you are still in the forums, the Groll - hopefully we see your new work some day in one way or another!
posted 11-28-14 04:53 PM EDT (US)     764 / 792  
Keep up the good work Kirky. AoWSM is probably my favourite game, or at least the one I'm playing the most, and since I'm not touching AoW3 with a ten foot pole, I'll go :

Help me Obi Wan Kenkirky, you're my only hope.

[This message has been edited by Lonely Vazdru (edited 11-28-2014 @ 04:56 PM).]

posted 12-02-14 04:02 AM EDT (US)     765 / 792  
Mister Groll,

Yes things are very quiet here at ol' aow heaven games these days. In all of 2014 it seems only one beginner map was submitted to the downloads section for example.

I would be interested in seeing your special building of course. I am sure it is cool.


It's really hard to say how much of a percentage is done. Glad you like the draggy though.

Thanks nvc_for_the_soul, Lonely Vazdru and everyone else for the nice comments.


posted 12-02-14 07:50 AM EDT (US)     766 / 792  
Thank you very much for the unit, great work! It'll fit perfectly.

I really appreciate you taking the trouble to post individual units like that.

It's really nice to see the mod is still alive, it seemed dead for a while there.
posted 12-12-14 11:16 AM EDT (US)     767 / 792  
Sorry for the late reply, but life got in the way.
Here is the link:

I don't expect you tu use them, but since i made these to play with the editor version, why not see if you like some of them? In the end it's all up to you. And maybe someone else finds them usefull, thought there aren't many people around here anymore.
posted 12-12-14 12:29 PM EDT (US)     768 / 792  
VenomTDA, I like your units, I“ll try to use them in my mod, Thanks!!
posted 12-13-14 04:35 AM EDT (US)     769 / 792  
Hello Kirky!

Lets see what upatch devs do and if this project is dead (I still believe in it sometimes)...
I am loyal... still loyal yes in this project.

But I think I have good stuff for you indeed even when this upatch story I tell here sounds a little bad.
Sounds like it would say "Upatch gets the nicer stuff and I see what I have left after this for you" but believe me this is not true because the stuff I have is more for my own mod but I don“t believe in it anymore.
There are so nice mods out here like PawelS AoW I mod and no one cares so your mod is the last and new standard and if upatch is released your mod can grab out the last good stuff from it and maybe if you like my some few of ideas you can have them for BNW.
I am sad myself I will never release a mod as it seams now but life is like this so far.

Merry Christmas time for you!

AoWSM Maps: 1. Marlenes Welt 2. Marlenes Schatten 3. Marlenes Gnade
Up.1.4 Maps: 4. Secrets of Marlenia (UPatch 1.4 Map - update) 5. Gates of Elocin - Part I (Mapmaking Competition - Winning Map) 6. David“s Winter Wonderland 7. Fairy Wedding
8. Marlene“s_Laughter 9. The Gods Arena Of Magic And Power 10. The_Wilderness 11. Kayland (AoW I Mod) 12. Mia-Mina_&_The_Seadrake
11. AoW I Sound Set for AoWSM 12. Gentleman Rules Set
Need Help? The Conqueror's Fieldguide to The Groll's Universe
Proud member of the Upatch 1.4, 1.5 & 1.6 Team
posted 12-16-14 06:25 AM EDT (US)     770 / 792  
Hi VenomTDA,

You did a very nice job with these warcraft 3 units. I could see possibly using some of them. There are a couple that look like they could make nice immortal units for example.

Thanks mate!

Hi Grolly!

I definately would be interested in seeing what you have done. I have no idea what work, if any, is being done for Upatch 1.5. I understand how things like this happen though. It is really hard keeping motivated for stuff like this - especially after so many years. I have done three full versions of BNW along with various updates. You would think it would get easier for me to do this last one. However, just the opposite is true and I sometimes wish I never started this.

I still enjoy playing though (especially with new stuff) and hope to finish this while there are still a few of us left here.

Thanks all!


[This message has been edited by Kirky Picardo (edited 12-16-2014 @ 07:44 AM).]

posted 12-16-14 09:22 AM EDT (US)     771 / 792  
Arzheus, I'm glad you like them. I might make some more, but that will be something I have in mind for the next year. And I don't make any promisses.

Kirky, my favorite one is the Shogun (as I named it) and I think it's the last one I did, so it might be better then the rest of them. I use it as a lvl 3 unit, since I had planned to make another Warcraft unit into ILB and use it for lvl 4 (ShadowRonin, if you are familiar with it). But that unit has some major issues (Warcraft related) and I gave up on it.

That dragon is awesome! It fits perfectly with the Immortals.
posted 12-16-14 12:19 PM EDT (US)     772 / 792  
Hi Kirky!

I understand what you mean with starting and finishing stuff like a mod.
When I made this or that map it was the same especially with Marlenes Lachen with my old PC. It took more than three minutes to open the map in the editor and changing only one event for example to make it work ingame and after that testing it was true pain whee it also take the same time loading in the game only to see it still does not work or another event has to follow.
what I mean is that I understand and know how hard such work is.
Getting less or no feedback and if you get some only get bad words sometimes is also a less motivation.
When it comes to BNW feedback I hope you get/got a lot and positive feedback too during the years.

To send you my stuff (where I am near sure it will not make it to upatch because it is to special or not special or needed enough to jump on) would definitely draw me to make a true BNW map when you take it onboard. Would be great to play around with self made stuff and with all the cool BNW stuff!
I once made this small BNW testmap in the shadowworld and it was really fixing me on and it was hard to stop mapmaking.

I have now played around with some other PC games and with Android game stuff on a tablet PC and even when the many devs produce millions of games they are in 99,9% almost boring after some days. Yes. "Days". They often have cool units where a pirate like me always this "How cool would it be to have this unit in AoW"... But...
Nothing draw me in like AoW ever does. All this games are boring and flat sometimes even after some minutes.

AoWSM Maps: 1. Marlenes Welt 2. Marlenes Schatten 3. Marlenes Gnade
Up.1.4 Maps: 4. Secrets of Marlenia (UPatch 1.4 Map - update) 5. Gates of Elocin - Part I (Mapmaking Competition - Winning Map) 6. David“s Winter Wonderland 7. Fairy Wedding
8. Marlene“s_Laughter 9. The Gods Arena Of Magic And Power 10. The_Wilderness 11. Kayland (AoW I Mod) 12. Mia-Mina_&_The_Seadrake
11. AoW I Sound Set for AoWSM 12. Gentleman Rules Set
Need Help? The Conqueror's Fieldguide to The Groll's Universe
Proud member of the Upatch 1.4, 1.5 & 1.6 Team
posted 12-16-14 10:13 PM EDT (US)     773 / 792  
Hi Venom, nice units, think I like the orc healer most

A proud member of the Unofficial Patch team
posted 12-17-14 03:50 AM EDT (US)     774 / 792  
I'm glad you like them, Achilles reborn.
I'm a big fan of your units (Fable and NWN), to be honest, but (and I blame this to my crappy pc) I can't use them. They are so cool, but I get a huuuuuuuge lag problem when I place them on maps and start a combat with them. I did decided to use some angels (the later released have a smaller size and they make less lag), but damn, I would have loved to use them all.

[This message has been edited by VenomTDA (edited 12-17-2014 @ 03:51 AM).]

posted 02-04-15 06:12 PM EDT (US)     775 / 792  

I just wanted to pipe in and say that I STILL check on this thread once a week, as I have been for years now, waiting for BNW 4.0. I have played AoW3 and it's alright, but not very mod friendly, and not necessarily a step forward in my opinion.

If you give up on this, I'm certain that everyone will understand. However, I'm personally hoping that you make it to the finish line with a BNW 4.0. After all, you've done so MUCH work... it seems a shame not to let that work be enjoyed and appreciated by the community for years to come after you have put the project to rest.

Best Regards,

posted 02-19-15 12:19 PM EDT (US)     776 / 792  
Love playing this mod again, maybe the final build will get released one day. The last few pictures of it looked AMAZING.

[This message has been edited by satch4684 (edited 02-24-2015 @ 03:32 PM).]

posted 04-03-15 12:54 PM EDT (US)     777 / 792  
Any news on the release date? Still waiting anxiously and playing 3.2 meanwhile.
posted 04-18-15 08:20 PM EDT (US)     778 / 792  
Submitted a map for BNW 3.2 fans to give a whirl that should get approved in a day or two. It is very cleverly called BNW32_BotMotWG2OuterClean (yes, very catchy I know) and it is a modified version of the Battle on the Mount of the War God XL map with the Starting Positions moved to the outer parts of the island. Production limits are in effect, forcing mixed army compositions. I find the map useful for teaching new players how to play AoW:SM since there are always multiple fronts on the map, and the production limits prevent single unit strategies from being viable. Advanced players will find the map fairly simple, but I would encourage you to open the map in the editor (there are no scripted surprises to ruin) and edit the Diplomacy so that all AIs are allied against you, and then give it a go on higher difficulties. You should find the challenge you seek unless you are using seriously cheesy tactics like hasted archer kiting or flying unit gate blocking.
posted 05-08-15 09:22 PM EDT (US)     779 / 792  
My map was approved, posted, and subsequently removed from the downloads section by the site administrators for reasons I can't quite fathom. However, I don't want to derail the point of this thread talking about that though. The point is that people still enjoy your mod, and still make content using your mod toolset Kirky. Here's to hoping that you are well, and find time to complete your many years work!

[This message has been edited by Intaka (edited 05-08-2015 @ 09:24 PM).]

posted 06-17-15 09:34 AM EDT (US)     780 / 792  
Hi Kirky,

i'm trying to download the BNW 3.0 beta zip files from your download link but the page seems cannot be loaded (, so can you please post another download link because i'm really eager to try your seems to be amazing mod. Thanks
posted 06-21-15 07:37 AM EDT (US)     781 / 792  
Take this one for Beta 3.0:!139

And this one for Update 3.2:

This links are from above.

[This message has been edited by Dumpfbacke (edited 06-21-2015 @ 07:40 AM).]

posted 08-31-15 09:38 AM EDT (US)     782 / 792  
Created an account just to post.

Played your mod since it's inception (I don't remember it that well, but easily 5 years). Never removed it either. SM would come and go, but BNW never left my computer. It's almost a masterpiece IMO, except for one small problem.


*Sigh* Sorry, my favorite race from all the way back on AOW1. I know why you did it, but cannot forgive you for that.

*Talks to self* "Let it go."

But seriously, super excited to see activity here. Would love to see 4.0, if you are wondering if it's worth it, when I heard AOW3 was released I came back here to see if BNW 4.0 was out.

If you need to reinvigorate the community blood, try MODDB, it's a great community for modders of all games. BNW could easily be a top100. They also host files, up to 1-2gb sizes at least. Might be a good place to go and get a fresh start.

If you wanted, I could set something up for you.
posted 01-09-16 05:05 AM EDT (US)     783 / 792  
well i guess that is the end of this mod, it is too bad we wont see one more release
posted 02-06-16 12:14 PM EDT (US)     784 / 792  
I don't suppose Kirky has done or would do this, but its worth asking

If for nothing else but our own personal use, are any ILB's from the last never completed BNW available?
posted 03-10-16 07:39 AM EDT (US)     785 / 792  

I installed the file but when i run the setup i cannot seem to select anything but the default option.

i installed AOW through steam, maybe that is the problem?

i do not know what to do now, can anyone help me?
posted 04-17-16 10:26 PM EDT (US)     786 / 792  
Hi lun4. Did you install the unofficial patch 1.4??
posted 04-26-16 06:23 PM EDT (US)     787 / 792  
Hi, i just wanted to say that this is the best mod i have ever played, but there is a problem, the Undead are OVERPOWER.
Their undead dragons are too strong and combined with death sphere the undead are unstoppable.
Sorry if i wrote something wrong.
posted 07-04-16 12:41 PM EDT (US)     788 / 792  
Hi Kirk
I“m worried and I“m sure that I“m not the only one about your mod. Are you working in your a new update??? please, say YES!! ... or... at least share your incomplete work... please....
posted 11-22-16 01:51 PM EDT (US)     789 / 792  
Is anyone still active on this forum who can help with the BNW3.0 mod? I've tried the links posted on this page to download it but the site just hangs indefinitely no matter how many times I try.

I'd really like to try BNW3.2 because I enjoyed 2.0 but am unable to because I can't download BNW3.0. If anyone knows an alternate place I can get it or has the file and willing to send to me, please let me know.

posted 02-03-17 01:23 AM EDT (US)     790 / 792  
Download 3.0 beta... you have to create a OneDrive account, use an existing email account instead link so you don't need to receive SMS message on a phone number. Then you have to log in using that account, then try to copy file from his account to yours, failed for me first time, finally succeeded later. Then finally I was able to download.
posted 02-06-17 09:17 AM EDT (US)     791 / 792  
Couple of questions to those who tried this mod:

1) How do new units fit into the game visually, thematically and overall-y, do they look and feel "natural" as if they were made by developers themselves (I'm not a big fan of user-made content in graphics department TBH)

2) How does AI handle with new units (I'm single-player-only type of a gamer, so AI competence matters much for me)

Thanks in advance.

Vissavald frį Garšariki
posted 04-24-17 04:05 PM EDT (US)     792 / 792  
I am utterly enjoying this mod, I installed all 4 files up to 3.2 but I am having a problem now, I finished Julia's campaign and I am in the desert now, with the nomad ninjas, I am trying to use morph on an golden medal archer, but when I click the unit and use the ability to morph my unit, the game crashes.

I don't know how to provide more technical information about the subject, is there a way to enable log or something?

Thank you.
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Age of Wonders 2 Heaven » Forums » AoW2/SM Mod Making » Brave New World v3.2 Available for Download!
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