Merchant and Survivor
Just calculated in an avg game with 4 cities(cap included) and 5 mines + 16 lvl3 units survivor is over 200% better than merchant in mpe
Gold gain merchant: +42g to the total income
Gold gain survivor: +96g to the total income
The only exception to have merchant better than survior with current mod settings, is, if you would play merchant + summoner and only with summons, you can use decadence for free too. However its an unrealistic scenario.
Currently survivor costs 2 skill points and merchant 3 skill points, to make balance more weird.
My question is, when do you plan to set up the % of merchant to a more reasionable value?
-----------------------------------------------------------
Dig and adit
Don't you think dig and adit mechanic is a bit too powerful with ug races and considering this only costs 200 gold to make a hole next to an enemy cap? I think that feature makes games with ug and ug races very unbalanced, also tested on your hamachi servers in games. I think soft ug walls so tunneling turns useful, is allready enough. Additional ug entrances near capitols are almost impossible to defend against.

-----------------------------------------------------------
Incarnates
Incarnates are too strong without strike and EW still not in common sphere.
------------------------------------------------------------
Fire halo
Now that fire halo protects vs TC webs as well as overland webs like spider's curse and wildfire i would consider to increase the upkeep its just 2 mana, its too low even for this masked feature to give cold weakness on cold immune units.How many units have cold strike and cold based attacks?, prolly the same few number that have holy attacks.
I'd rather would like to see fire excel in combat spells instead mainly summons/enchants.
------------------------------------------------------------
Pioneer costs
Pioneers that ram up their costs do this even if they get detroyed before an outpost was build, is this intended? Shouldn't they ram up in cost after they build an outpost?
Pioneers only show up in the unit build interface if you have the gold for it. Bug or intended? It confused quite a big number of people so far.
------------------------------------------------------------
Heroes
How about making some Heroes unmounted? Especially if your idea of better pole arm units makes it into the game this comes to mind. Pole arm with ew + mighty meek is a bit much for some humble mpe heroes. It would be a bit much for Strange Land(mod) heroes with items too. I suppose, the change makes only sense to counter fast lvl2 cavalry rushes and some fast but heavy lvl3 units?
Honored Core Balance Team Member of UPatch 1.4
Also known as TirAsleen
Dwiggsvillain[This message has been edited by DarkMystery (edited 09-28-2011 @ 09:51 PM).]