I'm back anybody miss me *grins* sorry was away for abit time to stress my expertise. The best lvl 3 sects. belong to the undead and highmen, games designed that way you cant help it. But as for the others i got alot of argueable room.
Lizardmen-Salamanders are often underestimated, they have fire strike and fire immunity, so they can cross lava and ignite units , add this to a high attack rate and you got a pretty decent unit. Lurkers, umm i really havent found a good use for these cept surprising boats, course a boat can kill one lurker on its own but a group of em can take out alot, dont find em useful though. Wyverns one of the best lvl 3 flyers in my opinion, they have a good attack, poison strike, 12 HP, and 36 movement makes em great scouts(most lvl 3 fliers have 32 movement, use to think 36 but I counted, but most fliers in the game have 36).
Azrac-Beholders, these guys never get used how there supposed too, heh floating, and doom gaze give em a movement advantage and a nice range attack but there most important things are Vision II and True seeing, wide view range and can detect those concealed units trying to play sneak attack with you. Djinn, umm there good in warlocks rule because of the physical protection, but nothing special in regular. Sandworms, well they have nice HP and nice damage, but there mainly for tunneling, 26 movement is limiting, but a drill is 20, so it can be made faster and travel abit farther then the drill.
Humans- Cavaliers, best thing the humans got going for em, they got good armor and nice attack so they can take some damage. Charletons have there uses, any unit with Bardskills is good in my opinion, problem is Humans are neutral so it lessens the value of it, charm is good I guess, but not too good of a unit if you ask me. Muskateers, These guys can do some harm, sure a ballista can do more damage but it seems Muskateers seem to do more damage in the end then ballistae, and Musketeers have higher movement rate.
Frostlings-Some of the best lvl 3 units in the game, yeti one of the bruiser units, has wall crushing, and cold strike, makes it deadly and good for city sieges. Frost Queens, umm a unit who can expand your terrain, and is concealed in ice which she expands not to mention who can freeze water allowing units to follow her across the land, so she's weak at melee, who cares! and Nordic glows, definately the best lvl 3 flyer, 36 movement, sure it has low health but it has physical protection so thats techniqually doubles it! plus it has loads of immunities, and magic strike.
Goblins-another set of some of the greatest lvl 3 units, Big beetle, one of the most useful units, its a wall crusher with 40 movement points and it can tunnel, and in combat it can use poisen strike to boot!. Trolls, they can hurt got nice damage, low defense though, but have regeneration to take care of that, next there nice and fresh, I'd like to see a warlord do that. Wyvern riders, at only 55 gold you get a flyer with poisen strike and 32 movement, great scout and taking small cities (yes I know there weak but there so cheap there expendable).
Dark Elves-Executioners are arguably the best calvalry unit, death immunity, trail of darkness, and life stealing, they can reck havok. Shadows, I never hear much of these guys but I've done so much evil with a group of these, I find them very useful, concealment, pass wall, and physical protection makes for some interesting tactics. Spider Queens, well seduction and charm get downplayed alot, but they are usefull, wall climbing and web are good, she's really a jack of all trade units like the Charleton, not much uses but neat abilities.
Orcs-Warlords, I wont comment on them, you guys know how good they are(better then titans in my opinion). Orc assassins, heh poisen darts at mark III can be useful, but thats not really what there good for, these guys can play nasty hit and run, capture and hide games. Doombats, they dont move 1-2 hexes less they move atleast 3 hexes less, 26 movement 3 movement a hex, 8 hexes, 36 movement, 11 hexes, see the difference? but wow three hexes huh, well lets see in three turns there 3 hexes less are now 9 hexes less, there great for underground scouting, move about invisible, pack of these can do some sneaky damage down there, cheap cost is good, but there as much as eagle riders and wyvern riders, who do move more hexes.
Undead-Wraiths, unit with magic strike will down em fast, but if you have a horde of units without magic strike or holy strike, these guys will mow through them, which makes em very powerful, if they had a good defense then it'd be way overkill. Demons, theses guys are powerful, low on the defense but there flyers so your titan who can almightly take down my demon, will have to wait till my demon actually strikes him in the mean time he's killing everything else. Bone horrors, these guys got a decent attack and damage, but they got wall crushing, and 19 hp! these guys take alot, and if they get badly hurt, on the next turn there back to full gotta love that regeneration.
Halflings-Eagle riders, like I said there cheap and make good scouts, there cheap and thus expendable(these guys are great cause of the price!). Centaurs, I love any unit who can hit Mark IV, these guys can hit hard with there archery and deal damage at melee, plus they have good movement, great unit! Halfing rogues, these guys are a more powerful version of the Orc Assassin, Mark III and Hurl stones can be deadly, again these guys can prove to do some very nasty tactics.
Elves-Fairy, cheap unit that flys, horrible attack and low health, its cheap and has concealment though so is great for sneaking about and scouting. Ranger, I love these guys for some reason, they make great scouts but can hit Mark IV with archery which can deal some pretty nasty damage, if it runs into trouble it can walk right over to water, basically just a stronger non flying version of the fairy, has a good ranged attack to make up for it. Unicorn, well its one of the best lvl3 good units out there, it has a nice attack, healing, good movement, and awesome resistance. The charge helps it in melee, plus the magic strike will help it take down things like wraiths and air elementals.
Drawves-These guys have some nice units, but the thing that stands out the most in my opinion are the giants, they have good movement, and hurl boulders, so they can take walls down from a distance and not slow your stack down, plus they have a good melee strike. Mole riders, umm these guys are just a slower version of the beetle, wall crushing is good but the hurl boulder of the giant is better, it can tunnel though so its great at that, its a good unit, but unless you need to tunnel the giant can be used instead. Baloon, cheap transport, this thing can be used to deliver troops extremely fast, and it can be made quickly.
Highmen-Avengers, these guys like previously started are great against the undead, (turn undead is a major disadvantage to the undead in my opinion good thing noone ever uses it), their holy champion gives em a bonus in attack and damage against evil units, there fire immunity gives them lava crossing something thats absent in the ranger, holy strike gives them an advantage cause of the vertigo effect, they cant be possessed, and against neutral or good they'll go down hard but against an evil race the holy champion gives them 7 att/6 damage (5 att/4 dam normally), so they do deal out some damage, only thing that there missing is concealment but I guess that evens out the extra abilities it has. Valkyres fast movement and flying is good, but they have weak damage, but nice attack (7) which means there more likely to land holy strike on you, there charge makes up for the low attack on the first strike, but thats only the first strike. Titans, fastest moving bruiser unit, 36 movement, these guys got 10 more movement then a warlord, but either then getting across the map faster I still prefer a warlord. Round attack is nice, but there first strike is great for retalitory strikes, and fire immunity means red dragons gotta go in and attack these guys, top it all off with good HP, these guys are on the top of the list.
In the end, all the lvl 3 units have there uses but it is common to see that the best set of lvl 3s (not particular ones) are the Highmen and the Undead, for the undead they got a flyer who can dish out damage, a unit that is immune to normal attack, and a wall crusher with massive HP. For the highmen you got the undead killer(avenger), the fast moving bruiser(titan) and a swift moving flyer, who can cause vertigo(valkyre).
P.S. I wrote this earler but got disconnected and took me a hell of along time to write I was pissed heh, anyways finally got about to writing it up again. thanks for listening to my opinions
People follow the light, blinded by just cause, but what has the light brought them? It has only caused me pain, while the darkness embraced me and kept me deep within its shadows away from my pursuers and made them suffer for their crimes against meInto darkness, into night, amoungst the shadows we shall fight