iceboy
Member
posted 05-19-13 06:39 PM
EDT (US)
816 / 952
Anyone else done this to possibly post as download?
"Yes, full modding possibilities are available now. For porting a mod to MPE you should copy it to the mod folder (Public Documents\Age of Wonders - MP Evolution 2\Mods), open it with the new mod editor and save it. You'll probably want to make a few adjustments, mentioned in this topic - though it was written for 1.5, most of it is still actual."
Fox Leader
Member
posted 05-28-13 12:55 PM
EDT (US)
821 / 952
Any chances you'll be able to address the issue with Wetland?
galneon
Member
posted 06-03-13 07:31 PM
EDT (US)
825 / 952
I did a bit of keyword searching before posting with not much luck, but how single player-friendly is this mod? Works well with maps designed for 1.4? Works well with older maps as well? I sometimes go years without visiting so this is new to me.
diessa
Member
posted 06-04-13 02:32 PM
EDT (US)
827 / 952
I installed MPE to a new copy of SM (GOG version). The models for "monk" units (Cleric, Shaman, etc.) are missing. They appear in neither the party display nor the battlefield, but they are usable and functional. Was I required to install upatch 1.4, which I know added those units, before installing MPE? I've been unable to find installation instructions for this modification, so I've assumed that it is straightforward.
Would someone be able to confirm with me what steps are needed to get a fully functional MPE install?
diessa
Member
posted 06-04-13 06:01 PM
EDT (US)
829 / 952
Thank you for the relpy, i30817. I was able to install MPE successfully. I'm enjoying it. I've played in scenarios, and now I'm beginning a campaign.
iceboy
Member
posted 06-05-13 07:33 PM
EDT (US)
830 / 952
The Dwiggs folder is there and shows up but when you double click to open it in the editor nothing shows up because you are only allowed to load a custom map?
diessa
Member
posted 06-09-13 10:06 AM
EDT (US)
836 / 952
Is Spell Casting favoured in the "unit power" equation? I've noticed that Shaman heroes are placed ahead of combat heroes in the party order. I agree that the bad automatic placement, which came with AoW2, plus the game's design decisions to allow units to be attacked immediately makes for some frustrating tactical battles.
Juma
Member
posted 06-25-13 07:57 AM
EDT (US)
837 / 952
Can anybody please tell me, if this mod is fully compatible with the community patch 1.4, or i have to decide which of them i want to use?
Juma
Member
posted 06-25-13 04:16 PM
EDT (US)
839 / 952
What i meant was, if the full content of both patches can be used simultaneously, or if one mod overwrites the other...