New map submitted: Desolate Lands!
A magic catastrophe of epic dimensions has hit an Archon kingdom some time ago. Now four wizards want to claim these lands back and rebuild what once has been a great empire.
They are not the first ones to set a foot in these desolate lands. A great power of evil has emerged and the wizards may have to work together to rid these lands of the dangers that lurk above and below ground!
But there is a myth, that no magic of death can persist once the three great cities of
Arden, Belensia and Candarmon are rebuild to their former blaze and glory!
Players: Perses, Julia, Karissa, Symon
This map is primarily thought as Co-Op map versus the computer (AI), with the opportunity to do a FFA after the main opponent is reasonably crippled (the four surface cities taken).
For this reason it is also useable as PBEM, although I would not recommend it as ladder game.
Single player is also quite fun, although because of numerous AI-blocks the 'other' players won't behave like 'normal' human players.
On the other hand you would still get to see most of the special events because due to said AI-blocks the computer won't trigger them.
I wouldn't recommend it for online-multiplayer. I never played online, but I think the scripted events may be a bit annoying sometimes when time is of essence.
There are actually two ways to win this map (or, at least, defeat the computer)...
This is my first map, so any constructive critics / comments are highly appreciated.
I am currently play(test)ing the map with some friends and it has been quite some fun. Unfortunately the game got stuck a bit due to computer problems of one of my friends.
But I wouldn't mind playing the map as PBEM if there are some players interested.
Edit: Oh, yes. Size is L, 4 Players, 1 AI, underground & shadowland.
Some special tactics are required to defeat the AI with 'normal' methods.
I started to work on this map already pre-SM, so the shadow compartment doesn't have a vital function in defeating the AI (apart from extra ressources, a nice bonus spell and annoying creatures). But you also have to get there first .
(And I made a point of hiding some structures a bit, so look closely .)
Chaos is ever-present, unavoidable, even necessary. Chaos is the way of time, the way of nature, the way of unthinking animals. Chaos will happen. But sentient, thinking beings do not need to help it along. Law is the effort of the civilized to slow chaos, to keep destruction at bay long enough so that thinking, dreaming, hoping, and loving can occur.
[This message has been edited by greywind (edited 08-30-2005 @ 12:06 PM).]