TruePurple
Member
posted 04-03-08 01:43 PM
EDT (US)
2858 / 2994
Theres alot of them like that. Units having the wrong description or inaccurate description. Wizards need in dwiggs what griff did with them in coma, a list of stats and abilities in their description.
dharman07
Member
posted 04-04-08 08:19 AM
EDT (US)
2859 / 2994
Hey Stranger
A few bits of feedback from a older (35+) college educated user.
I found the interface a bit confusing when I used your mod. As there was no readme or other instruction manual, it was up to me to find the batch file to turn on the mod, as well as figure out I needed to run your executable instead of the standard one.
Is there any way you could include instructions in the build for future users?
And,
Speaking of instructions, where do we find a list of all the changes in the mod? Another user here said I just had to play the game to find out. While I greatly appreciate the adventure, isnt there a textfile somewhere that lists the changes?
Thanks for the help. Be kind to the newbie.
Dharman07
TruePurple
Member
posted 04-04-08 12:33 PM
EDT (US)
2860 / 2994
The new goblin priest, Shamanees or something, is invisibile when its facing certain directions (like left/bottom south/west)
The_Stranger
Member
posted 04-04-08 03:30 PM
EDT (US)
2861 / 2994
Hi guys,
a readme file was included in past Dwiggs versions, but hasn't been finished for this one. If everyone could keep posting the errors they find, I will endeavor to correct them (and add update the old readme file) in a patch.
Thanks
flyguy
Member
posted 04-04-08 08:14 PM
EDT (US)
2862 / 2994
Stranger, I have a question...
How easy is it to combine 2 mods?
If it is an easy task, then for Dwiggs 6.0, you could possible avoid many bugs by actually making 'many many separate small mods' and then combining them all into a final mod after the small mods are tested for any bugs.
This 'many into one' technique may also be good for mapmakers to avoid tiny bugs going unnoticed.
Great job!
dharman07
Member
posted 04-04-08 08:40 PM
EDT (US)
2863 / 2994
Stranger, could I at least get the old readme.txt from the old version?
The_Stranger
Member
posted 04-08-08 09:53 PM
EDT (US)
2864 / 2994
Hi FlyGuy,
I actually recommend that map makers tweek a mod for their map. It's pretty easy to do, and easy to install. As for mods, it's a bit harder, only because it would be quite time consuming. It's possible, certainly, though.
dharman07, you certainly can get a copy. Please email me bradjosse@gmail.com and I will send you the file.
iceboy
Member
posted 04-24-08 09:21 PM
EDT (US)
2871 / 2994
Hi Timelord any ETA on the new Dwiggs patch? Looking forward to it! Thanks!
Doc Grog
Member
posted 04-28-08 03:26 PM
EDT (US)
2873 / 2994
Hi everyone.
At first i would like to thank The_Stranger and everyone who worked on this mod for this great peace of work. It gave back the fun to a game, that over the years became a little boring.
Also the one file installer was a really great feature for someone like me, being new to AoW mods. Nonetheless there are some questions concerning this mod I have at this moment:
1) Is there a description of all the units in this mod (stats, abilities, buildable by which race from which building etc)?
2) Is there a description of all (new) abilities? (I know there is a in-game description but e.g. for "bloodlust" the description is too long to read, at least at the resolution i use)
3) Is it just me, or are (some of) the warrior heroes quite a bit overpowered?
I'm sorry if any or all of this questions would have benn answered by reading the whole thread, but I simply gave up after a few pages (especially since this thread seems to have started based on a much older dwiggs version?).
Greetz
Doc Grog
p.s. I was really happy, and quite suprised, that there is such an active community for a game of the age of AoW.
p.p.s. Sorry for my english which has gotten quite "rusty" over the years.
Intaka
Member
posted 04-30-08 04:04 PM
EDT (US)
2878 / 2994
I have been playing versions of dwiggs forver now, and I wanted to thank you for continuing the work on this mod. I can't play vanilla AoWSM anymore. The cities fly up so quickly, the town sizes aren't important, the production buildings (seige workshop, wiz towers, libraries, temple(s)) don't list the bonus they will provide before you build them. It just feels... unfinished, after playing dwiggs for so many years now.
I have tried to play through each race to get a "feel" for their playstyle and units, and have come to the following conclusion:
I really look forward to the html documentation of the current version.
There are other things coming that I'm sure will be nice (visible icon for elven horsebacks, etc), but the sheer scope of the current Dwiggs Mod version is daunting to encompass.
Mostly though, I just wanted you to know that folks out there use and love this mod, and it has really become a game unto itself. Thank you for all your hard work!