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Topic Subject: UGPM tutorial
posted 11-23-06 01:11 PM EDT (US)   
UGPM_tutorial (UnitGfx Palette Modifier)

As thanks to PawelS and for all which want to use this fantastic tool, I do write an additional UGPM_ tutorial (some tips and fundamental description are in his UGPM_readme.txt, few examples are also contained). To make a good tutorial everyone can help with comments (question, suggestion…) here.


  • I advise to use the (unfortunately old) GUI version (from HamletG).
  • If you ready with your unit, use the latest original version (1.1 - 1.5 from PawelS) to create it.
  • News thread here.


  1. The first thing is, look and learn from other good coloring.
  2. For “normal” coloring, you need only to change the RGB values.
    That means no change in contrast (or negative).
  3. In most cases for “normal” coloring, the brightness is not to be change.
    That means the sum of someone (at best every, see below) RGB value must be 1.
  4. If you want 100% details (colour information), every RGB value must be a sum of 1 (to high single negative value means also loosing a bit details).
  5. The BRIGHTNESS (item command) isn't really necessary, but you can easy change all RGB values together.
    (That means BRIGHTNESS has the same effect as multiplying all the RGB values by the same number.)
  6. (But) with CONTRAST you can do things that you can't do by using RGB of BRIGHTNESS, because CONTRAST is an exponential effect, not linear like RGB and BRIGHTNESS.

  • In some cases the GUI crashes, but you can save your work nevertheless. Look at the backup file reload.txt/reload2.txt

    Filter:

      Are the hardest to do, but the most important thing for complex coloring.
    1. The best (easiest to do) comes first and so on.
    2. In most case 2 filters are sufficient
    3. Use a text editor (Notepad) to make each filter on a separate unit, in order to then join it (per copy&paste)
    4. If you have 2 similar filters, at best you do build again similar colours (else could get pixelig).

    Hope that helps, you can correct me (my english too). Additional tips follow.

    [edit: hint from PawelS inserted]


    A proud member of the Unofficial Patch-1.4 Unit/structure design Team
    HamletG's-ILBEditor and - my addon "UEx" (v0.81 updated 2005-12-20) CONFUSION IS NEXT AND NEXT AFTER THAT IS THE TRUTH

    [This message has been edited by FireGolem (edited 11-30-2006 @ 04:42 PM).]

  • Replies:
    posted 11-23-06 03:48 PM EDT (US)     1 / 4  
    Golem!

    This is very good! I'm going to fix some of the Dwiggs units today if I get time

    posted 11-23-06 07:46 PM EDT (US)     2 / 4  

    Quote:

    Brightness and contrast item commands are not really necessary, but you can easy change all RGB values together.

    BRIGHTNESS has the same effect as multiplying all the RGB values by the same number, but with CONTRAST you can do things that you can't do by using RGB of BRIGHTNESS, because CONTRAST is an exponential effect, not linear like RGB and BRIGHTNESS.


    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.

    [This message has been edited by PawelS (edited 11-23-2006 @ 07:47 PM).]

    posted 11-24-06 03:57 AM EDT (US)     3 / 4  
    @Stranger: Hi Stranger! Thanks, good to hear this . That rules are idealistic explanations, I would update some of my old units too. :-P

    @PawelS: Good to hear you too. I really thought the 4.(?) RGB value changes the CONTRAST of each RGB separately. What does it then exactly? (rules update)


    A proud member of the Unofficial Patch-1.4 Unit/structure design Team
    HamletG's-ILBEditor and - my addon "UEx" (v0.81 updated 2005-12-20) CONFUSION IS NEXT AND NEXT AFTER THAT IS THE TRUTH
    posted 11-24-06 08:26 AM EDT (US)     4 / 4  

    Quote:

    I really thought the 4.(?) RGB value changes the CONTRAST of each RGB separately. What does it then exactly?

    No, the 4th value after RGB is added to every color. But your idea of changing the contrast of every RGB value separately is interesting, I haven't thought of it.


    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.

    [This message has been edited by PawelS (edited 11-24-2006 @ 10:48 AM).]

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