Hi Kalindor,
If your editing heroes within the map editor, then unfortunately there is just one base animation for each hero type that can be placed on the map. However, I am creating "default" hero bodies that will occur for each hero type that will probably be better than the current ones. For example, the default Elf Warrior is now an Ent graphic, which is very limiting for maps. With the update, that hero will be a swordsman.
Did this answer your question? Or are you referring to hero bodies within the mod editor?
TP, I think you are right that your numbers are a bit on the high side. I am inclined to keep tower upgrade mana lower than the gold cost, just because mana can often be quite hard to come by in the early game and I don't want to make tower upgrades too expensive if players want start off with a strong magic base. Now, in regards to the full tower, a higher mana cost might be a good option, as it should only occur in the later game by which time a player could have stockpiled plenty of mana if they had made that a priority. I'd like some other people's thought on this here or by email.
On the Frost Queen, I've gotten several emails about how to make her more effective. As she is a ranged unit, I am inclined to give her more power in this area. Leadership might be a good option, but I'm wary of making it too common. Again, if anyone would like to post or email me suggestions, I would like a bit more imput on this unit.
Thanks guys,
BJ