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Age of Wonders 2 Heaven » Forums » General Discussion & Suggestions » Unofficial Patch V1.5 - Plans and suggestions
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Topic Subject:Unofficial Patch V1.5 - Plans and suggestions
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Swolte
AOWH/AOW2H Seraph
posted 12-28-05 11:51 AM EDT (US)         
Note: This thread is meant to provide news about the progress of the v1.5 project. Suggestions are welcome, although more threads will be made in the future to make the information flow more fluent.
If at all possible, keep the thread a summary of ideas with a short explanation. Try and keep discussion on a topic minimal and make a thread and link to it, if you think your topic is up for discussion. Remember that suggestions are meant as a patch and the aim is wide acceptance by the AoW-community. This means that changes must be in line and compatible with existing maps and campaigns. In addition, gameplay changes should take Online, Play by Email and Single Player into account. This is different from a mod that is able to change large gaming concepts or is made for whomever is interested.



PLAN FOR UNOFFICIAL PATCH: VERSION 1.5



WHY DEVELOP AN UNOFFICIAL PATCH V1.5?
- To keep interest in Age of Wonders alive!!
- To keep improving aspects of the game.
- To keep the game interesting and dynamic on a competitive level.
- To dramatically improve the possibilities for mapmakers and modders.
- To enhance community involvement.

HOW CAN I HELP?
The development forums are here and everyone who wants to can sign up and contribute! Core members will be admitted by invitation only.

WHEN WILL IT BE RELEASED?

Since the project isn't a financially sponsored or paid endeavour, we have no strict deadline. The patch will not be a rushed product and the necessary time will be taken to fix issues and thoroughly test balance changes. Delays are possible and may take as long as months.

EXPECTED RELEASE DATE:
Currrently undetermined

WHAT IS POSSIBLE?
The teammembers will consist of very able people in the modding/playing/mapmaking/writing world that are capable of working in teams. What is possible will largely depend on the qualities of the teammembers and rules we allow ourselves to break. Decisions regarding some of these issues, as you may understand, are not allowed to be discussed in public on these forums. Please email me at swolte at gmail dot com with questions regarding copyright, hacks, etc...

In terms of additions to the game, v1.5 will be much bolder than v1.4 was.

********************WHAT IS PLANNED SO FAR?********************
This list may be expanded.

CAMPAIGN + Campaign Editor (35% complete)
The campaign will consist out of many linked maps replacing the old campaign (yes, you will be able to switch back and forth). The basic campaign structure therefore is linear but the internal design will allow for as much (perhaps even more than expected...) freedom.
We'll also attempt a campaign editor that actually works so users can make campaigns themselves a lot easier


MORE BUGFIXES (80% complete)

Fixes

RACIAL BOATS/PIONEERS/MACHINES (55% complete)
v1.5 will be a bit bolder in the sense that we will add and replace some existing units. Perhaps only with a couple of races.
- Racial Boats
- Racial Machines
- Racial Pioneers
- Extra Builder unit at Mastery Guild for some Constructor races.


This picture shows Bilge rats (the new Goblin Transport 'boat') transporting nasty Goblins and Kobolds to the human wharf. The peasants and defending pikeman are fleeing for safety towards the old mining tunnel.

NEW HEROES FOR CLASS (80% complete)
This will be the biggest change planned as it will impact gameplay as well as game feel. The intention is to replace existing hero classes with unique graphics (keeping some, but replacing most...). We have decided to go for it, in full force.
Discussion here.

ADDITIONAL WIZARDS and ITEMS. (85% complete)
Some new items and Wizards will be added to the standard library. This means that these can now also show up in the Random Map Generator.

NEW MAPS. (30% complete)
These are maps that will come with the patch. They will show some of the new editor features that will otherwise not be available when playing the game.


This picture shows more water based tiles and units. The whirlpool can suck in even the giant seamonster. On land, there is a fortress holding many magical creatures. and a Seer sees trouble from afar, when a Spiked Maw is flinching its three large, and deadly spikes on his back

MORE NEW UNITS/STRUCTURES/TERRAIN. (80% complete)
Especially mapmakers and single-players will be treated the most with these additions. None of the existing possibilities will be altered or changed. These can be considered as bonuses and have no effect on playing existing maps. Mapmakers can add them at will, the advantage is that a lot of work by fans and hidden opportunities of mapmakers will now be directed supported and easily accessible by everyone.
- New units will also now be available in standard structures (as defenders or recruits), as spirit rewards/infidels.

NEW RACES + RACE SWITCHER (~ temporarily stopped ~)
Another ambitious project is the race switcher. This utility will let you play new races (also in rmg) at the cost of switching one.
Some new races planned:
- Demons
- Gnomes
- Beast
- Fairy
- Lizard

This will be the last priority. If the patch's release is delayed too much, we may opt to do this as a future add-on.


********************WHO WILL BE INVOLVED?********************
These teams will be elaborated as time goes on. This is the current status. Vacant positions will be posted in this thread.

Map Team
This team is the core design team for the campaign
- Morgul666
- Swolte
- A
- Enginerd
- Nyarlathotep
- Albaron

Graphics design Team
This team will create units and structures for the game!
- PawelS
- Swolte
- The_Groll
- Albaron
- Achilles Reborn
- Beastfeast
- TravisII
- MagicIceFlame


Technical Support
- PawelS


NOTES
- This patch will be larger in size than the previous one. For v1.4, size was a restriction for certain additions and for v1.5 we're gonna let that go completely. Especially now that we are adding movies to the Campaign, hitting 500 MB is possible.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by Swolte (edited 10-16-2011 @ 12:47 PM).]

AuthorReplies:
Oleg123
Member
posted 04-07-11 09:00 AM EDT (US)     2071 / 2787       
I am sorry if it was disscussed previously, I did not really check. There is problem with units having Sabotage ability that can fly/climb over walls, like Spy or Gyro-flyer - a bug prevents them from using this ability to damage gates/walls.
A solution may be to give them a new very short range attack with damage type of Wall only.

Spell check failed - not enough mana
TravisII
Member
posted 04-07-11 05:40 PM EDT (US)     2072 / 2787       
Yeah I've noticed that too, kind of annoying! But they can still Sabotage siege units at least.

#7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
#6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
#B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
PawelS
Member
posted 04-07-11 06:02 PM EDT (US)     2073 / 2787       
We can't do anything about it, it's not possible to add a new attack type.

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
horiz0n
Member
posted 04-10-11 05:47 AM EDT (US)     2074 / 2787       
Hi all
Love the pics of the new units and such. Can not wait to play it.
I donít know if there is a mod that dose it or if it is even possible to create the feature but, being able to print out the maps from the map editor would be a great feature to see in the new patch. My friends and I would love to use the maps for overland maps in other games ie. pen and paper DnD. We have often played a map in AOW and then thought the map would make a great campaign setting but getting the maps onto paper is not easy


Cheers
Swolte
AOWH/AOW2H Seraph
posted 04-10-11 12:47 PM EDT (US)     2075 / 2787       
~ Weekly update

I guess this was the first week where I had more on my plate than I could handle, instantly. Unfortunately, we learned that Beastfeast will be away for a few months over the summer but he has left us with an enormous amount of amazing graphical material... enough to keep me busy for weeks! I hope to show you some of it soon.

PawelS has been working hard on creating more racially suitable heroes. As a result, over 80% of the heroes are now done - in concept - which is great! This means we can finally work towards the next workbuild.

Mr Mundi (or A) has been working on some wonderful mountains. Here you can see some how these new mountain types can create a unique jungle atmosphere in combination with other tiles.



Finally, Morgul666 is trying to get a handle to the campaign progress, so hopefully we can have some more reports on that soon. Thank you, SilkTophat. Morgul666 will be pleased to hear that...

Welcome Horizon. Unfortunately, there is no easy way to do quick map printouts. You'll have to resorts to using cheats to reveal the map, set resolution and zoom at maximum, and start taking screenshots to combine in photoshop.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by Swolte (edited 04-10-2011 @ 01:03 PM).]

nyarlathotep
Member
posted 04-10-11 01:11 PM EDT (US)     2076 / 2787       
Those mountains!!! :drool: The Ent-hero!! :drool:


:drool:

Proud mapmaker for the UPatch team
One gas to rule them all, One gas to find them
One gas to bring them all and with the Spice we bind them
Creator of the following maps: RenaissanceEarth, RoadToHell, YeOfLittleFaith, FrostbiteDelirium, Stormy Seas
Co-creator for: CityDwellers
together with TravisII
Swolte
AOWH/AOW2H Seraph
posted 04-16-11 08:34 PM EDT (US)     2077 / 2787       
~ Weekly update

Got a lot of stuff to implement. Last week I worked on some additional structures. We have a new 'Magic Catalyst' structure now, for example.

One of my favourites this week is a creepy 'seeing pool'. Here being discovered by the Nomad ranger:


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
Zeldafreak
Member
posted 04-17-11 03:51 AM EDT (US)     2078 / 2787       
one of the most important change in the new patch are for me the new hero models and classes and i have to say, all i've seen so far looking just amazing! keep up the good work! (you hear this probably 10000 times a week^^)
Swolte
AOWH/AOW2H Seraph
posted 04-17-11 10:10 AM EDT (US)     2079 / 2787       
Your compliments and drool are very much appreciated!


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
nyarlathotep
Member
posted 04-17-11 01:49 PM EDT (US)     2080 / 2787       
Well, if that's the case, allow me to drool a bit more :P

:drool:

Proud mapmaker for the UPatch team
One gas to rule them all, One gas to find them
One gas to bring them all and with the Spice we bind them
Creator of the following maps: RenaissanceEarth, RoadToHell, YeOfLittleFaith, FrostbiteDelirium, Stormy Seas
Co-creator for: CityDwellers
together with TravisII
naecO
Member
posted 04-20-11 10:59 PM EDT (US)     2081 / 2787       
Are those mountains new? I don't remember having seen one-hex mountain that high.

The bloody seeing pool looks great!


Tired of manually receiving/sending your PBEM turns everyday ? Try out Dave's PBEM Wrapper!
Swolte
AOWH/AOW2H Seraph
posted 04-21-11 08:17 AM EDT (US)     2082 / 2787       
Yes, they are new! Still under development, though, as mr Mundi is making the transitions smoother, and making them look even better!


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
Swolte
AOWH/AOW2H Seraph
posted 04-21-11 02:05 PM EDT (US)     2083 / 2787       
~ 'Special' easter weekly update

Since I will be away for the 'easter' holiday weekend, and since I am possibly not in a position to make any posts then, I thought about doing the update today!

The past few days have been busy with implementing various new terrain features, units, and decorative objects that will have a great impact on the atmospheres that mapmakers can create.

Here you can see a nice tundra/snow landscape:



Notice, of course, the mammoths that Albaron has been exported for us, as well as the sealion! The dire penguins we had made from aow1 units. The landscape is also quite unique as we can se the Aow1 large rocks being added. They are hill-type (6 MP), and can therefore also be combined with the v14 hills (also 6 MP).

The mountains, which I think are absolutely stunning, are Mr. Mundi's work. As mentioned before, they are still in progress... smoother edges as well as more terrain versions are in the making (and I have just seen some more amazing stuff coming our way!).

This next image shows a nice grass landscape:



Beastfeast has left us with this wonderful rock formation, which is perfect to place towers, cities, and other types of structures on! It can only be accessed by nonflyers/floaters from the entrance point.

The sharp observer may also have noticed the little flag at the bottom. I have been working on some of those yesterday, and I could use some flags. Lets me know if you want to help out here on the dev-forums (the public part has been quiet lately).

That's all, next update in 11, or so, days!


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
Euandor
Member
posted 04-23-11 04:17 PM EDT (US)     2084 / 2787       
I seem to recall that Age of Empires had some nice flags...
NTJedi
Member
posted 04-27-11 02:13 AM EDT (US)     2085 / 2787       
Beastfeast has left us with this wonderful rock formation, which is perfect to place towers, cities, and other types of structures on! It can only be accessed by nonflyers/floaters from the entrance point.
This is a very valuable update and hopefully other versions of this landscape will be created for us map makers. Another 3 versions of this type would really help. If possible also including a water version which can only be accessed by nonflyers/floaters from the entrance point. Also perhaps a type of storm which only does damage to flyers and floaters or perhaps causing the tornado effect by randomly tossing the flyers/floaters?

There can be only one.
Highlander
Swolte
AOWH/AOW2H Seraph
posted 04-30-11 10:45 PM EDT (US)     2086 / 2787       
~ Weekly update

We have done over 90% of the heroes at this stage, so that is great! I am working towards the next working build now where I am trying to get as much of the material in as I can!

As NTJedi asked, there are more of these types of ravines and natural rock platforms. You can see another one in the following image that can only be reached by flyers/floaters:



The purple glowing structure you see, guarded by a Wind Serpent, functions as a Magic Vault.

Patchwork is going well. I may actually have a spectacular update next weekend involving an extremely powerful unit.

The enormous task of ensuring that everything works well, and looks nicely, is starting to dawn on me, though. With currently over 250 new units, and many new structures and terrain features, I'll be focusing more on a high quality implementation of what we have in coming months. Each of the units, for example, will need to be checked and tested for sound, shadows, unit properties, balance, missing animations, etc...

That's it for this week. Comments are welcome!


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by Swolte (edited 04-30-2011 @ 10:49 PM).]

TravisII
Member
posted 04-30-11 11:17 PM EDT (US)     2087 / 2787       
And as a minor update, TravisII is finally getting to work on a unit that has been neglected for some time!

Swolte will be most pleased to hear that

#7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
#6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
#B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/

[This message has been edited by TravisII (edited 05-01-2011 @ 02:17 AM).]

Zeldafreak
Member
posted 05-01-11 04:46 AM EDT (US)     2088 / 2787       
the first thing that came in to my mind when i saw this picture was "wow!" ^^
these cliffs look so awesome and can be used for macrospace-landscapes. pretty darn good!
*thumbs up*
Damon Rellik
Member
posted 05-01-11 01:58 PM EDT (US)     2089 / 2787       
Awesome looking cliffs, the new hero looks very good, a paladin i supose? And the stone tablet is a very nice feature.
can't wait for this upatch.
PawelS
Member
posted 05-01-11 03:46 PM EDT (US)     2090 / 2787       
The stone tablet is great, I'm in the upatch team but I haven't seen it until now

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
nyarlathotep
Member
posted 05-01-11 09:14 PM EDT (US)     2091 / 2787       
Aaagh!!! I'm only human, I can only drool so much!!!

still...
:drool:≤

Proud mapmaker for the UPatch team
One gas to rule them all, One gas to find them
One gas to bring them all and with the Spice we bind them
Creator of the following maps: RenaissanceEarth, RoadToHell, YeOfLittleFaith, FrostbiteDelirium, Stormy Seas
Co-creator for: CityDwellers
together with TravisII
Bardiel
Member
posted 05-02-11 06:25 AM EDT (US)     2092 / 2787       
Again and again, I can't wait to play it, aargh!
:drooling too:
nyarlathotep
Member
posted 05-02-11 07:05 AM EDT (US)     2093 / 2787       
I hope the containment for the drool-pool will hold if things continue like this, otherwise we might prompt a short-circuit

Proud mapmaker for the UPatch team
One gas to rule them all, One gas to find them
One gas to bring them all and with the Spice we bind them
Creator of the following maps: RenaissanceEarth, RoadToHell, YeOfLittleFaith, FrostbiteDelirium, Stormy Seas
Co-creator for: CityDwellers
together with TravisII
Gilafron
Member
posted 05-02-11 01:18 PM EDT (US)     2094 / 2787       
I read the MP1.5 Evolution patch release notification. My question for U1.5 patch team is:

Will the U1.5 patch include any of those code improvements?

As for code improvements, I'm talking about assigning multiple levels in the editor, magic catalyst bug fix, terrain movement modifications, etc. I am not talking about unit ability modifications or spell attribute changes. Here's the link for the MP1.5 Evolution Patch.

Thanks and keep up the good work fellas.
PawelS
Member
posted 05-02-11 01:39 PM EDT (US)     2095 / 2787       
@Gilafron: Yes, We're planning to add some of these improvements, I'm in contact with HellBrick, he helps me to understand how to introduce the changes we want in the upatch, and maybe even add some more

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
NTJedi
Member
posted 05-02-11 03:34 PM EDT (US)     2096 / 2787       
assigning multiple levels in the editor
This would be great and amazing!!! Multiple map levels would be terrific!

There can be only one.
Highlander
HellBrick
Member
posted 05-02-11 04:05 PM EDT (US)     2097 / 2787       
assigning multiple levels in the editor
This would be great and amazing!!! Multiple map levels would be terrific!
That's how weird legends are born =) There's no such thing as multiple map levels, Gilafron meant "Ability levels can be changed in the editor now".

Author of the post is not responsible for any side effects of reading it, including mental trauma, blown up brains, hurt feelings, law violation, sudden death or understanding what the hell author meant.
---------------
Twitter
MP Evolution 2.0 | Lab break 1.0
NTJedi
Member
posted 05-02-11 07:52 PM EDT (US)     2098 / 2787       
Sad news on the multiple levels was referencing abilities.

Some great improvements/fixes listed in the MP Evolution patch, but there's several changes I feel are too extreme for a community. For example I see lots of bonuses to research which is not good for larger maps and longer games.
This MP evolution patch appears to be more of a customized preferences for specific players who play medium and small maps. Wish this team would have developed a patch which was specific with fixes and improvements instead of many major changes for their personal preferences.

There can be only one.
Highlander
Swolte
AOWH/AOW2H Seraph
posted 05-02-11 08:22 PM EDT (US)     2099 / 2787       
Wish this team would have developed a patch which was specific with fixes and improvements instead of many major changes for their personal preferences.
I don't think this was the intention. Many of the changes I see in MP15, I think, are geared towards online gaming (RMG maps) which makes a lot of sense because it was an online community in which it was developed. Please correct me if I am wrong, HB.

For example, the Secret glade in MP-E has a forest radius ↑12 hexes (was 2), which basically means it will influence custom made maps in an unintended way. However, I think that for a RMG-map it is a very interesting idea.
The MP in MP-E also stands for multiplayer.

For up15, we'll have to take SP, and PBEM type maps, into account, which is a limitation as well as a strength. But its good that there are mods that cater specifically towards different audiences.

Anyway, a very good day for AoW modding!


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
HellBrick
Member
posted 05-03-11 05:02 AM EDT (US)     2100 / 2787       
MPE is designed towards online games indeed, and is mainly tested in duels on M+Ug maps.

But it doesn't mean we will develop patch in this direction only. You see, we have been making the same mistake game developers made when creating the game in the first place: hardcoding stuff. We have an excuse of not having the source codes, of course, but still it's wrong and I am personally ashamed of it =)

Anyway. One of the plans for 1.6 is to move as many things as possible from the game code to resources, both those that we have changed and those that we just plan to. Things like Secret glade forest radius, outpost starting population, city garrison sizes, etc. - they all should be tweakable in editor, not just exist in a fixed way as they are now. Unfortunately, the techniques we need badly for this were discovered a little too late to do this in 1.5.

So the real intention behind the patch is to keep it as universal as possible and expanding AoW as a platform. Online-related features will have the highest priority to be implemented anyway (we have a community eager for some specific stuff on our backs =)), but patch should about adding possibilities, not enforcing them as a huge package.

P.S. As a conclusion: even though MPE may not look very suitable for you right now, it doesn't have to stay this way forever. If you guys will provide more detailed feedback about what we've done, we would know what people want to be able to tweak or turn off. And it's always healthy to get feedback from people who look at things from a different angle =)

Author of the post is not responsible for any side effects of reading it, including mental trauma, blown up brains, hurt feelings, law violation, sudden death or understanding what the hell author meant.
---------------
Twitter
MP Evolution 2.0 | Lab break 1.0

[This message has been edited by HellBrick (edited 05-03-2011 @ 05:17 AM).]

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