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AoW2/SM Mod Making
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Topic Subject: Reading ILBs?
posted 11-02-21 08:54 PM EDT (US)   
Hello all,

I'm a software engineer and long-time fan of Age of Wonders 2/SM. I've been playing around with remaking certain aspects of the game from scratch (except for the artwork) for fun, and may one day make a full game. So, I'm wondering if anyone can share some knowledge on how to read the ILB files. So far in my testing, I've just been using HamletG's ILB editor to export PNGs for unit animations, but I think it would be a lot better to just read the ILBs (and maybe the ACMs too) directly in my code. So if anyone still remembers how these files are structured (or maybe can share a resource where I can learn), it would be a big help
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posted 11-04-21 04:50 PM EDT (US)     1 / 2  
Is this ILb Maker useful?
http://aow.heavengames.com/downloads/showfile.php?fileid=1085

BTW, the AoW1 community has been doing a lot of hex editing lately, while AoW2 people having been mostly adding loads of graphical assets, but also with new terrain types such as "sky". Both communities are active on discord. I'm more of an AoW1 type myself but either way, very interested in your ideas and expertise. You must be familiar with the MPE mod right? Hellbrick, who made it, no longer plays AoW2 but he does reply to emails.

[This message has been edited by Ziggurat Mason (edited 11-04-2021 @ 04:51 PM).]

posted 11-04-21 11:08 PM EDT (US)     2 / 2  
Thanks for the reply!

Hm, that may be better for manually setting up the files, but unless I had the code for it I don't know that it will help me to read the files in my own code.

And yeah I've found a lot of info on the AOW1 files (even working code), but there seems to be a fair amount of differences in the newer version used for 2/SM and I haven't been able to find anything about that. They may be similar enough though that I can use the info about the AOW1 files and just figure out the rest the old fashioned way.

I suppose I could send an email too 🤔 Basically anyone who wrote code to manipulate ILBs would have known what I'm looking for now at some point. Although, I'm not sure anyone would be willing to teach me or part with their source code 😛 If only there were some docs
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