
I just checked into the forum today - and wow! So much has happened in the past few months!
I used to play AOW back in the early 2000s with my friends on a laptop that we'd just pass around. We'd make some really huge multi level maps (with faux surface graphics). We made our own MOD too with excessive new units and buildings (lots of sub races ripping off whatever we were into at the time). It was a total mess but lots of fun!
I'm just trying to get my head around the new possibilites for modding with the recent efforts showcased by ANDG and ZIGGURAT.
Would anyone be able to help me formulate a list of what CAN and CAN'T be done?
I'd be interested to know if any recent discoveries could facilitate anything from introducing NEW abilities, spells, behaviours, buildables in cities etc.
Is it possible to introduce NEW races at all? Or use modifications to race relations to just have a simple GOOD/EVIL split?
Is there any likelihood that there could be 'evolvable' units like in some AOW2 mods?
Could we even end up with larger map sizes - or more levels?
The list could grow - and I'd also be interested to know how this compares to the scope and modability of AOW2. There's a very extensive mod I'd love to do that would employ units of troops to simulate the grind of combat (a bit like in MASTER OF MAGIC or in tabletop games like WARHAMMER). I wasn't concerned about having little troops drop off graphically - but did want to repurpose existing mechanics to simulate things such as morale, leadership etc.
Thanks!
I used to play AOW back in the early 2000s with my friends on a laptop that we'd just pass around. We'd make some really huge multi level maps (with faux surface graphics). We made our own MOD too with excessive new units and buildings (lots of sub races ripping off whatever we were into at the time). It was a total mess but lots of fun!
I'm just trying to get my head around the new possibilites for modding with the recent efforts showcased by ANDG and ZIGGURAT.
Would anyone be able to help me formulate a list of what CAN and CAN'T be done?
I'd be interested to know if any recent discoveries could facilitate anything from introducing NEW abilities, spells, behaviours, buildables in cities etc.
Is it possible to introduce NEW races at all? Or use modifications to race relations to just have a simple GOOD/EVIL split?
Is there any likelihood that there could be 'evolvable' units like in some AOW2 mods?
Could we even end up with larger map sizes - or more levels?
The list could grow - and I'd also be interested to know how this compares to the scope and modability of AOW2. There's a very extensive mod I'd love to do that would employ units of troops to simulate the grind of combat (a bit like in MASTER OF MAGIC or in tabletop games like WARHAMMER). I wasn't concerned about having little troops drop off graphically - but did want to repurpose existing mechanics to simulate things such as morale, leadership etc.
Thanks!