
However, there are still Wishes Unanswered.
Also, since AOWSM should be quite in a final stage, I am trimming my wish list to bare essential. All of them are my personal favorites.
1. 2. 3. 4. 5. 6. 7. Some other easier to be done UI requests (to minimize anonyance): ** If I guess my opponent is restricted to Goblin & Undead only, I can devise the right strategy to fight him (say, if I can only produce Nomad, Frostings and Human). Devs please read & implement Concised Wishes Nice to have Wishes for AOWSM Playing Race(es) vs Wizard Ehancing existing units in AOWSM [This message has been edited by Climber (edited 05-22-2003 @ 02:13 AM).]
(Very Low, Low, Normal, High, Very High, Extreme, Prohibitive i.e. 50%, 75%, 100%, 125%, 150%, 250%, 500%)
- See
- 15 Races * 16+ Classes of individually predefined heroes, stating maximum statistics possible and abilities cannot be attained
- Make hero more specialized, not just the few generic AOW2 hero
- Allow RPG-like story development, each unit can talk. Different events and/or next dialog are triggered by player's choice
- allows almost complete control of AI player & Indie units movement & action via Trigger
- How the AI/indie compete with human player can be controlled. This ease a lot of apparent stupidity of AI, no matter how much it's improved in AOWSM
- Sieze control of Unit Production Queue (including Migration, selling, raze, looping) of AI/Player city, builder guild etc, via Trigger
- Mapmaker can script what is queued under specific situation; and AI Magnet redirect them appropriately afterwards
- Additional option: 'Prevent Human Player override the predetermined queue'. Force them to deal with the situation with limited unit choices. A completely different experience.
- Ease AI stupidty
- High HP Stonewall will provide advanced strategy element for wall crusher/passer/climber/sabotager or flyer/phaser
- Emperor AI Player should provide challenge
1. 'Move All' button
2. Make scroll of event in Combat work
3. Add "Skip all Animation" option (on top of "Very Fast")
- to speed up TC by excluding effects, AI & player animation; when they eventually get old to the eye
4. Select Wizard by default (
5.
6. Fix the tedious
There are now 15 races in AOWSM and each race should be quite balanced. I would like to see some maps that each player can just use a few selected races thoroughout the game. In AOWSM, I don't want have my army just always consists of the best units from all 5 good races, 5 neutrals, when I am playing good alignment (while the AI and my opponent is doing the same)
Climber's Generic MOD v2.x for AOWSM can be downloaded here