I'm not sure if the stratagy guide is a worth while buy as of yet.
I'd have to see the game manual first.
so far (1/4 way thru), there is little new information, but then again, the early chapters deal with basics...
they have made the attack value for xbow a 15, w. 6 damage, only 1 shot.
hurl stones 6 attack, 7 damage!!!!! (7 damage for some rocks, when an arrow does 4 ???? I guess we complained too much about archers and not enough about slngers!)
it says web lasts 3 turns, although josh (i think it was josh... it was a dev) said here in a post that it was reduced to 2 turns
'energy drain' seems like a REALLY cool ability.. it has a chance to halve your enemies attack and damage!!!
alot of the magic shields dont give you the 'block' ability.
and no, sorry swolte, your block idea wasnt implamented. neither was my ranged units getting 'strike'.
heres something i dont understand... a bad way to deal wit our complaints that the catapult was worthless...
hurl boulder = 10 attack, 15 damage 1 shot
fire canon = 8 attack, 15 damage 1 shot!
Wazz is no longer a warrior, but a rougue (with spell casting).
and deep fissure, the spell that makes 'fires of the deep earth burn the target' doesnt do fire damage...
and there are already worthless spells....
"suffocate" 17 attack, 6 physical damage, save for 1/2 damage. with the new damage system, this spell is basically going to be a 1-2 point attack! ARG!!!
IMPLAMENT A BELL CURVE DAMAGE SYSTEM!!!!!!!! it wont be hard!!!!! it would make a HUGE difference!!!!!
I'll post more later.... i have a lot of reading to do...
[This message has been edited by greenmonster (edited 06-11-2002 @ 05:54 PM).]