1. Is there a third option for each structure, making it unavailable? (e.g. no wizard tower may be built, max upgrades: barracks, warhall, temple, wooden walls.)
2. Is it possible to cap the population? (e.g. a town such as Hobbiton in the Shire stays one-hex)
3. Is it possible to place limits on the pop size, max upgrade levels of cities founded by the player with pioneers, and their max number? (e.g. five new settlements allowed for the halfling player, see above)
4. (sort of related) Great how any unit can now pick up items, but the teleporting between heroes and wizards is taking things too far, imo. For many of us who like story-driven maps, ‘questing’ is the sought after effect. Can we turn this off, or better yet, specify artifacts in the editor that can/cannot be ‘ported? That would be neat!
5. (sort of related) Is there a ‘wizards off’ mode? This would -imo- be good for promoting a variety of custom-made scenarios, some following the old-style leaderless games. In this case I would suggest having an option to reinstate hero spellcasting abilities on the global map.
~Fingers~
1, 2, and 3 are possibilities... It is currently unknown whether any of those options will be in the initial release in some form. Any/all could certainly be added in a patch if there is not time to implement them before release. I am encouraged that they are listening to us about the editor capabilities. If we don't get it in the first release we have a reasonable chance for the patch. I am sure they will do what they can given the constraints they have. Damn, the frogs are happy tonight. [This message has been edited by Nojd (edited 04-26-2002 @ 05:23 AM).]
Author Replies:
Josh AoW
Triumph Studios posted 04-25-02 05:40 PM EDT (US) 1 / 2
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5 is a definite no.
4 is also likely to be a no. However, it is possible to create events that only trigger for a Hero/Wizard, so creative mapmakers should be able to make a map like you describe.
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Josh Farley
Programmer
Triumph Studios