posted 03-29-16 07:26 PM
2764 / 2787
Im not sure if i am right, but with installer is something wrong or with my computer. I don see any new updated stuff. and still i got 1,4 version of the game.I re-Installed several times whole game with all patches and same effect every time.
posted 04-01-16 09:59 AM
2769 / 2787
At last! Time to see the new medals!
posted 04-12-16 10:16 AM
2771 / 2787
I installed the patch but how do I can play it?
I don't see to choose in the setup
posted 04-18-16 10:40 AM
2773 / 2787
Is it ready? Really? Wow.
posted 07-16-16 07:37 PM
2776 / 2787
I know that after installing the UPatch v1.5 when I load the game the start screen shows again the wrong "UPatch 1.4 / Version: 220.127.116.1114".
Since I usually like to frequently mod the standard recources, does anyone here knows how to edit that string?
I would like to start the game and know which custom resource is currently in use, and I also would like that the UPatch v1.5 is showing the correct string... thank you!
posted 09-10-16 12:29 PM
2777 / 2787
I have some little bugs:
- spell rot doesn't give exp
- orc shamane and necromancer won't attack black angels with there black bolts.
- some problem with demon bombard. He doesn't use his skill, but i mean, in the past, they attack flying units.
posted 09-12-16 10:18 AM
2778 / 2787
> - orc shamane and necromancer won't attack black angels with there black bolts.
It's normal, dark angels are immune to death. So, black bolts wich cause only death magic are inneficients.
posted 09-18-16 04:51 AM
2779 / 2787
Other question: is there a picture to see all skills, that a class like rogue or warrior can get?
I see, that willpower is a new skill, but i dosn't get blurred anymore.
posted 02-02-18 02:53 AM
2780 / 2787
Coming in a bit late on this, but
- the Morph ability means that it is possible in practice to give all units an arbitrary number of experience levels, right? By having the following scheme:
Spearman, morphs at Gold into
Rank1_Spearman (not produceable), morphs at Gold into
Of course, this means that units should gain perks at a somewhat slower speed through leveling; maybe even at the slow speed of Heroes. The graphics for this would be quite trivial: Rank1_Spearman has the same graphics as Spearman plus an extra chevron for experience, located next to the medal spot. (Is it possible to change the medal graphic? We could make a gold chevron for rank and a silver chevron for medal, since with this scheme units would very seldom stay at gold medal).
The drawback is that this makes a large number of in-game units, but I gather from the discussion on this patch that this is not too much of a problem. (And, as long as we are cloning graphics, I much prefer this scheme to recolored units, which look quite stupid IMHO).
The advantage of this is that level-1 units could eventually (after a *long* time) level up to something competitive with level-4 units (or maybe even, in some cases, an actual level-4 — although different from the racial produced level4 in most cases, I cannot imagine a Halberdier progressing to an Air Galley!). This would make producing level 1 units (and then nurturing them) an interesting alternative to rushing for high level units.
- Tactical combat maps. Well, TC could be even more tactical with a creative use of terrain. I would definitely like to see maps with more elevation differences. I don't know how works, in TC, the fact that arrows can go one-way through city walls: is this easy enough to put in arbitrary tiles in TC? I would like to see some fights in e.g. a ruined labyrinth with a few towers with archers.
And to remain on the topic of TC and city walls: would it be possible to build extra levels of walls past “stone wall” — what comes to mind is a dungeon inside the city, with a second ring of walls nested inside the first one; or, alternatively, a Vauban-style star fort?
At least, I don't like the fact that cities (and towers) have a lozenge shape in TC instead of an hexagon. This makes attacking them from north (or south) direction disadvantageous (because units need a longer time to reach the door) and it breaks the hexagonal symmetry of the game. Fixing this should be quite easy.
(For TC, what I really miss are AoW1-style exploreable dungeons, but I know that this is not possible to reproduce in AoW2...)
posted 12-26-18 02:32 PM
2781 / 2787
Holy shit! And I even remembered my old password from years ago! And the patch is ready! God! You have made my Christmas!
I can't even thank you all enough for making my childhood favorite alive again.
I am so going back to mapmaking!
With holiday greetings,
posted 08-30-19 07:00 AM
2784 / 2787
Amazing to see activity in 2019! Me and my brother are looking for a 2v2 battle on aow2 or aowsm. If interested, please reply!
posted 09-14-19 07:55 AM
2785 / 2787
So I am not really sure where to post this, but here goes.
First I want to thank the people that made the patch, it is awesome that it is still being kept alive!
My friend and me started a new game yesterday and thought we would install all the patches as well because why not. After struggling with router port forwarding a bit we were in the game and it was great... till we encountered some of the buildings and units not really loading (being invisible).
Some new buildings loaded like the life node, death node, air node etc... but some did not like the fire node was invisible and the eagle unit as well. They would only show when they were dead.
Is this a known issue? Can someone help us with it? If not, is there any plans to fix it?
posted 09-21-19 06:53 AM
2786 / 2787
I noticed you are the one person who is still active on the forum.
Me and my brother like too play against active players online.
Would you like to join a game session?