I was just killed by an army of necromancers and spectres....so I'd like to ask if people think their holy weakness compensates sufficiently for their stats?
Necromancer costs 110 gold, spectre 80 gold.
They are immune to death and poison and seduction, and both have death strike, physical protection AND life stealing; the necromancer also has resurgence, black bolts, animate corpse and MM1, while the spectre has energy drain AND cause fear. Seems to me that in a game without life magic or holy based attacks, it's hard for an undead player to lose; all he needs is to mass these units really.
I mean, it's not that I don't want the undeads to be playable, but this seems overpowered; already the situation is so with most undead units that if you just win the battle, you can't lose any units (resurgence), but having life stealing and physical protection on their 2 level 2 staple attack units, does that make sense?
At any rate I'm playing undead the next couple of times, then we'll see.
Some tac combat results:
Spectre kills pitguard + dune watch (the pit guard succeeded twice, then missed twice with
strangle; in melee combat it didn't have a chance)
Spectre kills shikari + wolf rider (but another spectre lost to the same units)
Elfish mage kills spectres with 1 or 2 holy bolts (it has holy champ and MM4 or something)
Another thing that puzzles me: It's happened twice now, with a camp site with a pixie, and 2 pixie warriors in. Even when I am neutral - or undead, as in the latest case, the 2 pixie warriors will join me, while the pixie will remain hostile so I have to fight it. But it doesn't quite make sense to me that I am able to recruit two pixie warriors from a camp site when I am undead (with pacifist+constructor).
"It is better to discuss a subject without deciding on it, than to decide on a subject without discussing it" - Herbert Spencer.
[This message has been edited by Gandalf_DK (edited 10-23-2007 @ 01:48 PM).]