You must be logged in to post messages.
Please login or register

General Discussion & Suggestions
Moderated by ChowGuy, Swolte, Ziggurat Mason

Hop to:    
Topic Subject: Stranger's Dwigg Mod
« Previous Page  1 ··· 10 ··· 20 21 22 23 24 ··· 30 ··· 40 ··· 50 ··· 60 ··· 70 ··· 80 ··· 90 ··· 100  Next Page »
posted 03-30-05 02:59 AM EDT (US)   
Dwiggs5.0 is available here:

Update 17-12-19 Joep and I are making an Age of Wonders 3 Dwiggs mod. If anyone is interested, just email me at


In regards to Dwiggs mod, special thanks to:

El Joep-who did too much to list.

Timelord-again, too much to list.

Igoraki-converted many of the new graphics.

Merkraad-taught me the whole morphing thing

Kirky Picardo-maker of the excellent Brave New World mod. Like Timelord and Joep, he helped me too much to list just any one thing.

Kaskoid-Many of the excellent descriptions come from his desk.

Stillborn, Jean Luc, and many others also contributed some very creative descriptions. Look for the letter at the end of the description to see who wrote it.

If you wish to contact me, you can do so at

[This message has been edited by The_Stranger (edited 12-16-2019 @ 08:19 PM).]

posted 02-07-06 11:42 AM EDT (US)     631 / 2994  
yes i dont know anything because kill ai too fast, only those who let it live 500 turns know hidden game balance and can give best suggestions how to improve game
posted 02-07-06 11:54 AM EDT (US)     632 / 2994  
*thinking that ppl who can write heroes and units descriptiones and so on better concentrate on those things that they do good and not write funny nonsense about ai casting mastery early and great problems appearing after it*
posted 02-07-06 12:49 PM EDT (US)     633 / 2994  

Well, I'd like to try to keep things nice in here. I think a difference in play styles is the root of this - often MP vs. SP or PBEM issues are seen very differently. Also, some people play to WIN and some people play to look around and breathe in the feeling of the map.

I agree with Air Warlord's assessment, and I am primarily a MP WIN-first guy, but I can enjoy lazy exploring and I don't really side with his tone - my way is my way, but not necessarily the right way. I've never had the computer throw a mastery on me in a RMG - and if it seems that I could take it down in a few turns without much effort, but I could be wrong here. Now, on other maps (Elqueens big map, I forget the name) of course it's there - it's an important part of the map. I've very much enjoyed the challenge of teams games where my enemy threw up a mastery spell and I had to rush/sneak attack to bring it down quickly before I lost the game. Those have been some very very fun games.

For most SP players, do you normally play custom maps or RMG? If custom, like air says it can be turned off. If RMG, I don't have a good solution I suppose. Making the research cost be more (not casting or upkeep) would I think make it harder for the cpu to cast it early, and would not make it any harder to disjunct it.

If it's really a big issue, I'm sure stranger can make two versions of the mod, one with and one without - it would sort of be a shame because to play against each other people must all have the same version and that will reduce compatability. But... arguing back and forth is a shame too.

Instead we should celebrate how geeked we are about this new beta and all start screaming at stranger to get it done quicker, quicker!!

posted 02-07-06 01:04 PM EDT (US)     634 / 2994  
For me personally, it's really no skin of my chin either way. I play solo, and if the mod leaves the Mastery spells in, I'll just take them out. I can't stand them, but if other people have fun with them in there and can figure out a way to mod them so they are more balanced, then great.

There's no call to get snarky and call other people's observations "funny nonsense," though. That's simply rude.

posted 02-07-06 01:37 PM EDT (US)     635 / 2994  
Lol, Zyl I'm doing the best I can.

On the rude thing: Air, it's not like you to be impolite. And it won't help any point you're trying to make to attack anyone personally. The mod will be excellent, and it will be so because of the range of people who contributed to it and whose views were taken into account.

So, to all of us, let's stay constructive

And thanks for the continued feedback....the readme file is udpated, and we should have a beta by the end of the week.



[This message has been edited by The_Stranger (edited 02-07-2006 @ 01:38 PM).]

posted 02-07-06 02:33 PM EDT (US)     636 / 2994  
I'm not trying to give you a hard time stranger... I just thought that was the one thing for sure we could all agree on.
posted 02-07-06 02:46 PM EDT (US)     637 / 2994  
well, air warlord played this game for many years and knows what he says. (for the most part)

AI can summon lvl4, build many wizard towers and cast mastery spells on rmg maps, if you give it some turns extra, also depends on map size, xl map with 8 wizard is best for the AI so the AI can take over lots of capitols getting insane income and production and research, but this is only possible, if the player allows it.

agressive gameplay will not make the AI do any of this stuff.

Honored Core Balance Team Member of UPatch 1.4
Also known as TirAsleen
posted 02-07-06 04:46 PM EDT (US)     638 / 2994  
I know, Zyl, and I agree too

And Air does know his stuff, of course, for multi game playing. But that doesn't mean he can't be civil Keep posting everyone...

posted 02-07-06 09:49 PM EDT (US)     639 / 2994  
I'm very interested to try the beta, the heros are the big thing for me, I loved the unique heros in the last version.
posted 02-08-06 01:08 AM EDT (US)     640 / 2994  

Try the new Retribution map; the AI throws Death Mastery about turn 65, give or take. Now if you can knock out that map's AI before that happens, I will bow to your skill. However, I don't see that happening any time soon. That's a hell of a tough map, and I salute the maker, Sin911, for a very tasty map, so far.

I've been playing AoW since the beginning, have helped on other mods than Dwiggs, and collaborated on several maps; what part don't I do well, in your opinion? I do not lower the level of the board by making any of this personal A_w--why did you feel compelled to?

I'm looking forward to the beta, Stranger. If you want the readme and stats, text, etc. proofed, let me know. I did a lot of that some years ago as you are probably aware.

Arch-Enemy of the Annoyingly Dense
Practitioner of Whimsy
Celt,Finn & Swede Elder Gamer
posted 02-08-06 10:31 PM EDT (US)     641 / 2994  
So is it possible to have unlimted modifications of a single ability (for instance, if we had "hurl projectile", could we have a snowball version, a boulder version, and an poison glob version?) or are we stuck with only two, the original and the modified?
posted 02-09-06 02:22 PM EDT (US)     642 / 2994  
Hi Mitch,

I'm off to work soon, but here's a quick answer:

you can add as many variations of an ability as you like to different units. So, conceivably, you could have 10 units with different versions of magic bolts. However, for simplicity's sake, I'm trying to limit the number of such variations in the mod, though there are some cool new abilities added. All of them will be described, and the units which have them will be listed, in the readme file.



posted 02-09-06 02:49 PM EDT (US)     643 / 2994  
Could we have editions to the units abilities listed at the top of the unit description along with medal upgrades? I'm sure that would cover it just fine.
posted 02-09-06 04:19 PM EDT (US)     644 / 2994  
Interesting map, kaskoid but if life mastery isnt removed i will cast it before ai can cast death mastery i m sure day7 tower of the red wizard captured, day 20 whole shadow realm captured and if even ai will cast death mastery, with my magic shrines in every city i just raze nodes and continue killing it so all that u wrote about mastery is wrong :P
posted 02-09-06 04:59 PM EDT (US)     645 / 2994  

You are either turning off the exploration, dumbing down all the CPU races or studying the maps in the editor.

20 turns? Count the hexes from Selena's castle to the Nameless One.

To build what you would need, to study spells that you will need, takes at least 20 turns by itself. And you want me to believe you not only built the units and studied the spells necessary to get to Mastery, and ALSO marched there and wiped them out?

Maybe,lol, IF you happened to find a bunch of powerful units to hire and had the money.
IF you got lucky and found Life Mastery in a Vault.
IF you got great TC results every time a wanderer slowed you down or you explore something to get artifacts.
IF you just happened to choose that direction to explore (which one was it, btw, to Red or Black? They are not on the same path by any stretch of the imagination).

Awful lot of ifs there, my friend. You must be the luckiest player on the whole Board..., or?

Arch-Enemy of the Annoyingly Dense
Practitioner of Whimsy
Celt,Finn & Swede Elder Gamer

[This message has been edited by kaskoid (edited 02-09-2006 @ 06:27 PM).]

posted 02-09-06 09:26 PM EDT (US)     646 / 2994  
he obviously is just looking at the map in the editor, not actually playing it.
posted 02-09-06 10:24 PM EDT (US)     647 / 2994  
Air is a good player, but I think it would take a bit longer, my friend I've played the map, and the events make rushing a bit trickier than you might expect.

Anyhow, let's keep on topic...whatever that is

Kirky Picardo has generously given my a hideous, monstrous looking spider to use, which should fit the Dark Elf unit quite well. I'm hoping to get a beta out within 2/3 days, and will post a link so that the download shouldn't take too long.



posted 02-10-06 01:12 AM EDT (US)     648 / 2994  
i wrote shadow realm, which is 1/3 of the total map size

[This message has been edited by Air_warlord (edited 02-10-2006 @ 01:14 AM).]

posted 02-10-06 02:38 AM EDT (US)     649 / 2994  

Moving on, as I'll be changing names of some abilities, buildings, and spells while I'm in the mld editor, does anyone have any thing they'd like to see changed in particular. For example, "Blazing Comet" is a perfectly adequate name, but it does not capture the triple swhirling explosive effect that the spell has in Dwiggs. I can change this, or any spell, production name, or ability name should anyone think up a superior title. So, post your know, something like putting yourself as the director of the game on the credits screen....

[This message has been edited by The_Stranger (edited 02-10-2006 @ 03:30 AM).]

posted 02-10-06 05:43 AM EDT (US)     650 / 2994  
Maybe changing "builder's hall" to "workshop" and "seige workshop" to "machine forge"? I just think that would sound cooler.
posted 02-10-06 06:57 AM EDT (US)     651 / 2994  
Siege workshop allows to recruit units also, right? (I amy be wrong here, having not played Dwiggs in a long time!)
Better to give Master's Guild the Machine Forge name. Builder's Hall as Workshop sounds better.

For the Blazing Comet, how about renaming it to Blazing Comets?

2009 1v1-Mapmaking Champion, Former PBEM Singles Champion, Proud contributor to the UPatch 1.4 and 1.5 effort
War of the Twins- 1 vs 1 PBEM map, Too Much Water - 1 vs 1 PBEM map, winner of 2009 1vs1 Mapmaking Challenge
My Dragon Age development blog
posted 02-10-06 08:16 AM EDT (US)     652 / 2994  
This thread has gone on long enough.

Air_warlord and kaskoid - stop arguing - you're both wrong and i'm infinitely smarter than both of you, so there's no arguing with me. take that!

Stranger - please call the spell "triple swirling explosive spell" and put my name where it says Director in the credits. Also, I would like you to rename mass confusion spell "just my freaking luck" and sacred wrath to be "Divine Smackdown". Also, some spell should be named after Chuck Norris. And please include ninjas in your mod. Ninjas are very cool. I suggest something like 20att,def,dam,res, with lots of life and special abilities. Ninjas can fly, too.


2-3 days for a beta!!! wowie woowa.

[This message has been edited by Zylithan (edited 02-10-2006 @ 08:18 AM).]

posted 02-10-06 11:44 AM EDT (US)     653 / 2994  
Ha-ha-ha-ha-ha--sure you are. Lol!

It's only arguing when it get's nasty or personal. I have no personal animus for Air_warlord, and I didn't think that he got too terribly personal. I merely pointed out what I saw to be flaws in his assertions, and he rebutted; that's debate or discussion.

Arch-Enemy of the Annoyingly Dense
Practitioner of Whimsy
Celt,Finn & Swede Elder Gamer

[This message has been edited by kaskoid (edited 02-10-2006 @ 11:49 AM).]

posted 02-10-06 12:43 PM EDT (US)     654 / 2994  
yeah. no hard feelings. and I'm glad you took my post as a joke - hard to give inflection on msg boards, and I don't know you well yet (airwarlord i used to play a lot in aow1)

and I don't mean to freeze speech or to end conversation. I just feel bad for poor stranger, changing the rules for the spell every few minutes and then coming back to the board to find another problem :P and of course flaming is bad, so i wanted to cut it off ahead of time.

On for serious questions. This beta version will be compatible with v1.4 maps, right? That's part of the point? If I don't yet have 1.4, do I need to get that first, or will the beta version install everything I need? I suspect I will be a happy camper to be able to play this mod (beta at least) by next weekend.

[This message has been edited by Zylithan (edited 02-10-2006 @ 01:37 PM).]

posted 02-10-06 02:10 PM EDT (US)     655 / 2994  
Ya, silly one, it will be compatible for 1.4

I'll think on Mitch's suggestions and...well, just pretend I didn't read Zylithan's

posted 02-10-06 11:58 PM EDT (US)     656 / 2994  
Different names---

Starfire -- Fires of Heaven (refers to Holy)

Production sites -- Workshop; Guild Hall; Ironworks/Foundry/Forge (pick one)

Military -- Barracks; War Hall; War College

Arch-Enemy of the Annoyingly Dense
Practitioner of Whimsy
Celt,Finn & Swede Elder Gamer
posted 02-11-06 02:31 AM EDT (US)     657 / 2994  
day 46, 4 wiz towers captured from from black wizard, its still alive after being sent to void 2 times, but wouldnt cast death mastery i m sure :P and i still didnt find where this map is "hard"
posted 02-11-06 03:09 AM EDT (US)     658 / 2994  
I added a few new structures today. They were made by the gifted King David (if you want to try a fun, challenging, and beautiful map while you wait for the mod, play his latest Race to Death: Rise of Evil scenario). You can check them out here:

posted 02-11-06 03:24 AM EDT (US)     659 / 2994  
Stranger what about transport for undead ? I also think hellfire can be changed to fire+magic damage and stats little better than sacred wrath like 15 att and 6 or 7 dam.
posted 02-11-06 06:21 AM EDT (US)     660 / 2994  
wow. those are stunning. i didnt think i could be more impatient to get this mod.
« Previous Page  1 ··· 10 ··· 20 21 22 23 24 ··· 30 ··· 40 ··· 50 ··· 60 ··· 70 ··· 80 ··· 90 ··· 100  Next Page »
Age of Wonders 2 Heaven » Forums » General Discussion & Suggestions » Stranger's Dwigg Mod
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Wonders 2 Heaven | HeavenGames