posted 04-05-21 03:26 PM EDT (US)   
There's a work around to overcome the giant corpses left by units with scale<1.

1. Add a resized corpse graphics to your ilb file.
2. Copy and paste animation sequence above current dying animation
3. Change in sequence 0 last sprite to resized one.

Fortunately the engine puts on the ground only sprite from sequence 0, while sprite of 1 is drawn above 0, so you see almost no glitches during the process.

There's an easy tool for unpacking and scaling sprites:


[This message has been edited by Triadasoul_7 (edited 04-05-2021 @ 03:27 PM).]