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Topic Subject: Unofficial Patch V1.5 - Plans and suggestions
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posted 12-28-05 11:51 AM EDT (US)   
Note: This thread is meant to provide news about the progress of the v1.5 project. Suggestions are welcome, although more threads will be made in the future to make the information flow more fluent.
If at all possible, keep the thread a summary of ideas with a short explanation. Try and keep discussion on a topic minimal and make a thread and link to it, if you think your topic is up for discussion. Remember that suggestions are meant as a patch and the aim is wide acceptance by the AoW-community. This means that changes must be in line and compatible with existing maps and campaigns. In addition, gameplay changes should take Online, Play by Email and Single Player into account. This is different from a mod that is able to change large gaming concepts or is made for whomever is interested.



PLAN FOR UNOFFICIAL PATCH: VERSION 1.5



WHY DEVELOP AN UNOFFICIAL PATCH V1.5?
- To keep interest in Age of Wonders alive!!
- To keep improving aspects of the game.
- To keep the game interesting and dynamic on a competitive level.
- To dramatically improve the possibilities for mapmakers and modders.
- To enhance community involvement.

HOW CAN I HELP?
The development forums are here and everyone who wants to can sign up and contribute! Core members will be admitted by invitation only.

WHEN WILL IT BE RELEASED?

Since the project isn't a financially sponsored or paid endeavour, we have no strict deadline. The patch will not be a rushed product and the necessary time will be taken to fix issues and thoroughly test balance changes. Delays are possible and may take as long as months.

EXPECTED RELEASE DATE:
Currrently undetermined

WHAT IS POSSIBLE?
The teammembers will consist of very able people in the modding/playing/mapmaking/writing world that are capable of working in teams. What is possible will largely depend on the qualities of the teammembers and rules we allow ourselves to break. Decisions regarding some of these issues, as you may understand, are not allowed to be discussed in public on these forums. Please email me at swolte at gmail dot com with questions regarding copyright, hacks, etc...

In terms of additions to the game, v1.5 will be much bolder than v1.4 was.

********************WHAT IS PLANNED SO FAR?********************
This list may be expanded.

CAMPAIGN + Campaign Editor (35% complete)
The campaign will consist out of many linked maps replacing the old campaign (yes, you will be able to switch back and forth). The basic campaign structure therefore is linear but the internal design will allow for as much (perhaps even more than expected...) freedom.
We'll also attempt a campaign editor that actually works so users can make campaigns themselves a lot easier


MORE BUGFIXES (80% complete)

Fixes

RACIAL BOATS/PIONEERS/MACHINES (55% complete)
v1.5 will be a bit bolder in the sense that we will add and replace some existing units. Perhaps only with a couple of races.
- Racial Boats
- Racial Machines
- Racial Pioneers
- Extra Builder unit at Mastery Guild for some Constructor races.


This picture shows Bilge rats (the new Goblin Transport 'boat') transporting nasty Goblins and Kobolds to the human wharf. The peasants and defending pikeman are fleeing for safety towards the old mining tunnel.

NEW HEROES FOR CLASS (80% complete)
This will be the biggest change planned as it will impact gameplay as well as game feel. The intention is to replace existing hero classes with unique graphics (keeping some, but replacing most...). We have decided to go for it, in full force.
Discussion here.

ADDITIONAL WIZARDS and ITEMS. (85% complete)
Some new items and Wizards will be added to the standard library. This means that these can now also show up in the Random Map Generator.

NEW MAPS. (30% complete)
These are maps that will come with the patch. They will show some of the new editor features that will otherwise not be available when playing the game.


This picture shows more water based tiles and units. The whirlpool can suck in even the giant seamonster. On land, there is a fortress holding many magical creatures. and a Seer sees trouble from afar, when a Spiked Maw is flinching its three large, and deadly spikes on his back

MORE NEW UNITS/STRUCTURES/TERRAIN. (80% complete)
Especially mapmakers and single-players will be treated the most with these additions. None of the existing possibilities will be altered or changed. These can be considered as bonuses and have no effect on playing existing maps. Mapmakers can add them at will, the advantage is that a lot of work by fans and hidden opportunities of mapmakers will now be directed supported and easily accessible by everyone.
- New units will also now be available in standard structures (as defenders or recruits), as spirit rewards/infidels.

NEW RACES + RACE SWITCHER (~ temporarily stopped ~)
Another ambitious project is the race switcher. This utility will let you play new races (also in rmg) at the cost of switching one.
Some new races planned:
- Demons
- Gnomes
- Beast
- Fairy
- Lizard

This will be the last priority. If the patch's release is delayed too much, we may opt to do this as a future add-on.


********************WHO WILL BE INVOLVED?********************
These teams will be elaborated as time goes on. This is the current status. Vacant positions will be posted in this thread.

Map Team
This team is the core design team for the campaign
- Morgul666
- Swolte
- A
- Enginerd
- Nyarlathotep
- Albaron

Graphics design Team
This team will create units and structures for the game!
- PawelS
- Swolte
- The_Groll
- Albaron
- Achilles Reborn
- Beastfeast
- TravisII
- MagicIceFlame


Technical Support
- PawelS


NOTES
- This patch will be larger in size than the previous one. For v1.4, size was a restriction for certain additions and for v1.5 we're gonna let that go completely. Especially now that we are adding movies to the Campaign, hitting 500 MB is possible.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by Swolte (edited 10-16-2011 @ 12:47 PM).]

Replies:
posted 09-04-06 10:29 AM EDT (US)     271 / 2787  
I have said all kind of stupid nonsense here, but this is really important thing. Walls that does allow anykind of unit to pass over/under/through of it. (I don't mean walls in combat)
Someone might have said this already.

"Knowledge will give you power, but character respect." Bruce Lee
"As you think, so shall you become." Bruce Lee

[This message has been edited by Arbiter Mundi (edited 09-04-2006 @ 10:29 AM).]

posted 09-04-06 11:16 AM EDT (US)     272 / 2787  
Unfortunately, summoning is something only a Wizard can do.

Yes, the Groll already has some structure ideas for such walls and these shouldn't be too hard to implement.



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 09-04-06 05:15 PM EDT (US)     273 / 2787  
@swolte: Thanks, I'll see what's happen with the patch 1.5. It's actually somewhat differently than I thought.
Level 0 units cost 3 gold. It's may more mod related. But the extremely high lvl units "Greater Demon", "Ancient Dragon" maybe "Sand Worm" should be min lvl 5!?

A proud member of the Unofficial Patch-1.4 Unit/structure design Team
HamletG's-ILBEditor and - my addon "UEx" (v0.81 updated 2005-12-20) CONFUSION IS NEXT AND NEXT AFTER THAT IS THE TRUTH
posted 09-04-06 05:24 PM EDT (US)     274 / 2787  
Level 0 units shouldn't be used, because they behave too strange in the game (they get a gold medal from the start, and you don't get any experience from killing them).

Level 5+ units work normally in the game, bur they don't appear in the map editor, so if we use them, we should make another version of the resources, to be used only in the editor (with their level reduced to 4).


A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
posted 09-07-06 03:00 AM EDT (US)     275 / 2787  
When will we see an update on the original first post regarding the original two questions?
{ WHEN WILL WORK START? }

and

{ WHAT IS POSSIBLE? }

========================
========================

Also don't forget to add two types of structures which bring mana income yet no research... such as a mana mine.


There can be only one.
Highlander

[This message has been edited by NTJedi (edited 09-07-2006 @ 03:01 AM).]

posted 09-07-06 10:06 AM EDT (US)     276 / 2787  
About three weeks ago I spoke to someone that has been involved with 3D animations. This guy is good and some of the work that I have seen is definitely close to the AoW-sm Intro!

Now, he is interested in fantasy and when I spoke about my hobby and plans, he offered his help. He needed some ideas to put into his portfolio. Anyway, he would want to start sooner then later and I have a good feeling about it (good enough to get something useful out of it!)

So, this is a huge chance for us to get some things look more professional for the campaign (intro movies, portraits, etc...). So, for the past 2 weeks we have been working hard on getting plans fleshed out for the campaign.

As it stands, there is a story that takes place about 964 LIR in one of the outskirts of the blessed continent but is almost completely unrelated to events at the Verdant Court. Chances that this one interferes with TSs plans are nihil.

So, work has already begun (although mainly focussed on campaign). As to what is possible/planned is not really determined yet. It depends on TS and some proposals for feedback that will be posted somewhere in September.

So far, it looks like v1.5 is gonna happen. We have some really good things going on and, as far as I'm concerned, the v1.4 magic we had is back. The coming months (School, universities starting) will be crazy busy, so I can't promise any regular updates.

*updates top*



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by swolte (edited 09-07-2006 @ 10:23 AM).]

posted 09-12-06 07:30 PM EDT (US)     277 / 2787  
I don't know if this can be done, and I expect that a lot of people will dislike this idea, but...

I like the flavor of sticking with a single race. A lot of people like to use the best stuff available from each race they control, but that feels like watering the diversity of the races down to me. So I'd like to see a bit of a bonus - perhaps +1 atk/def - to units you control that are of your starting race. Perhaps just make this an option you can check.

Like I said, I don't really expect this to be implemented - just throwing an idea out.

Also, I think it would be great if Protection made you less likely to be inflicted by the respective status effect (eg, Fire Protection adds to your resistance roll against being set on fire).

[This message has been edited by jwj442 (edited 09-16-2006 @ 09:45 AM).]

posted 09-13-06 05:21 PM EDT (US)     278 / 2787  
I would like glaciers. Recolor the original Steppe mountains as appropriate for snow. Voila: sheer-sided mountains of ice.
posted 09-16-06 02:22 PM EDT (US)     279 / 2787  
One thing I miss from AoW2: The Wizards Throne, is that when you captured someones town the unit in production doesn't go away but will still be built as an added bonus for capturing enemy territory.

Is this something that can be altered in a UPatch and if so is it a feature that other players know about and miss?

Edit: I forgot to mention that buildings would also remain in production for the person who captured a town. One could also choose to cancel production and recieve the gold. There was also a trick to getting two units built in one turn if a unit being built was going to be finished in one turn.

[This message has been edited by Fubarno (edited 09-18-2006 @ 06:45 PM).]

posted 09-16-06 09:18 PM EDT (US)     280 / 2787  
Is is going to be one that's cool!!
Seriuosly It's like you have to cry everytime you vist the forum!
posted 09-18-06 11:41 AM EDT (US)     281 / 2787  
I also miss capturing that unit in production

Author of the following maps for AOWSM:

Version 1.4 - Race To Death: Rise Of Evil
Version 1.3 (also playable in 1.4) - Race to Death S&M - Walker's Crusade ====== This Land Is My Land ====== War In The Valley


Proud member of the Upatch Team

posted 09-19-06 09:45 PM EDT (US)     282 / 2787  
Any chance we'll see "new medals" for unit upgrades with patch_1.5 ??

A platinum medal and then a diamond medal would really be a great treat. Experience acquired for these medals would have to be balanced as well.


There can be only one.
Highlander
posted 09-19-06 10:39 PM EDT (US)     283 / 2787  
I remember that the capturing of production was removed because of balance reasons. At that time (working for TS), the team thought that capturing an entire city was good enough.

As far as I know, it is not possible to add more levels.



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 09-23-06 03:30 PM EDT (US)     284 / 2787  
Would it be possible to add a new RMG option called "very few" for appearance of various things? Even the "Few" option for neutral cities is more than I'd like, but I don't want to go with None.
posted 09-29-06 01:08 AM EDT (US)     285 / 2787  
For some reason, the new dragon's lair structure always shows up 'explored' in-game, even though defenders spawn for it as if it weren't explored. Is this a common problem, and can 1.5 fix it somehow?
posted 09-29-06 02:43 AM EDT (US)     286 / 2787  
Psy, I have seen the new dragon lair in some 1.4 maps and it seems to work ok. If this happens in a map you are working on, can you check if the number of items is less than then number of explorable structures? If that is the case, defenders will spawn but it will show as explored as the game cannot reward the player with any item upon exploration. The last-placed exploration structures will only show up thus (I assume the game engine assigns guards/items based on the structure IDs in sequence)

2009 1v1-Mapmaking Champion, Former PBEM Singles Champion, Proud contributor to the UPatch 1.4 and 1.5 effort
War of the Twins- 1 vs 1 PBEM map, Too Much Water - 1 vs 1 PBEM map, winner of 2009 1vs1 Mapmaking Challenge
My Dragon Age development blog
posted 09-29-06 10:24 AM EDT (US)     287 / 2787  
D'oh!

Yes, that would be it. I.. haven't made any items yet.
I probably should've checked it in more than one map before saying anything..

posted 10-04-06 12:03 PM EDT (US)     288 / 2787  
Swolte, any chances for more details on the story? I'd be quite interested in perhaps writing something...

I write some fiction occasionally, but I usually don't complete the stories. I have a strong writing bug in me, but sometimes don't put in the max effort.


BLOODYBATTLEBRAIN, last of the Azrac warriors.
posted 10-04-06 10:41 PM EDT (US)     289 / 2787  
Cool, we're not at that stage yet, though, and we might have enough good writers (King David). We do need someone that is a bit... poetic. One of the storytelling characters is a 'bard'.

Can you send me some of your writing? I can't remember you being in pbems and write! *hint*hint*

swolte at gmail dot com
Yes, we're taking this very seriously...



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by swolte (edited 10-04-2006 @ 10:42 PM).]

posted 10-05-06 00:48 AM EDT (US)     290 / 2787  
here's some of mine should you find you need any more story writing afterwards

there's a few other stories (and the other two chapters of that particular one) on that forum as well if you want to read the rest of it

don't know about poetic, but just ask if something comes up, i prefer to read other people's stories anyways usually so i don't mind =)


_______________________________
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...|\/\////<_/\==/\====/\==/\_>\\\\/\/|...
.../<Storm]]>Storm-legion<[[Winds>\...
...\__/\\\\<_\/==\/====\/==\/_>////\__/...
...\\\\\\\\\\\\\\\\\\\\////////////////////...
posted 10-05-06 11:57 AM EDT (US)     291 / 2787  
You sound like me Bloody. I'm great at starting stories and writing for awhile but then I usually run out of gas before I finish them.
posted 10-06-06 11:55 AM EDT (US)     292 / 2787  
Lol now I'll need to write something small!

I don't suppose there's a way of making the tactical battlefields larger? I'm under the impression that that is hardcoded...


BLOODYBATTLEBRAIN, last of the Azrac warriors.
posted 10-07-06 10:46 AM EDT (US)     293 / 2787  
I dunno, I dont think that is possible.

The campaign outline is as good as done. The level of detail for the scenarios is fairly large! In a couple of weeks we will have a first working file and I'll make a big 'planthread' like we had for v1.4.



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 10-07-06 02:44 PM EDT (US)     294 / 2787  
Here are some things that popped in my mind...I forgot the rest though.

- If it's possible: new road layouts, like paved roads, dusty roads, 'highways'. Would be nice to have and would add some diversity.
- Extra units of course!

- Shadow world terrain (like the shadow world's trees, flowers, etc.) available on another terrain (grass/steppe seem the best options) so mapmakers could use it withouth the movement bonus.

All for now that I still remember...will post some other ideas soon.


People are stupid. They will believe anything they want to be true or fear to be true. ~Terry Goodkind

[This message has been edited by Teh_Fork (edited 10-07-2006 @ 02:44 PM).]

posted 10-07-06 03:59 PM EDT (US)     295 / 2787  
Yes, more ground tiles will definitaly be added although unlikely in the form of a 3-lane highway with speed limits, traffic lights and flashing road signs.

Shadow flora can already be found on non-shadowland terrain in v1.4., but we can look into the possibility of adding more on popular demand.

Let me know when you've done the memory recovery.



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 10-07-06 04:21 PM EDT (US)     296 / 2787  
Some mountains that look like normal mountains but are impassable for flyers/dwarves as the shadow world mountains are would be nice.
posted 10-08-06 02:29 AM EDT (US)     297 / 2787  

Quote:

Yes, more ground tiles will definitaly be added although unlikely in the form of a 3-lane highway with speed limits, traffic lights and flashing road signs.

I know
I was actually thinking in the way or Roman like highways, not those flashy ones which we all know.


People are stupid. They will believe anything they want to be true or fear to be true. ~Terry Goodkind
posted 10-08-06 03:42 AM EDT (US)     298 / 2787  
Id like to see changeable wizard relations with races
posted 10-11-06 12:26 PM EDT (US)     299 / 2787  
Impassible mountains and walls are in construction. They are also useful for campaign-story maps that want to 'guide' a player at least a little bit for some of the time.

Changable Wizard relations with race is already working, I believe!


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 10-11-06 07:25 PM EDT (US)     300 / 2787  

Quote:

Changable Wizard relations with race is already working, I believe!


Yeah, you can do that with events as they are, right?

Quote:

For sure:
- A (small) Campaign.
- Exciting new scenario's.


Does this refer to new scenarios(maps) seperate from the campaign? Like the ones that came with 1.4?

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