More testing, this time on orcs
Against a glutton..
At first I tried
4 ooze 1 abomination
2 warlord 1 abomination
4 heavy calvary 1 abomination.
All equaled 480 gold, the cost of a glutton.
None received EW for bypassing the gluttons physical protection. All won handly against the glutton and without barely a scratch.
Ok maybe the abominations entangling is causing this inequity. So I dismissed all abominations, now the groups are 400 against 480.
Heavy calvary kicked glutton ass, with only a occasional lose of a single unit. With EW (on glutton as well) all 4 survived regularly with most health.
Warlords regularly lost, but by only a hair of glutton health. Give those warlords EW (glutton as well) or a heavy calvary unit making them 500gold and they won relatively well regularly.
Now for the ooze, these didn't fair so well against the glutton, but it was hardly a landslid victory for the glutton either. Just a little better for the glutton then the two (unew'd) warlords. Add a (unew'd) heavy calvary unit to the mix and all 5 usually survived against the glutton.
Clearly the glutton is another level 4 not worth building. Especially since its even slower then an ent. We might need to add titans to that list too seeing as you increased their price.
Warlords only worth building maybe as town guards that give only a single leadership. (without upgrade at medal) Ooze only worth it in very specific circumstances. It seems clear only orcs level 2's and 1's are worth building, especially their level 2's. Which goes directly to the dwiggs criticism I hear constantly when I ask people why they won't play dwiggs, that its all about the level 2's and lesser extent 1's.
Some things to note,
None had life drain,(from their storm racial structure) which may have tipped the balance to the higher level units a little bit, but with dwiggs maybe not, considering how tough lower level creatures are. I could not find any orc units with life drain in the editor though, which means all orc neutrals wouldn't have life drain either. Considering human neutrals have will power, orc neutrals should have life drain (as well as structural recruites of course) if their racial structure gives that to them.There are two oozes listed under orc section of the editor, one has water concealment the other doesn't.
Oh speaking of water, gluttons should have swimming. All that fat should make them pretty buoyant. Plus the ooze has swimming.
[This message has been edited by TruePurple (edited 03-23-2006 @ 06:05 PM).]