Its not end of game just cause you got a unit with fire immunity + poison, magic, and physical protection/lightning immunity from enchantment. they are still slow and without block, prone to being chewed up by range amd/or dispelled before they can reach the enemy. Still vulnerable to death, holy and cold. The sphere and temple choices for that block other great tactics with dwarves too.
Concerning dwarven veteran. I feel feel the name veteran berserker works better since it leaves room for a dwarven veteran thats a recolored axeman.
Also since its more advanced then a gold berserker it should have all of a gold berserkers abilities plus some. It should have poison immunity at start and fury.(which it never gets)
You took out wall crushing for regeneration (which isn't so useful when a units slow with such low defense that its hard for it to survive anyways) Gave it throw blade 3 & gave it 1 more attack but one less defense & damage. You took leadership from it.(more deserving of leadership then runemaster I think)
I recommend wall crushing @ gold instead of poison immunity which it would start out with.
Throw in 10 extra in initial cost and its hardly deserving of its new level 3 status downgrade. You might as well just build berserker's with half the upkeep cost less then half the build cost who can much easier get medals and can get fury. I mean dwarven veteran has only a little more in stats for alot more in cost over a berserker. Medal and fury differences subtract a bunch that small advantage away.(three times longer to reach any medals for a low defense slow unit) Or consider the effects of mighty meek, the patched version of dwarven veteran wouldn't stand a chance against a halfing slinger.
In short, I'm sorry to say but I hate dwarven veteran as it is now in patch. I'd maybe want to recruit them from structures in dwiggs 1.4 reg. But in dwiggs patch I'd not want to build them or recruit them from structure unless flush with gold and willing to take just anything I can. Now its just a inferior molerider.
Speaking of moleriders, perhaps you could give them block instead of 1 more defense? I know its not in the graphics.. You could say they use their claws to block. Would help with their tendency to be shot down quickly.
[This message has been edited by TruePurple (edited 06-30-2006 @ 03:17 AM).]