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Age of Wonders 2 Heaven » Forums » General Discussion & Suggestions » Mistle modification --- information and feedback
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Topic Subject:Mistle modification --- information and feedback
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Jaszmiej
Member
posted 10-29-12 11:31 AM EDT (US)         
This is "a little" different vision of the game: Age of Wonders Shadow Magic by Jaszmiej and PawelS.


Current available version: 0.8.1.0


Main download:
...coming soon
(...the download doesn't work properly at the moment, Swolte is working on fixing it...)

...new (23.XII.2012) temporary emergency source...
(https://www.dropbox.com/s/di3gt33qcziszn3/Mistle MOD v 0.8.0.0 Installer.zip)

MOD patch download v 0.8.1.0
(http://aow2.heavengames.com/downloads/showfile.php?fileid=1130)


Requirements:
-game Age of Wonders: Shadow Magic with patch 1.3
-unofficial Patch 1.4
-and MP Evolution (any version)

Current available version of the Mistle World map: 0.7.0.517
Download map:(http://aow2.heavengames.com/downloads/showfile.php?fileid=1127)

*****
The authors of this modification - me and PawelS - for various reasons decided to release an early beta version, with an alpha version of the map. Apologies to those who expect a finished project.

***


...Warnings...

disadvantages, errors and stuff like that

- Relatively big changes, that our modification introduced to the game, caused some errors. We managed to fix some of them technically, and some others by introducing more new ideas. But some of them we can't fix (for example, the AI isn't good at using the new movement system). However, when playtesting the mod, we came to the conclusion that there are much more good things than bad things that these changes bring. So the decision was unanimous - it's worth it.
- our changes to resources are very impactful, and exclude any possibility to work with existing maps - for now there's only one map that works with our modification - made by us from scratch and especially for our mod - it's not the final version, but it's fully playable
- utter lack of documentation - this is my (Jaszmiej's) fault, I think the game is more important than the documentation
- unit descriptions are only a list of abilities they get on medals
- hero descriptions are empty - we focused on making heroes playable, good-looking, and having appropriate abilities... we had no time to write descriptions
- some units (especially non-racial ones) lack movement sounds etc.
- there can be some animation errors (like a shift during attack), we fixed some of them lately, where we noticed them during testing


*****


Most notable features of our modification:

- new scale of units (also some buildings)
- new or altered races, like Amazons, Mutants, and infernal Demons
- new or altered units
- more logical approach to the system of stats and abilities, e.g. "Block" is now "Dodge"
- new division of spells into schools of magic (Holy, Death, Illusion, Elementalism, Protection and Nature)
- new wizard skill system
- every hero has its own, unique animation, matching the portrait
- new unit movement system
example: division into 3 types of water: swallow, normal and deep - most swimming units can't access deep water, and most ships can't sail on swallow water
- every race has its own set of map structures with appropriate sets of default defenders (the current version of defender sets is not final)
- for potential mapmakers: modified set of map objects (90% of them have distinct versions on all terrains except beach and dirt, so if you change the terrain below them, you'll get a nice surprise)
- and more...


*****
Our map: Mistle World (256x256) - more than 60 thousand hexes, in 1:12 scale (version: 0.6.7.000)

*****
the map (version: 0.6.7.000) in 1:2 scale, downloadable for those interested:
https://www.dropbox.com/s/8n4rrdlzamfelvc/MAP v 0.6.7.0.jpg
*****
Wizards skills:

*****


We would like to thank everyone who helped us in any way.

Special thanks to:
HellBrick - for making the MP Evolution patch
Kirky Picardo & The Stranger - for making multiple animations and portraits that we used

*****
More information...
...coming soon.

“The old dreams were good dreams; they didn't work out but I'm glad I had them.”
― Robert James Waller, The Bridges of Madison County

[This message has been edited by Jaszmiej (edited 01-03-2013 @ 00:49 AM).]

AuthorReplies:
Jaszmiej
Member
posted 12-08-12 02:27 AM EDT (US)     31 / 36       
We also think the walls should give a significant advantage to the defenders Did you notice that archers, who are very weak and miss often, when protected by walls are really dangerous?

About the archers - they miss often unless firing from very close, so it may seem that they have too low ATT value of ranged attacks, but in the game they usually attack from a close range indeed, also there might be another "cheat" in fast combat - they probably don't get any ATT penalties for range.



Which brings us to (IMO) the biggest disadvantage of AoW - the nightmare which is the fast (aka automatic) combat As probably most people know, fast combat uses completely different rules than tactical combat, here are the most absurd features of it:

  • Every unit can attack someone in every turn - there is no movement, cover, tactical moves etc.
  • Walls always have low HP and are destroyed quickly, often in the first turn, so they have little significance (unless only a few units participate in combat).
  • There is no limit to melee attacks a unit can receive - in tactical combat there can be no more than 6 of them (the number of hexes around the unit), except some special cases like killing an attacker by retaliation, or using the Winds of Fury spell. In fast combat it can be dozens of attacks per turn.

    All of this and other fast combat features make it a real nightmare



    About the units that replace machines for races that don't have them - partially it's already the case, for example the Demons have such unit , it's possible that other races will have them too.

    Thanks

    “The old dreams were good dreams; they didn't work out but I'm glad I had them.”
    ― Robert James Waller, The Bridges of Madison County
  • PawelS
    Member
    posted 01-01-13 04:49 PM EDT (US)     32 / 36       
    There is a new temporary download source, the old one was blocked by DropBox due to too high traffic, see the top post for a new link (I can't tell you how long it will be active).

    The mod is updated, download the patch here:

    http://aow2.heavengames.com/downloads/showfile.php?fileid=1130

    (Jaszmiej should update the main post soon and put this link there.)

    The map is also updated, it's strongly recommended to use the latest version because it fixes some problems with events, and is generally more balanced.

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.

    [This message has been edited by PawelS (edited 01-01-2013 @ 04:49 PM).]

    KayaAtavar
    Member
    posted 12-07-17 02:08 PM EDT (US)     33 / 36       
    Can somebody reupload the mod? Download seems to be broken since 2 years according to the last post here.
    PawelS
    Member
    posted 02-01-18 01:01 PM EDT (US)     34 / 36       
    New download link

    (You still need the patch and updated map from the main post.)

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.

    [This message has been edited by PawelS (edited 02-01-2018 @ 01:05 PM).]

    KayaAtavar
    Member
    posted 02-23-18 06:27 PM EDT (US)     35 / 36       
    Oh, is it already 3 weeks since I checked this thread the last time. Thank you. Installation worked. Title screen so blue.
    RogerRabid
    Member
    (id: Roger the Rampant)
    posted 02-24-18 01:59 AM EDT (US)     36 / 36       
    Time flies when you're having fun

    "Shooting down a plane of civilians isn't careless, it's politcal opportunism." - Stormraider
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