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Age of Wonders 2 Heaven » Forums » General Discussion & Suggestions » Unit suggestions for mod
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Topic Subject:Unit suggestions for mod
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Magog
Member
posted 06-04-04 05:39 PM EDT (US)         
I'm trying to put together a mod (more info here.)

It's not going to change any of the default rules or races, but simply give more units and map objects to use when creating maps. I'm running out of ideas after creating 20 or so units, so now I need your help to give me new unit ideas. No units in this mod will be buildable in cities, so don't worry about balance, just let me know what kind of unit you'd like to see. Give me the units name and what it looks like. If you want you can post stats, description etc as well.

AuthorReplies:
Unknown250
Member
posted 08-18-04 08:54 PM EDT (US)     91 / 98       
If there is no Giant Bee in this mod, I will be very disappointed.
Magog
Member
posted 08-19-04 11:12 AM EDT (US)     92 / 98       

Quote:

Alternately, this unit could be called an 'apprentice'.


There is a unit called Apprentice, which is something in between a hero and a normal unit. He has Magic Relay, and when he medals up, he gets a lot of enchantments and magic abilities. The Apprentice is human, and then there's an elven Cleric and a goblin Henchman which are basicly the same units as the Apprentice. They're not really what you suggested, but pretty close.

Quote:

If there is no Giant Bee in this mod, I will be very disappointed.


Thanks for reminding me! *adds giant bee to mod*
NTJedi
Member
posted 08-19-04 01:48 PM EDT (US)     93 / 98       

After the mod has been installed...
Will these independent units appear on maps for games created with the Random Map Generator?? Or will they only appear if they are manually placed down??

There can be only one.
Highlander
Magog
Member
posted 08-20-04 01:38 AM EDT (US)     94 / 98       

Quote:

Will these independent units appear on maps for games created with the Random Map Generator?? Or will they only appear if they are manually placed down??


Only when placed. I have plans on creating an RMG version, but that will have to wait for now.
Blind Thrall
Member
posted 08-24-04 03:14 PM EDT (US)     95 / 98       
That thing should be called a Lava Wurm.It is subterranean and burrows through the ground with its firey powers?,and its front half is armored to withstand the heat.

"You're a metaphor for your kind,Mr. Anderson."
-Agent Smithbane
Magog
Member
posted 08-26-04 06:29 PM EDT (US)     96 / 98       
The mod is now available for download!

http://aow2.heavengames.com/downloads/viewinfo.php?id=491

Unknown250
Member
posted 08-26-04 09:16 PM EDT (US)     97 / 98       
"Thanks for reminding me! *adds giant bee to mod*"

Okay, I'm gonna download the mod just to see if he was serious or not.

AFFA the Cleric
Member
posted 06-24-20 12:37 PM EDT (US)     98 / 98       
Hi Magog, nice to meet you,

Hi just saw here your units they are awesome thank you very much!

But my purpuose being here is to ask you how did you made the changes you mentioned here when you said:
but some of the new units will be found in rogue shacks, inns etc, and also as guards.
So how did you modded the new units to be available in such way I simply can't find anywhere in the editor?!?! (as a custom resource for modding purpuose I mean, not for creating a map or scenario!!!)

Thanks in advance and hope to see mor of your artworks!

Greetings,

A

__________________________________________________________________________________________________________________________________________
MY GAME VERSION:

Age of Empires II The Conquerors 1.0 without any patches, just the ES release in August 24th 2000, proud to playing this game version!

[This message has been edited by AFFA the Cleric (edited 06-24-2020 @ 12:38 PM).]

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