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AoW2 Gameplay Help & Strategies
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Topic Subject: High Winds
posted 06-01-01 00:45 AM EDT (US)   
There has been one thought I've been giving to of late. Flyers make designing a map with hard to reach strategically important locations very difficult, unless you use terrain inversions and solid rock to isolate and channel the approaches.

How about being able to edit map hex properties so that the hex would be impassable to units with flying or floating (or some other type of movement ability, due to high winds or something)? Of course, there would have to be a limit on how many types you could ban, eg flying, floating and mountaineering all allow for crossing mountains, so any combination of two of these?

This would make it possible to deny strategically important map objectives to those who get flyers early and prevent using a single dragon to take such a location if you don't want to put excessive defenses there. Another way to do this would be to give structures a property that prevents flying units from joining combat as long as the place is controlled by independents (perhaps by setting a flag value that is nullified the first time somebody captures it).

Of course I realize that this might be a headache to implement,but it's a thought. Whether or not it gets done, I guess we'll see when the game comes out.


posted 06-01-01 05:43 AM EDT (US)     1 / 12  
Dragons? Do you think we'll have to wait for dragons in order to see flying units in a game with AOW2? Take a look at draconians, then, I bet you their winged units are much lower level than the dragons...

In fact that makes me think that Triumph has already thought about what you are saying... because otherwise draconians would have a terrible advantage...

posted 06-01-01 07:08 AM EDT (US)     2 / 12  
I always thought that they should have a different set of mountains for each terrain, impassable ones. I don't think that would be too tough to implement. But I might be wrong.

On the other hand, I like the wind idea. Maybe they could create "clouds" that cause damage (maybe just to flyers, maybe to all units), just like the Poison Clouds and Ash Clouds they have now... Now I KNOW that that wouldn't be too hard. All they have to do is copy the Poison Cloud and set the new ones to deal different damage. A Blizzard (Cold Cloud) and a Thunderstorm (Lightning Cloud) would be excellent additions.

They would, ofcourse, have to allow you the option of fixing them in a permanent position.

posted 06-01-01 02:52 PM EDT (US)     3 / 12  
Draconians can't fly, some of them can use there wings to slow down there descent but flying they cannot.

May the road go on FOREVER!
posted 06-01-01 11:51 PM EDT (US)     4 / 12  
Draconians can't fly according to who?

From what I've seen of the previews, unless I misunderstood them, is that some Draconians will have flight capabilities. Slowing their descent doesn't seem to have much an AoW gameplay application. They may share a name with the Dragon Lance Draconians, but that doesn't mean they are the same thing. These are AoW draconians, with their own abilities, etc.

[This message has been edited by Caitiff (edited 06-01-2001 @ 11:52 PM).]

posted 06-01-01 11:59 PM EDT (US)     5 / 12  
From my understanding, most of the Draconian units will be able to fly, while some cannot (like the Crusher). That will make Draconian distinct from other race.

What will Triumph do to address balancing issues? Will Draconians (early units) be relatively weaker than other races?

posted 06-02-01 05:29 AM EDT (US)     6 / 12  
Interesting discussion. For AoW1 we thought of a spell called Stormfront that would do the same as the high winds spell at the end of development. It didn't make it in.

The main problem with map objects of this type was with visualization, as they need transparency/blending to both show the underlaying terrain and look nice. You probably have noticed that placing lots of Clouds of Ashes and Poison Clouds together slows down the game a lot. For editable high-winds lots of these objects would be needed in order to seal areas off. Luckily in AoW2 we'll be able to do more of this stuff, so high winds (both as map object and spell) should be able to make it in.

Don't worry about Draconians ruining the game with flying as most of their unit's can't fly. There is a low level unit with half-developed wings, the 'Charger', but it can't fly, it can just accelarte by flapping its wings like a chicken really

Here is an overview of the draconian units:

-Hatchling: fast aggressive, walks on 4 legs. Think baby croc.
-Charger: charges like cavalry, has first strike
-Flamer: breaths fire, fire strike, fire imm.
-Crusher: very strong, wall crushing
-Slither (temp name): Is related to a green swamp dragon,
stealthy, poisonous.
-Flyer: nme says it all.
-Elder: shaman type
-Special: True Dragon

Lennart Sas
Triumph Studios
posted 06-02-01 07:20 AM EDT (US)     7 / 12  
all hail lord lennart

lord lennart, I wish a boon of you. I, and some of my fellow warriors, are worried that there won't be any Azracs or frostlings in aow2.....say it aint so.....

BLOODYBATTLEBRAIN, last of the Azrac warriors.
posted 06-02-01 08:53 AM EDT (US)     8 / 12  
Ah, new info to devour. Yum. So i recon all races will have 8 race specific units. In aow the races had 9 to 11 spec units. I suppose throwing out all the magical units...

Oh and yes, the azracs, lizards and frosties can be buried for all i care. Not that i don't like em in aow, but they could simply be replaced without hurting the tolkienesque feel of aow.

posted 06-02-01 07:56 PM EDT (US)     9 / 12  


posted 06-03-01 00:18 AM EDT (US)     10 / 12  
I don't know what's cooler: Lennart giving us the list of Draconians or him saying "so high winds (both as map object and spell) should be able to make it in".
posted 06-03-01 07:34 AM EDT (US)     11 / 12  
I am just glad that draconians can't fly otherwise i would look stupid

May the road go on FOREVER!
posted 06-06-01 12:20 PM EDT (US)     12 / 12  
I was under the impression that many of the Draconian units flew, but after re-reading Lennart's first statement about them in the Gamespot Interview, I guess I just didn't read closely enough:

One of the new races is the Draconians, a race of magically created humanoids. The various Draconian units have different dragonlike skills; some have well-developed wings and can fly, while others breathe fire or are skilled in magic.


That quote matches exactly with what Lennart just told us. Well, they still sound uber-cool anyway!

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