Okay. Let's say I've got some frames of a unit I want to put into Age of Wonders: SM.
I know the game uses six directions. However, that's about all I know. When I decompile a unit, I get this text file and these palette files and so on and it's really confusing.
What do I need to go through, and furthermore what exactly do I need to know, to compile a new unit straight from bmps without knowing a thing of what I'm doing? I need a fairly detailed rundown as if my current plans for internal processing go right, I can have a large number of custom graphics produced from external sources (3d models of characters ect from WoW and other things), but we know virtually nothing about actually getting them into the game save rendering them to the proper angles and such.
edit -
Come on guys, don't be shy now. We've got the goods, we just need them in a format aow can handle.
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I know the game uses six directions. However, that's about all I know. When I decompile a unit, I get this text file and these palette files and so on and it's really confusing.
What do I need to go through, and furthermore what exactly do I need to know, to compile a new unit straight from bmps without knowing a thing of what I'm doing? I need a fairly detailed rundown as if my current plans for internal processing go right, I can have a large number of custom graphics produced from external sources (3d models of characters ect from WoW and other things), but we know virtually nothing about actually getting them into the game save rendering them to the proper angles and such.
edit -
Come on guys, don't be shy now. We've got the goods, we just need them in a format aow can handle.
[This message has been edited by IskatuMesk (edited 08-31-2007 @ 08:38 PM).]