For some perspective on Bind Summon:
You could cast Hellfire or Sacred Wrath or steal a level four. If you are in a battle with 16-32 units on the enemy side, then I would take the Hellfire. I wouldn't always use Bind Summon, even if I had it and my opponent had a level four summoned unit.
On Banish Summoned, let's think: for 15 mana, you will probably be successful 1/3 times on a unit with 6 resist or maybe 2/3 if you are lucky; of course, you could get unlucky and miss all three times. For the cost of 3 Banish Summons, you could cast four stonings, four deep fissures, or three Blazing Comets. All of those spells will probably kill at least one level 1-3 summons. In many cases, two will be killed. As some of you witnessed, I lost two Dark Angels to five Stonings in a game several days ago. I bet if the player had cast five banish summons, I wouldn't have lost an Angel. I don't think bind and banish summoned are the issue as much as whether summons are too weak.
Also on summons, consider cost: Air, you want 10-12 res on units that cost 120 mana? Let's look at the Earth Elemental. If you were paying gold for a similar unit, the Dwarvish Stone Golem, for example, you'd pay 170. I think that Summons are cheaper or equal in value already for their abilities than gold costing units. Also, summons can be added to armies wherever you don't have domain. They don't have to be produced in cities and transported out to the battle sight. In a way, they are almost like free units, since they don't tie up your cities and they use only the magic that you don't use. In the end, if res is low for most summons, then it has the same effect as if it were high: all players can target a unit's low res just like they could use the high res to protect that unit. Bbecause many summons have physical protection, lower res is a means of making them vulnerable to a specific type of unit: the unit with some bolt based attack. Also, as some have thought that Enchantments already are too weak/expensive or not worth using, then they would probably be used less if summoned units were made even stronger. For me, if an opponent wants to spend 30 or 40 mana in a battle trying to banish my elemental, that's fine. I wouldn't mind if he got one, since three stonings would have achieved the same result.
I'm not saying that the res of summons shouldn't be raised but it would mean revamping the whole summons system and rethinking how magic functions in the game, not simply tacking 4-5 res on every summoned unit that costs over 100 mana.
Maybe we can think of some ways to help some of the summons. What about seduce instead of animate corpse on the Dark Angel for starters?
Edit: I've powered up the Dragons just a bit (2 more damage, 1 more resist, 1 more attack). I want them to be scary and powerful not massed and relatively common.
BJ
[This message has been edited by The_Stranger (edited 06-06-2006 @ 04:57 AM).]