
Dear everyone,
Finally, the wait is over!
Please download the unofficial patch v1.5here.
Due to pressure from team members and supporters on this forum, we could simply not delay the release any longer. And so, we wrapped it up this past week. It does mean we won't have a complete list of credits nor an elaborate documentation of changes. Moreover, there may be a few cosmetic oversights as well as a few small bugs that slipped through the cracks. I leave it to the modding community to build on, and improve, this patch, just like some did with v1.4!
The good news is that the current version is playable and frankly, quite amazing for mapmakers. You will find 3 maps shipped with the patch (labeled with the up15_ prefix) and you can try them out for yourself to get a small taste of what is possible. One of them is a single player made by me (Dalgdrom's Pass) and the other are two clever multiplayer maps made by Enginerd. Two more maps by Albaron and PawelS are nearing completion and will be released soon. I will have to say that a lot of the new content is not obvious at first sight, and you can discover a lot by experimenting with the editor.
I would like to thank a few people in the team. Most of them have been there from the start and have worked hard to get this product where it is now. PawelS has been instrumental in the completion of the patch. He's made installers, units, and figured out how to mod things that we thought were not possible before. Beastfeast and MagicIceFlame have been adding some amazing landscape content and units, some even made from scratch. Albaron has done a ton of unit exports for you to enjoy. We cannot forget Enginerd as well who was always positive and followed through on work that needed to be done. I think that the patch probably would have been released next year without the Groll complaining once in a while. Make no mistake, though, we were not going to give up on this patch. Timing wasn’t always ideal but this thing was going to get released someday.
Last, the modding community, certain organizations, as well as you guys have been extremely supportive with contributions, ideas and encouragements.
Thank you.
And now… please enjoy this thing!
~ Swolte
Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
Finally, the wait is over!
Please download the unofficial patch v1.5
Due to pressure from team members and supporters on this forum, we could simply not delay the release any longer. And so, we wrapped it up this past week. It does mean we won't have a complete list of credits nor an elaborate documentation of changes. Moreover, there may be a few cosmetic oversights as well as a few small bugs that slipped through the cracks. I leave it to the modding community to build on, and improve, this patch, just like some did with v1.4!
The good news is that the current version is playable and frankly, quite amazing for mapmakers. You will find 3 maps shipped with the patch (labeled with the up15_ prefix) and you can try them out for yourself to get a small taste of what is possible. One of them is a single player made by me (Dalgdrom's Pass) and the other are two clever multiplayer maps made by Enginerd. Two more maps by Albaron and PawelS are nearing completion and will be released soon. I will have to say that a lot of the new content is not obvious at first sight, and you can discover a lot by experimenting with the editor.
I would like to thank a few people in the team. Most of them have been there from the start and have worked hard to get this product where it is now. PawelS has been instrumental in the completion of the patch. He's made installers, units, and figured out how to mod things that we thought were not possible before. Beastfeast and MagicIceFlame have been adding some amazing landscape content and units, some even made from scratch. Albaron has done a ton of unit exports for you to enjoy. We cannot forget Enginerd as well who was always positive and followed through on work that needed to be done. I think that the patch probably would have been released next year without the Groll complaining once in a while. Make no mistake, though, we were not going to give up on this patch. Timing wasn’t always ideal but this thing was going to get released someday.
Last, the modding community, certain organizations, as well as you guys have been extremely supportive with contributions, ideas and encouragements.
Thank you.
And now… please enjoy this thing!
~ Swolte
Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
[This message has been edited by Swolte (edited 03-29-2016 @ 10:36 AM).]