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Topic Subject: looking for tips for expanding your empire
posted 08-30-01 03:38 PM EDT (US)   
I'm new to AOW and I keep running into the same couple of problems that force me to sit around clicking next turn over and over again instead of a more continuous expansion.

-I keep having to wait at cities with my forces to finish out a migration

-I'm always strapped for cash, causing both the inability to have more that one large stack for taking things over (and this stack ends up sitting around as per the previous point) and the inability to have cash to purchase friendly cities.

I was hoping that some of you could share some tips, pointers, etc. for expanding more quickly. Thanks

Replies:
posted 08-30-01 04:22 PM EDT (US)     1 / 9  
You do have to leave units to guard a city you're migrating, but you may not have to leave as many as you thing. Just leave enought units so that the city status says either "Oppressed" or "Stable." If it's in "unrest" or "unruly," then there is a possibility of revolt. For a 1 hex (1H) city, you may only need 2 archers in the city to make sure that it's stable.

A 2H city may need 4 archers and a 3H city may need more than that, ect. It also depends on the strength of the units you have guarding it. Maybe you only need 2 cavlary intead of 4 archers.

As for money problems, if you have tons and tons of units (like lots of archers), the daily upkeep for all those units may be really sucking up your gold. Build 4 ballista instead of 8 archers. Check out your Realm tab to see what your daily gold income is and what your upkeep is.

A mistake I made early on was leaving 8 archers in every city to defend them! LOL! I hardly ever leave any of my cities defended anymore except for 3H and 4H that may be close to enemy territory. Otherwise, I just leave a small mobile army in the middle of my empire to run and attack anythig that comes near.

Check out the Strategies section for some great articles: http://aow.heavengames.com/strategy/

Especially the "Unofficial FAQ," "Beginner's Strategies" and "Little Known Gameplay Tips."


[This message has been edited by Angel Draco (edited 08-30-2001 @ 04:23 PM).]

posted 08-30-01 04:23 PM EDT (US)     2 / 9  
I am fairly new as well but I seem to maintain a decent rate of expansion so I'll share my method.

1:As counterintuitive as it may seem, buying off cities rather than attacking them seem to save money in the long ru. Even if I don't have enough money in the curent round to buy the alliegence of a city, I wait until I make enough money to buy rather than attacking it. The reason I do this is because when you buy a city you immediately get whatever units were garrisoned there. This allows you to get through a significant portion of the scenario without producing units.

2:I tend not to produce untis until pretty late in the game. I am extremely careful about casualties and usually do not attack unless I am fairly certain that I will not lose any units at all. When a unit becomes seriously injured in battle, I immediatley heal him or retreat him. I don't use any tactic that would sacrifice one of my units, even a lowly swordsman. Saving units in battle means that you won't have to buy more later and you will have more experienced units for the late game

3: In keeping with my spartan-like early game strategy, I don't upgrade or install cities in the first half of the game. I do fortify cities religiously, however. I quickly learned that if I did not fortify cities, they could be taken by any old schmoe who happened to wander by.

4: As for waiting on cities to migrate, I get pretty annoyed with that as well. I usually keep a reserve force of a few swordsmen that I have picked up and use them to garrison the cities that my hero stack has just taken until the city has been migrated.

That's the method I us4e, humbly offered

-B

posted 08-30-01 05:19 PM EDT (US)     3 / 9  
I would differ mainly in installing Ballistas. As Angel Draco said a few ballistas are cheaper to maintain for defense than 50% to 100% more archers.
posted 08-30-01 10:06 PM EDT (US)     4 / 9  
Hi Belondroneous, welcome to AoW Heaven! You raise some good points and I just wanted to respond to a few.

Quote:
As counterintuitive as it may seem, buying off cities rather than attacking them seem to save money in the long ru. Even if I don't have enough money in the curent round to buy the alliegence of a city, I wait until I make enough money to buy rather than attacking it. The reason I do this is because when you buy a city you immediately get whatever units were garrisoned there. This allows you to get through a significant portion of the scenario without producing units.

I usually only buy off cities with units worth buying (if it has some level 3 units guarding it, for example). Otherwise, I attack it for XP for my heros. I kill with my hero as much as possible to shoot them up in levels quickly. I hate buying tons of archers and swordsmen because that just hurts my upkeep costs. In reality, what good are a bunch of swordsmen and the odd lady of pain, nymph and kobold going to do for my army?

Quote:
2:I tend not to produce untis until pretty late in the game. I am extremely careful about casualties and usually do not attack unless I am fairly certain that I will not lose any units at all. When a unit becomes seriously injured in battle, I immediatley heal him or retreat him. I don't use any tactic that would sacrifice one of my units, even a lowly swordsman. Saving units in battle means that you won't have to buy more later and you will have more experienced units for the late game

While I'm cautious about my fights, I'm only as cautious with my expensive units. Othewise, they're cannon fodder. Swordsmen were meant to die and die well; protecting my archers while they pin prick the enemy. Level one units are so cheap and are built so quickly that it's not as big a loss as you'd think. Also, it's tough to have a wounded unit with low XP retreat. If they're that hurt, they'll probably die when you move them away from their attacker by that "sucker punch" hit the enemy gets in when you're adjecent to them. Better to have the unit die after getting in a last swing then to die while runing away.

Quote:
3: In keeping with my spartan-like early game strategy, I don't upgrade or install cities in the first half of the game. I do fortify cities religiously, however. I quickly learned that if I did not fortify cities, they could be taken by any old schmoe who happened to wander by.

I used to fortify all my cities, but then realized that it just wasn't that necessary. Why? It just makes them that much harder to recapture if an enemy flyer grabs one. I only fortify cities if I need to increase my race relations with the local residents.

Quote:
4: As for waiting on cities to migrate, I get pretty annoyed with that as well. I usually keep a reserve force of a few swordsmen that I have picked up and use them to garrison the cities that my hero stack has just taken until the city has been migrated.

Agreed, but I prefer archers.

[This message has been edited by Angel Draco (edited 08-30-2001 @ 10:08 PM).]

posted 08-31-01 10:49 AM EDT (US)     5 / 9  
heh Draco, hate to inform ya of this but it takes less swordsman to keep a city under controll then it does archers, although archers would protect it more, its easier just to stick a few swordsman have less upkeep on it and move on, and being that it takes less swordsman you can produce your "migrating stack" faster to hold the cities for you while you expand. Another note, it only takes an Average force to keep a city passified, dont need to look to see if its oppressed I just enter into the city and make sure I have atleast an average force in there

People follow the light, blinded by just cause, but what has the light brought them? It has only caused me pain, while the darkness embraced me and kept me deep within its shadows away from my pursuers and made them suffer for their crimes against me

Into darkness, into night, amoungst the shadows we shall fight

posted 08-31-01 04:28 PM EDT (US)     6 / 9  
If you're really aggressive, don't garrison all those cities you're migrating. I forget the numbers but at some level, say unrest, there's only a 10% chance of rebellion. So if it takes four turns to migrate, there's a better than even chance it won't rebel even ungarrisoned.

Sometimes I garrison about one in three nearby cities. When they rebel, the troops are generally pretty weak. So if one or both of the other two rebel I retake them with the garrison from the city that successfully migrated, etc.

posted 08-31-01 08:17 PM EDT (US)     7 / 9  
Right. Unrest is a 10% chance and Unruly is a 50% chance.
posted 09-06-01 11:44 AM EDT (US)     8 / 9  
The "migrating stack" is a very useful idea! I finally have a purpose to those lousy swordsmen that I get at the start of the game.

Leader + hero + cavalry (or other fast units) = Conquest stack

Swordsmen + a priest/shaman or two = Migration stack

The Conquest stack zips around the map and conquers enemy cities. Good cities are kept; lousy cities are looted. The migration stack follows behind to garrison the newly-conquered cities during the migration period. Adding a priest/shaman to the migration stack allows you to heal your conquering troops after battles.

After a city is migrated to a compatible race, I build city walls, but I rarely leave any defenders. Instead, I try to keep a stack or two of highly mobile troops (other than my conquest stack) near my most important cities. If an opponent manages to get some forces in place to attack one of my cities, my "defense stack" can rush to the rescue. If you have the luxury of doing so, dragons and/or air galleys make ideal defenders. They are very very mobile, and they can usually kill anything but the toughest of armies.

posted 09-06-01 01:19 PM EDT (US)     9 / 9  
Not so conincidentally, Dragons and Air Galleys make excellent conquerors for those same reasons.

I put my "useless" units to the same use, "migration stack". I usually end up with more than I need, since I buy out friendly cities. And with a "migration stack" freeing up my good units to fight someone else, I can afford to wait 5 turns to migrate, so I'll pick the race with the lowest relation and migrate to them. So I end up with good relations with atleast 5 or 6 races. Which means I can buy out their cities. Which means more useless swordsmen...

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