"expand a bit more" doesn't make much sense, since I hadn't already expanded.
Anyway, I will now expand a bit more, Galo.
When a unit or attack attempts to strike a unit, a random number out of 10 is generated. If it is 1, the strike is a critical miss, and misses no matter what. If it is 10, it is a critical hit and will definitely do maximum damage. Otherwise, it is compared to the attacker's attack minus the defender's defence plus 5 and this determines whether or not it hits. If it hits, damage is generated somehow, but I don't know how.
Here's an example:
Attack 5 versus defence 5.
If 1, critical miss.
If 2, miss.
If 9, hit & randomly generated damage.
If 10, critical hit & maximum damage.
If you were to complete this, you would find that the probability of hitting is 50%.
This system guarantees that any unit with appropriate strike capabilities can hit any unit, and makes fighting units with 4 less attack than your defence dangerous (in a mental way), because they will always do full damage to you when they're lucky enough to hit.
The chance of secondary effects working is very similar(The hidden attack value of the secondary effect is compared to resistance), but no-one could be bothered to say whether critical strikes or misses work in such calculations. They do, because the hidden attack of freezing is more than 5 lower than a Reaper's resistance and could only work through a critical strike.
To all: Fearless seems to be losing its touch. I got a seduced Doom Priest in recent FC.
[This message has been edited by Dvorak (edited 11-18-2004 @ 02:44 PM).]